3,129 research outputs found

    A Game-Theoretic Approach to Pairwise Clustering and Matching

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    Clustering refers to the process of extracting maximally coherent groups from a set of objects using pairwise, or high-order, similarities. Traditional approaches to this problem are based on the idea of partitioning the input data into a predetermined number of classes, thereby obtaining the clusters as a by-product of the partitioning process. In this chapter, we provide a brief review of our recent work which offers a radically different view of the problem and allows one to work directly on non-(geo)metric data. In contrast to the classical approach, in fact, we attempt to provide a meaningful formalization of the very notion of a cluster in the presence of non-metric (even asymmetric and/or negative) (dis)similarities and show that game theory offers an attractive and unexplored perspective that serves well our purpose. To this end, we formulate the clustering problem in terms of a non-cooperative “clustering game” and show that a natural notion of a cluster turns out to be equivalent to a classical (evolutionary) game-theoretic equilibrium concept. Besides the game-theoretic perspective, we exhibit also characterizations of our cluster notion in terms of optimization theory and graph theory. As for the algorithmic issues, we describe two approaches to find equilibria of a clustering game. The first one is based on the classical replicator dynamics from evolutionary game theory, the second one is a novel class of dynamics inspired by infection and immunization processes which overcome their limitations. Finally, we show applications of the proposed framework to matching problems, where we aim at finding correspondences within a set of elements. In particular, we address the problems of point-pattern matching and surface registration

    Designing labeled graph classifiers by exploiting the R\'enyi entropy of the dissimilarity representation

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    Representing patterns as labeled graphs is becoming increasingly common in the broad field of computational intelligence. Accordingly, a wide repertoire of pattern recognition tools, such as classifiers and knowledge discovery procedures, are nowadays available and tested for various datasets of labeled graphs. However, the design of effective learning procedures operating in the space of labeled graphs is still a challenging problem, especially from the computational complexity viewpoint. In this paper, we present a major improvement of a general-purpose classifier for graphs, which is conceived on an interplay between dissimilarity representation, clustering, information-theoretic techniques, and evolutionary optimization algorithms. The improvement focuses on a specific key subroutine devised to compress the input data. We prove different theorems which are fundamental to the setting of the parameters controlling such a compression operation. We demonstrate the effectiveness of the resulting classifier by benchmarking the developed variants on well-known datasets of labeled graphs, considering as distinct performance indicators the classification accuracy, computing time, and parsimony in terms of structural complexity of the synthesized classification models. The results show state-of-the-art standards in terms of test set accuracy and a considerable speed-up for what concerns the computing time.Comment: Revised versio

    Applications of a Graph Theoretic Based Clustering Framework in Computer Vision and Pattern Recognition

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    Recently, several clustering algorithms have been used to solve variety of problems from different discipline. This dissertation aims to address different challenging tasks in computer vision and pattern recognition by casting the problems as a clustering problem. We proposed novel approaches to solve multi-target tracking, visual geo-localization and outlier detection problems using a unified underlining clustering framework, i.e., dominant set clustering and its extensions, and presented a superior result over several state-of-the-art approaches.Comment: doctoral dissertatio

    The Economics of Social Networks

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    The science of social networks is a central field of sociological study, a major application of random graph theory, and an emerging area of study by economists, statistical physicists and computer scientists. While these literatures are (slowly) becoming aware of each other, and on occasion drawing from one another, they are still largely distinct in their methods, interests, and goals. Here, my aim is to provide some perspective on the research from these literatures, with a focus on the formal modeling of social networks and the two major types of models: those based on random graphs and those based on game theoretic reasoning. I highlight some of the strengths, weaknesses, and potential synergies between these two network modeling approaches
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