6,519 research outputs found
Resource Allocation Frameworks for Network-coded Layered Multimedia Multicast Services
The explosive growth of content-on-the-move, such as video streaming to
mobile devices, has propelled research on multimedia broadcast and multicast
schemes. Multi-rate transmission strategies have been proposed as a means of
delivering layered services to users experiencing different downlink channel
conditions. In this paper, we consider Point-to-Multipoint layered service
delivery across a generic cellular system and improve it by applying different
random linear network coding approaches. We derive packet error probability
expressions and use them as performance metrics in the formulation of resource
allocation frameworks. The aim of these frameworks is both the optimization of
the transmission scheme and the minimization of the number of broadcast packets
on each downlink channel, while offering service guarantees to a predetermined
fraction of users. As a case of study, our proposed frameworks are then adapted
to the LTE-A standard and the eMBMS technology. We focus on the delivery of a
video service based on the H.264/SVC standard and demonstrate the advantages of
layered network coding over multi-rate transmission. Furthermore, we establish
that the choice of both the network coding technique and resource allocation
method play a critical role on the network footprint, and the quality of each
received video layer.Comment: IEEE Journal on Selected Areas in Communications - Special Issue on
Fundamental Approaches to Network Coding in Wireless Communication Systems.
To appea
A low complexity resource allocation algorithm for multicast service delivery in OFDMA networks
Allocating and managing radio resources to multicast transmissions in Orthogonal Frequency-Division Multiple Access (OFDMA) systems is the challenging research issue addressed by this paper. A subgrouping technique, which divides the subscribers into subgroups according to the experienced channel quality, is considered to overcome the throughput limitations of conventional multicast data delivery schemes. A low complexity algorithm, designed to work with different resource allocation strategies, is also proposed to reduce the computational complexity of the subgroup formation problem. Simulation results, carried out by considering the Long Term Evolution (LTE) system based on OFDMA, testify the effectiveness of the proposed solution, which achieves a near-optimal performance with a limited computational load for the system
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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A Generic Communications Module for Cooperative 3D Visualization and Modelling over the Internet: the Collaborative API
Cooperative three-dimensional visualization and modeling applications allow a distributed group of users to work together with a model they share. To implement this kind of applications the underlying communications system must provide reliable and ordered multicast of users interactions. Due to the high complexity that characterizes the models, network bandwidth requirements have limited their use to intranets or in a few cases to very high-speed Internet connections.
In this paper we present a communications module that solves this problem. The library exposed, which is called Collaborative API, supports the creation of very efficient cooperative 3D visualization and modeling applications by optimizing the use of the network resources.
The Collaborative API, implements a new communications architecture: the dynamic client/server. The communications module presented in this paper is illustrated by two examples of applications that use it to provide cooperative 3D visualization over the Internet
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