21,974 research outputs found
Semi-Supervised Sound Source Localization Based on Manifold Regularization
Conventional speaker localization algorithms, based merely on the received
microphone signals, are often sensitive to adverse conditions, such as: high
reverberation or low signal to noise ratio (SNR). In some scenarios, e.g. in
meeting rooms or cars, it can be assumed that the source position is confined
to a predefined area, and the acoustic parameters of the environment are
approximately fixed. Such scenarios give rise to the assumption that the
acoustic samples from the region of interest have a distinct geometrical
structure. In this paper, we show that the high dimensional acoustic samples
indeed lie on a low dimensional manifold and can be embedded into a low
dimensional space. Motivated by this result, we propose a semi-supervised
source localization algorithm which recovers the inverse mapping between the
acoustic samples and their corresponding locations. The idea is to use an
optimization framework based on manifold regularization, that involves
smoothness constraints of possible solutions with respect to the manifold. The
proposed algorithm, termed Manifold Regularization for Localization (MRL), is
implemented in an adaptive manner. The initialization is conducted with only
few labelled samples attached with their respective source locations, and then
the system is gradually adapted as new unlabelled samples (with unknown source
locations) are received. Experimental results show superior localization
performance when compared with a recently presented algorithm based on a
manifold learning approach and with the generalized cross-correlation (GCC)
algorithm as a baseline
Dynamic mode decomposition in vector-valued reproducing kernel Hilbert spaces for extracting dynamical structure among observables
Understanding nonlinear dynamical systems (NLDSs) is challenging in a variety
of engineering and scientific fields. Dynamic mode decomposition (DMD), which
is a numerical algorithm for the spectral analysis of Koopman operators, has
been attracting attention as a way of obtaining global modal descriptions of
NLDSs without requiring explicit prior knowledge. However, since existing DMD
algorithms are in principle formulated based on the concatenation of scalar
observables, it is not directly applicable to data with dependent structures
among observables, which take, for example, the form of a sequence of graphs.
In this paper, we formulate Koopman spectral analysis for NLDSs with structures
among observables and propose an estimation algorithm for this problem. This
method can extract and visualize the underlying low-dimensional global dynamics
of NLDSs with structures among observables from data, which can be useful in
understanding the underlying dynamics of such NLDSs. To this end, we first
formulate the problem of estimating spectra of the Koopman operator defined in
vector-valued reproducing kernel Hilbert spaces, and then develop an estimation
procedure for this problem by reformulating tensor-based DMD. As a special case
of our method, we propose the method named as Graph DMD, which is a numerical
algorithm for Koopman spectral analysis of graph dynamical systems, using a
sequence of adjacency matrices. We investigate the empirical performance of our
method by using synthetic and real-world data.Comment: 34 pages with 4 figures, Published in Neural Networks, 201
Dynamic texture recognition using time-causal and time-recursive spatio-temporal receptive fields
This work presents a first evaluation of using spatio-temporal receptive
fields from a recently proposed time-causal spatio-temporal scale-space
framework as primitives for video analysis. We propose a new family of video
descriptors based on regional statistics of spatio-temporal receptive field
responses and evaluate this approach on the problem of dynamic texture
recognition. Our approach generalises a previously used method, based on joint
histograms of receptive field responses, from the spatial to the
spatio-temporal domain and from object recognition to dynamic texture
recognition. The time-recursive formulation enables computationally efficient
time-causal recognition. The experimental evaluation demonstrates competitive
performance compared to state-of-the-art. Especially, it is shown that binary
versions of our dynamic texture descriptors achieve improved performance
compared to a large range of similar methods using different primitives either
handcrafted or learned from data. Further, our qualitative and quantitative
investigation into parameter choices and the use of different sets of receptive
fields highlights the robustness and flexibility of our approach. Together,
these results support the descriptive power of this family of time-causal
spatio-temporal receptive fields, validate our approach for dynamic texture
recognition and point towards the possibility of designing a range of video
analysis methods based on these new time-causal spatio-temporal primitives.Comment: 29 pages, 16 figure
PULP-HD: Accelerating Brain-Inspired High-Dimensional Computing on a Parallel Ultra-Low Power Platform
Computing with high-dimensional (HD) vectors, also referred to as
, is a brain-inspired alternative to computing with
scalars. Key properties of HD computing include a well-defined set of
arithmetic operations on hypervectors, generality, scalability, robustness,
fast learning, and ubiquitous parallel operations. HD computing is about
manipulating and comparing large patterns-binary hypervectors with 10,000
dimensions-making its efficient realization on minimalistic ultra-low-power
platforms challenging. This paper describes HD computing's acceleration and its
optimization of memory accesses and operations on a silicon prototype of the
PULPv3 4-core platform (1.5mm, 2mW), surpassing the state-of-the-art
classification accuracy (on average 92.4%) with simultaneous 3.7
end-to-end speed-up and 2 energy saving compared to its single-core
execution. We further explore the scalability of our accelerator by increasing
the number of inputs and classification window on a new generation of the PULP
architecture featuring bit-manipulation instruction extensions and larger
number of 8 cores. These together enable a near ideal speed-up of 18.4
compared to the single-core PULPv3
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