4,283 research outputs found

    Graph Kernels

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    We present a unified framework to study graph kernels, special cases of which include the random walk (Gärtner et al., 2003; Borgwardt et al., 2005) and marginalized (Kashima et al., 2003, 2004; Mahé et al., 2004) graph kernels. Through reduction to a Sylvester equation we improve the time complexity of kernel computation between unlabeled graphs with n vertices from O(n^6) to O(n^3). We find a spectral decomposition approach even more efficient when computing entire kernel matrices. For labeled graphs we develop conjugate gradient and fixed-point methods that take O(dn^3) time per iteration, where d is the size of the label set. By extending the necessary linear algebra to Reproducing Kernel Hilbert Spaces (RKHS) we obtain the same result for d-dimensional edge kernels, and O(n^4) in the infinite-dimensional case; on sparse graphs these algorithms only take O(n^2) time per iteration in all cases. Experiments on graphs from bioinformatics and other application domains show that these techniques can speed up computation of the kernel by an order of magnitude or more. We also show that certain rational kernels (Cortes et al., 2002, 2003, 2004) when specialized to graphs reduce to our random walk graph kernel. Finally, we relate our framework to R-convolution kernels (Haussler, 1999) and provide a kernel that is close to the optimal assignment kernel of Fröhlich et al. (2006) yet provably positive semi-definite

    Adaptive Load Balancing: A Study in Multi-Agent Learning

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    We study the process of multi-agent reinforcement learning in the context of load balancing in a distributed system, without use of either central coordination or explicit communication. We first define a precise framework in which to study adaptive load balancing, important features of which are its stochastic nature and the purely local information available to individual agents. Given this framework, we show illuminating results on the interplay between basic adaptive behavior parameters and their effect on system efficiency. We then investigate the properties of adaptive load balancing in heterogeneous populations, and address the issue of exploration vs. exploitation in that context. Finally, we show that naive use of communication may not improve, and might even harm system efficiency.Comment: See http://www.jair.org/ for any accompanying file

    Starlink:Runtime interoperability between heterogeneous middleware protocols

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    Interoperability remains a challenging and growing problem within distributed systems. A range of heterogeneous network and middleware protocols which cannot interact with one another are now widely used; for example, the set of remote method invocation protocols, and the set of service discovery protocols. In environments where systems and services are composed dynamically, e.g. pervasive computing and systems-of-systems, the protocols used by two systems wishing to interact is unknown until runtime and hence interoperability cannot be guaranteed. In such situations, dynamic solutions are required to identify the differences between heterogeneous protocols and generate middleware connectors (or bridges) that will allow the systems to interoperate. In this paper, we present the Starlink middleware, a general framework into which runtime generated interoperability logic (in the form of higher level models) can be deployed to'connect'two heterogeneous protocols. For this, it provides: i) an abstract representation of network messages with a corresponding generic parser and composer, ii) an engine to execute coloured automata that represent the required interoperability behaviour between protocols, and iii) translation logic to describe the exchange of message content from one protocol to another. We show through case-study based evaluation that Starlink can bridge heterogeneous protocol types. Starlink is also compared against base-line protocol benchmarks to show that acceptable performance can still be achieved in spite of the high-level nature of the solution

    Cost-Effective Scheduling and Load Balancing Algorithms in Cloud Computing Using Learning Automata

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    Cloud computing is a distributed computing model in which access is based on demand. A cloud computing environment includes a wide variety of resource suppliers and consumers. Hence, efficient and effective methods for task scheduling and load balancing are required. This paper presents a new approach to task scheduling and load balancing in the cloud computing environment with an emphasis on the cost-efficiency of task execution through resources. The proposed algorithms are based on the fair distribution of jobs between machines, which will prevent the unconventional increase in the price of a machine and the unemployment of other machines. The two parameters Total Cost and Final Cost are designed to achieve the mentioned goal. Applying these two parameters will create a fair basis for job scheduling and load balancing. To implement the proposed approach, learning automata are used as an effective and efficient technique in reinforcement learning. Finally, to show the effectiveness of the proposed algorithms we conducted simulations using CloudSim toolkit and compared proposed algorithms with other existing algorithms like BCO, PES, CJS, PPO and MCT. The proposed algorithms can balance the Final Cost and Total Cost of machines. Also, the proposed algorithms outperform best existing algorithms in terms of efficiency and imbalance degree

    A survey of self organisation in future cellular networks

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    This article surveys the literature over the period of the last decade on the emerging field of self organisation as applied to wireless cellular communication networks. Self organisation has been extensively studied and applied in adhoc networks, wireless sensor networks and autonomic computer networks; however in the context of wireless cellular networks, this is the first attempt to put in perspective the various efforts in form of a tutorial/survey. We provide a comprehensive survey of the existing literature, projects and standards in self organising cellular networks. Additionally, we also aim to present a clear understanding of this active research area, identifying a clear taxonomy and guidelines for design of self organising mechanisms. We compare strength and weakness of existing solutions and highlight the key research areas for further development. This paper serves as a guide and a starting point for anyone willing to delve into research on self organisation in wireless cellular communication networks

    Multi-agent quality of experience control

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    In the framework of the Future Internet, the aim of the Quality of Experience (QoE) Control functionalities is to track the personalized desired QoE level of the applications. The paper proposes to perform such a task by dynamically selecting the most appropriate Classes of Service (among the ones supported by the network), this selection being driven by a novel heuristic Multi-Agent Reinforcement Learning (MARL) algorithm. The paper shows that such an approach offers the opportunity to cope with some practical implementation problems: in particular, it allows to face the so-called “curse of dimensionality” of MARL algorithms, thus achieving satisfactory performance results even in the presence of several hundreds of Agents

    Cellular Automata Applications in Shortest Path Problem

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    Cellular Automata (CAs) are computational models that can capture the essential features of systems in which global behavior emerges from the collective effect of simple components, which interact locally. During the last decades, CAs have been extensively used for mimicking several natural processes and systems to find fine solutions in many complex hard to solve computer science and engineering problems. Among them, the shortest path problem is one of the most pronounced and highly studied problems that scientists have been trying to tackle by using a plethora of methodologies and even unconventional approaches. The proposed solutions are mainly justified by their ability to provide a correct solution in a better time complexity than the renowned Dijkstra's algorithm. Although there is a wide variety regarding the algorithmic complexity of the algorithms suggested, spanning from simplistic graph traversal algorithms to complex nature inspired and bio-mimicking algorithms, in this chapter we focus on the successful application of CAs to shortest path problem as found in various diverse disciplines like computer science, swarm robotics, computer networks, decision science and biomimicking of biological organisms' behaviour. In particular, an introduction on the first CA-based algorithm tackling the shortest path problem is provided in detail. After the short presentation of shortest path algorithms arriving from the relaxization of the CAs principles, the application of the CA-based shortest path definition on the coordinated motion of swarm robotics is also introduced. Moreover, the CA based application of shortest path finding in computer networks is presented in brief. Finally, a CA that models exactly the behavior of a biological organism, namely the Physarum's behavior, finding the minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201
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