3,129 research outputs found
A Game-Theoretic Approach to Pairwise Clustering and Matching
Clustering refers to the process of extracting maximally coherent groups from a set of objects using pairwise, or high-order, similarities. Traditional approaches to this problem are based on the idea of partitioning the input data into a predetermined number of classes, thereby obtaining the clusters as a by-product of the partitioning process. In this chapter, we provide a brief review of our recent work which offers a radically different view of the problem and allows one to work directly on non-(geo)metric data. In contrast to the classical approach, in fact, we attempt to provide a meaningful formalization of the very notion of a cluster in the presence of non-metric (even asymmetric and/or negative) (dis)similarities and show that game theory offers an attractive and unexplored perspective that serves well our purpose. To this end, we formulate the clustering problem in terms of a non-cooperative “clustering game” and show that a natural notion of a cluster turns out to be equivalent to a classical (evolutionary) game-theoretic equilibrium concept. Besides the game-theoretic perspective, we exhibit also characterizations of our cluster notion in terms of optimization theory and graph theory. As for the algorithmic issues, we describe two approaches to find equilibria of a clustering game. The first one is based on the classical replicator dynamics from evolutionary game theory, the second one is a novel class of dynamics inspired by infection and immunization processes which overcome their limitations. Finally, we show applications of the proposed framework to matching problems, where we aim at finding correspondences within a set of elements. In particular, we address the problems of point-pattern matching and surface registration
Recommended from our members
Chris Cannings: A Life in Games
Chris Cannings was one of the pioneers of evolutionary game theory. His early work was inspired by the formulations of John Maynard Smith, Geoff Parker and Geoff Price; Chris recognized the need for a strong mathematical foundation both to validate stated results and to give a basis for extensions of the models. He was responsible for fundamental results on matrix games, as well as much of the theory of the important war of attrition game, patterns of evolutionarily stable strategies, multiplayer games and games on networks. In this paper we describe his work, key insights and their influence on research by others in this increasingly important field. Chris made substantial contributions to other areas such as population genetics and segregation analysis, but it was to games that he always returned. This review is written by three of his students from different stages of his career
Designing labeled graph classifiers by exploiting the R\'enyi entropy of the dissimilarity representation
Representing patterns as labeled graphs is becoming increasingly common in
the broad field of computational intelligence. Accordingly, a wide repertoire
of pattern recognition tools, such as classifiers and knowledge discovery
procedures, are nowadays available and tested for various datasets of labeled
graphs. However, the design of effective learning procedures operating in the
space of labeled graphs is still a challenging problem, especially from the
computational complexity viewpoint. In this paper, we present a major
improvement of a general-purpose classifier for graphs, which is conceived on
an interplay between dissimilarity representation, clustering,
information-theoretic techniques, and evolutionary optimization algorithms. The
improvement focuses on a specific key subroutine devised to compress the input
data. We prove different theorems which are fundamental to the setting of the
parameters controlling such a compression operation. We demonstrate the
effectiveness of the resulting classifier by benchmarking the developed
variants on well-known datasets of labeled graphs, considering as distinct
performance indicators the classification accuracy, computing time, and
parsimony in terms of structural complexity of the synthesized classification
models. The results show state-of-the-art standards in terms of test set
accuracy and a considerable speed-up for what concerns the computing time.Comment: Revised versio
Applications of a Graph Theoretic Based Clustering Framework in Computer Vision and Pattern Recognition
Recently, several clustering algorithms have been used to solve variety of
problems from different discipline. This dissertation aims to address different
challenging tasks in computer vision and pattern recognition by casting the
problems as a clustering problem. We proposed novel approaches to solve
multi-target tracking, visual geo-localization and outlier detection problems
using a unified underlining clustering framework, i.e., dominant set clustering
and its extensions, and presented a superior result over several
state-of-the-art approaches.Comment: doctoral dissertatio
The Economics of Social Networks
The science of social networks is a central field of sociological study, a major application of random graph theory, and an emerging area of study by economists, statistical
physicists and computer scientists. While these literatures are (slowly) becoming aware
of each other, and on occasion drawing from one another, they are still largely distinct in
their methods, interests, and goals. Here, my aim is to provide some perspective on the
research from these literatures, with a focus on the formal modeling of social networks
and the two major types of models: those based on random graphs and those based on
game theoretic reasoning. I highlight some of the strengths, weaknesses, and potential
synergies between these two network modeling approaches
- …