145,013 research outputs found

    THE METHOD OF AUTOMATED BUILDING OF DOMAIN ONTOLOGY

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    This article is devoted to the tasks of automating the construction of domain ontologies. In the beginning, the limitations and problems of constructing the ontology of the domain using the well-known methods are discussed. Next, a model of the domain ontology is proposed, which provides the ability to automatically build the ontological hierarchy, including the automatic synthesis of generalized concepts. Then, the article discusses the method of building an ontology based on the proposed model using machine learning, and discusses its capabilities and limitations

    Pathway to Future Symbiotic Creativity

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    This report presents a comprehensive view of our vision on the development path of the human-machine symbiotic art creation. We propose a classification of the creative system with a hierarchy of 5 classes, showing the pathway of creativity evolving from a mimic-human artist (Turing Artists) to a Machine artist in its own right. We begin with an overview of the limitations of the Turing Artists then focus on the top two-level systems, Machine Artists, emphasizing machine-human communication in art creation. In art creation, it is necessary for machines to understand humans' mental states, including desires, appreciation, and emotions, humans also need to understand machines' creative capabilities and limitations. The rapid development of immersive environment and further evolution into the new concept of metaverse enable symbiotic art creation through unprecedented flexibility of bi-directional communication between artists and art manifestation environments. By examining the latest sensor and XR technologies, we illustrate the novel way for art data collection to constitute the base of a new form of human-machine bidirectional communication and understanding in art creation. Based on such communication and understanding mechanisms, we propose a novel framework for building future Machine artists, which comes with the philosophy that a human-compatible AI system should be based on the "human-in-the-loop" principle rather than the traditional "end-to-end" dogma. By proposing a new form of inverse reinforcement learning model, we outline the platform design of machine artists, demonstrate its functions and showcase some examples of technologies we have developed. We also provide a systematic exposition of the ecosystem for AI-based symbiotic art form and community with an economic model built on NFT technology. Ethical issues for the development of machine artists are also discussed

    An Analog VLSI Deep Machine Learning Implementation

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    Machine learning systems provide automated data processing and see a wide range of applications. Direct processing of raw high-dimensional data such as images and video by machine learning systems is impractical both due to prohibitive power consumption and the “curse of dimensionality,” which makes learning tasks exponentially more difficult as dimension increases. Deep machine learning (DML) mimics the hierarchical presentation of information in the human brain to achieve robust automated feature extraction, reducing the dimension of such data. However, the computational complexity of DML systems limits large-scale implementations in standard digital computers. Custom analog signal processing (ASP) can yield much higher energy efficiency than digital signal processing (DSP), presenting means of overcoming these limitations. The purpose of this work is to develop an analog implementation of DML system. First, an analog memory is proposed as an essential component of the learning systems. It uses the charge trapped on the floating gate to store analog value in a non-volatile way. The memory is compatible with standard digital CMOS process and allows random-accessible bi-directional updates without the need for on-chip charge pump or high voltage switch. Second, architecture and circuits are developed to realize an online k-means clustering algorithm in analog signal processing. It achieves automatic recognition of underlying data pattern and online extraction of data statistical parameters. This unsupervised learning system constitutes the computation node in the deep machine learning hierarchy. Third, a 3-layer, 7-node analog deep machine learning engine is designed featuring online unsupervised trainability and non-volatile floating-gate analog storage. It utilizes massively parallel reconfigurable current-mode analog architecture to realize efficient computation. And algorithm-level feedback is leveraged to provide robustness to circuit imperfections in analog signal processing. At a processing speed of 8300 input vectors per second, it achieves 1×1012 operation per second per Watt of peak energy efficiency. In addition, an ultra-low-power tunable bump circuit is presented to provide similarity measures in analog signal processing. It incorporates a novel wide-input-range tunable pseudo-differential transconductor. The circuit demonstrates tunability of bump center, width and height with a power consumption significantly lower than previous works

    Hierarchically Clustered Representation Learning

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    The joint optimization of representation learning and clustering in the embedding space has experienced a breakthrough in recent years. In spite of the advance, clustering with representation learning has been limited to flat-level categories, which often involves cohesive clustering with a focus on instance relations. To overcome the limitations of flat clustering, we introduce hierarchically-clustered representation learning (HCRL), which simultaneously optimizes representation learning and hierarchical clustering in the embedding space. Compared with a few prior works, HCRL firstly attempts to consider a generation of deep embeddings from every component of the hierarchy, not just leaf components. In addition to obtaining hierarchically clustered embeddings, we can reconstruct data by the various abstraction levels, infer the intrinsic hierarchical structure, and learn the level-proportion features. We conducted evaluations with image and text domains, and our quantitative analyses showed competent likelihoods and the best accuracies compared with the baselines.Comment: 10 pages, 7 figures, Under review as a conference pape

    Chatbots for learning: A review of educational chatbots for the Facebook Messenger

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    With the exponential growth in the mobile device market over the last decade, chatbots are becoming an increasingly popular option to interact with users, and their popularity and adoption are rapidly spreading. These mobile devices change the way we communicate and allow ever-present learning in various environments. This study examined educational chatbots for Facebook Messenger to support learning. The independent web directory was screened to assess chatbots for this study resulting in the identification of 89 unique chatbots. Each chatbot was classified by language, subject matter and developer's platform. Finally, we evaluated 47 educational chatbots using the Facebook Messenger platform based on the analytic hierarchy process against the quality attributes of teaching, humanity, affect, and accessibility. We found that educational chatbots on the Facebook Messenger platform vary from the basic level of sending personalized messages to recommending learning content. Results show that chatbots which are part of the instant messaging application are still in its early stages to become artificial intelligence teaching assistants. The findings provide tips for teachers to integrate chatbots into classroom practice and advice what types of chatbots they can try out.Web of Science151art. no. 10386
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