1,332 research outputs found

    Strategic Conversation

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    International audienceModels of conversation that rely on a strong notion of cooperation don’t apply to strategic conversation — that is, to conversation where the agents’ motives don’t align, such as courtroom cross examination and political debate. We provide a game-theoretic framework that provides an analysis of both cooperative and strategic conversation. Our analysis features a new notion of safety that applies to implicatures: an implicature is safe when it can be reliably treated as a matter of public record. We explore the safety of implicatures within cooperative and non cooperative settings. We then provide a symbolic model enabling us (i) to prove a correspondence result between a characterisation of conversation in terms of an alignment of players’ preferences and one where Gricean principles of cooperative conversation like Sincerity hold, and (ii) to show when an implicature is safe and when it is not

    Cooperation with Multiple Audiences

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    Steven Pinker proposes a game-theoretic framework to help explain the use of veiled speech in contexts where the ultimate aims of the speaker and hearer may diverge—such as cases of bribing a police officer to get out of a ticket and paying a maütre d’ to get a table. This is presented as a response to what Pinker sees as the failure in H. P. Grice’s influential theory of meaning to recognize that speakers and hearers are not always cooperating. In this paper I argue that Pinker mischaracterizes Grice’s views on cooperation, and use this to refi ne a positive picture of what sort of cooperation is demanded by Grice’s Cooperative Principle. This positive picture serves to insulate the Gricean framework from objectors—including Pinker—who overstate the obligations entailed by the adoption of the Cooperative Principle. I then argue that the cases Pinker presents are best treated by recognizing that in each instance the utterance is formulated with two intentions towards two different audiences and detail a resulting revision to Pinker’s game-theoretic framework that reflects this proposal. I conclude by demonstrating how this proposed game-theoretic framework of cooperation with multiple audiences can be used to model the costs and benefits of other types of discourse, including political speech

    Communicating with Cost-based Implicature: a Game-Theoretic Approach to Ambiguity

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    A game-theoretic approach to linguistic communication predicts that speakers can meaningfully use ambiguous forms in a discourse context in which only one of several available referents has a costly unambiguous form and in which rational interlocutors share knowledge of production costs. If a speaker produces a low-cost ambiguous form to avoid using the high-cost unambiguous form, a rational listener will infer that the high-cost entity was the intended entity, or else the speaker would not have risked ambiguity. We report data from two studies in which pairs of speakers show alignment of their use of ambiguous forms based on this kind of shared knowledge. These results extend the analysis of cost-based pragmatic inferencing beyond that previously associated only with fixed lexical hosts.

    Corpus Analysis and Lexical Pragmatics: An Overview

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    Lexical pragmatics studies the processes by which lexically encoded meanings are modified in use; well-studied examples include lexical narrowing, approximation and metaphorical extension. Relevance theorists have been trying to develop a unitary account on which narrowing, approximation and metaphorical extension are all explained in the same way. While there have been several corpus-based studies of metaphor and a few of hyperbole or approximation, there has been no attempt so far to test the unitary account using corpus data. This paper reports the results of a corpus-based investigation of lexical-pragmatic processes, and discusses the theoretical issues and challenges it raises

    Explaining quantity implicatures

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    We give derivations of two formal models of Gricean Quantity implicature and strong exhaustivity in bidirectional optimality theory and in a signalling games framework. We show that, under a unifying model based on signalling games, these interpretative strategies are game-theoretic equilibria when the speaker is known to be respectively minimally and maximally expert in the matter at hand. That is, in this framework the optimal strategy for communication depends on the degree of knowledge the speaker is known to have concerning the question she is answering. In addition, and most importantly, we give a game-theoretic characterisation of the interpretation rule Grice (formalising Quantity implicature), showing that under natural conditions this interpretation rule occurs in the unique equilibrium play of the signalling game

    Interpretation of optimal signals

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    Communication and content

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    Communication and content presents a comprehensive and foundational account of meaning based on new versions of situation theory and game theory. The literal and implied meanings of an utterance are derived from first principles assuming little more than the partial rationality of interacting agents. New analyses of a number of diverse phenomena – a wide notion of ambiguity and content encompassing phonetics, syntax, semantics, pragmatics, and beyond, vagueness, convention and conventional meaning, indeterminacy, universality, the role of truth in communication, semantic change, translation, Frege’s puzzle of informative identities – are developed. Communication, speaker meaning, and reference are defined. Frege’s context and compositional principles are generalized and reconciled in a fixed-point principle, and a detailed critique of Grice, several aspects of Lewis, and some aspects of the Romantic conception of meaning are offered. Connections with other branches of linguistics, especially psycholinguistics, sociolinguistics, historical linguistics, and natural language processing, are explored. The book will be of interest to scholars in philosophy, linguistics, artificial intelligence, and cognitive science. It should also interest readers in related fields like literary and cultural theory and the social sciences

    Communication and content

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    Communication and content presents a comprehensive and foundational account of meaning based on new versions of situation theory and game theory. The literal and implied meanings of an utterance are derived from first principles assuming little more than the partial rationality of interacting agents. New analyses of a number of diverse phenomena – a wide notion of ambiguity and content encompassing phonetics, syntax, semantics, pragmatics, and beyond, vagueness, convention and conventional meaning, indeterminacy, universality, the role of truth in communication, semantic change, translation, Frege’s puzzle of informative identities – are developed. Communication, speaker meaning, and reference are defined. Frege’s context and compositional principles are generalized and reconciled in a fixed-point principle, and a detailed critique of Grice, several aspects of Lewis, and some aspects of the Romantic conception of meaning are offered
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