7,562 research outputs found

    GAGAN: Geometry-Aware Generative Adversarial Networks

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    Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly influenced by their shape geometry; information which is not taken into account by existing generative models. This paper introduces the Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating geometric information into the image generation process. Specifically, in GAGAN the generator samples latent variables from the probability space of a statistical shape model. By mapping the output of the generator to a canonical coordinate frame through a differentiable geometric transformation, we enforce the geometry of the objects and add an implicit connection from the prior to the generated object. Experimental results on face generation indicate that the GAGAN can generate realistic images of faces with arbitrary facial attributes such as facial expression, pose, and morphology, that are of better quality than current GAN-based methods. Our method can be used to augment any existing GAN architecture and improve the quality of the images generated

    Analysis of homogeneous film flows on inclined surfaces and on corrugated sheet of packing using CFD

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    The key to success in separation of liquid mixtures is the efficient creation and utilization of vapour-liquid contact area. By packing the column with gas-liquid contact devices such as structured packing, the vapour-liquid contact area can be increased. However, the efficiency of these packed columns depends strongly on the local flow behaviour of the liquid and vapour phase inside the packing. The aim of this work was to develop three-dimensional CFD models to study the hydrodynamic behaviour on the corrugated sheets of packing. Different approaches are possible to simplify the problem and to extend it for more complex flow scenarios. In this work, three-dimensional CFD simulations were performed to study the complete fluid-dynamic behaviour. This was performed in two steps. As a first step, the developed model was validated with experimental studies using a simplified geometry i.e., an inclined plate. The three-dimensional Volume-of-Fluid (VOF) model was utilized to study the flow behaviour of the gas-liquid countercurrent flow. The influence of the liquid surface tension was taken into consideration using the Continuum Surface Force (CSF) model. The wetting characteristics of liquids with different viscosity (1 and 5 mPas) and contact angle (70° and 7°) were studied for different flow rates. Three different mixtures (water, water-glycerol (45 wt. %) and silicon-oil (DC5)) were considered. Initially, the rivulet width of experiments and simulations were compared and an error of 5 % maximum was determined. The results were also in good agreement with earlier studies. The percentage of wetting due to changes in flow rate, viscosity and contact angle was compared and discussed. For all tested systems, excellent agreement between the experiments and simulation studies was found. In addition, profiles of the velocity in the film at film flow conditions over a smooth inclined plate obtained from simulations were compared with experimental profiles obtained using a μPIV technique. A detailed sensitivity study was also performed in order to understand the changes in the velocity profiles due to small change in liquid flow rate, temperature and inclination angle. As a next step, the developed model was extended to geometries resembling real corrugated sheets of packing used in industrial applications. In earlier numerical studies of structured packing, geometries were simplified to enable easy meshing and faster computation. In this work, the geometries of corrugated sheets of packing were developed without any simplification and the flow behaviour was studied using the model validated in the first step. The flow behaviour on sheets with different geometrical modifications such as smooth and triangular crimp surfaces as well as perforations on the sheets were numerically studied and quantitatively compared with experimental studies for the three different fluid test systems. The agreement between the simulations and experiments was within an acceptable range for all system. The difference in the interfacial area between the corrugated sheets of a packing with and without perforation was analyzed and the prediction ability of different empirical correlations for the interfacial area available in literature was also compared and discussed. Furthermore, the numerical study was extended to understand the influence of the second corrugated sheet. Studying the flow behaviour between two sheets experimentally is very challenging, especially inside opaque packing. The model proved to be a very suitable tool to study the hold-up of the liquid between two sheets, the change in wetting behaviour due to small change in liquid inlet position. The results are also in good agreement with the earlier experimental studies, where researchers measured the liquid hold-up mainly in the region where two corrugated sheets touch each other. The three-dimensional CFD model was validated to study the flow behaviour on corrugated sheets of packing. The results from the simulations agree very well with findings from the experimental studies in terms of wetting and hold-up

    Texture Synthesis for Surface Inspection

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    The automated visual surface inspection planning is an important part of the quality assurance in automated custom product manufacturing. Visual surface inspection planning tackles image acquisition design and defect detection. Both tasks greatly benefit from the utilization of realistic and automated image synthesis of the inspected object. The realism of synthesized images greatly depends on object material, whose properties are largely influenced by texture. In this work, we focus on parametric texture synthesis and its application for visual surface inspection planning. We start by analyzing texture present on physical samples and introduce the requirements for texture synthesis models in visual surface inspection. Based on observation and surface characterization standards we present a model capable of reproducing texture on physical samples. This approach is generalized and further models are presented with respect to requirements. Finally, we highlight the importance of surface texture from the visual inspection planning perspective

    About the nature of Kansei information, from abstract to concrete

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    Designer’s expertise refers to the scientific fields of emotional design and kansei information. This paper aims to answer to a scientific major issue which is, how to formalize designer’s knowledge, rules, skills into kansei information systems. Kansei can be considered as a psycho-physiologic, perceptive, cognitive and affective process through a particular experience. Kansei oriented methods include various approaches which deal with semantics and emotions, and show the correlation with some design properties. Kansei words may include semantic, sensory, emotional descriptors, and also objects names and product attributes. Kansei levels of information can be seen on an axis going from abstract to concrete dimensions. Sociological value is the most abstract information positioned on this axis. Previous studies demonstrate the values the people aspire to drive their emotional reactions in front of particular semantics. This means that the value dimension should be considered in kansei studies. Through a chain of value-function-product attributes it is possible to enrich design generation and design evaluation processes. This paper describes some knowledge structures and formalisms we established according to this chain, which can be further used for implementing computer aided design tools dedicated to early design. These structures open to new formalisms which enable to integrate design information in a non-hierarchical way. The foreseen algorithmic implementation may be based on the association of ontologies and bag-of-words.AN

    Stippling by Example

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    In this work, we focus on stippling as an artistic style and discuss our technique for capturing and reproducing stipple features unique to an individual artist. We employ a texture synthesis algorithm based on the gray-level co-occurrence matrix (GLCM) of a texture field. This algorithm uses a texture similarity metric to generate stipple textures that are perceptually similar to input samples, allowing us to better capture and reproduce stipple distributions. First, we extract example stipple textures representing various tones in order to create an approximate tone map used by the artist. Second, we extract the stipple marks and distributions from the extracted example textures, generating both a lookup table of stipple marks and a texture representing the stipple distribution. Third, we use the distribution of stipples to synthesize similar distributions with slight variations using a numerical measure of the error between the synthesized texture and the example texture as the basis for replication. Finally, we apply the synthesized stipple distribution to a 2D grayscale image and place stipple marks onto the distribution, thereby creating a stippled image that is statistically similar to images created by the example artist
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