1,021 research outputs found
A game theoretical network-assisted user-centric design for resource allocation in 5G heterogeneous networks
For the past few years, 5G heterogeneous networks (HetNets) have gain phenomenal attention in the wireless industry. In this paper, we propose a hierarchical game theoretical framework for the optimal resource allocation on the uplink of a heterogeneous network with femtocells overlaid on the edge of a macrocell. In the first game, the femtocell access points (FAPs) play a non- cooperative game to choose their access policy between open and closed in order to maximize the rate of their home subscribers. The second game of the algorithm allows macrocell user equipments (MUEs) to decide their connectivity between the FAPs and the macrocell base station (MBS) with the goal of maximizing their rates and the overall network performance; thereby, distributing intelligence and control to the users. The FAPs and the MUEs are the players of two different games that strategically decide their policies in an ordered fashion. Simulation results show that this hierarchical game approach with network- assisted user-centric design offers a significant improvement in terms of the performance of HetNets relative to an closed and only network-centric access policy schemes
Energy-Efficient Power Control: A Look at 5G Wireless Technologies
This work develops power control algorithms for energy efficiency (EE)
maximization (measured in bit/Joule) in wireless networks. Unlike previous
related works, minimum-rate constraints are imposed and the
signal-to-interference-plus-noise ratio takes a more general expression, which
allows one to encompass some of the most promising 5G candidate technologies.
Both network-centric and user-centric EE maximizations are considered. In the
network-centric scenario, the maximization of the global EE and the minimum EE
of the network are performed. Unlike previous contributions, we develop
centralized algorithms that are guaranteed to converge, with affordable
computational complexity, to a Karush-Kuhn-Tucker point of the considered
non-convex optimization problems. Moreover, closed-form feasibility conditions
are derived. In the user-centric scenario, game theory is used to study the
equilibria of the network and to derive convergent power control algorithms,
which can be implemented in a fully decentralized fashion. Both scenarios above
are studied under the assumption that single or multiple resource blocks are
employed for data transmission. Numerical results assess the performance of the
proposed solutions, analyzing the impact of minimum-rate constraints, and
comparing the network-centric and user-centric approaches.Comment: Accepted for Publication in the IEEE Transactions on Signal
Processin
User Association in 5G Networks: A Survey and an Outlook
26 pages; accepted to appear in IEEE Communications Surveys and Tutorial
Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks
Future wireless networks have a substantial potential in terms of supporting
a broad range of complex compelling applications both in military and civilian
fields, where the users are able to enjoy high-rate, low-latency, low-cost and
reliable information services. Achieving this ambitious goal requires new radio
techniques for adaptive learning and intelligent decision making because of the
complex heterogeneous nature of the network structures and wireless services.
Machine learning (ML) algorithms have great success in supporting big data
analytics, efficient parameter estimation and interactive decision making.
Hence, in this article, we review the thirty-year history of ML by elaborating
on supervised learning, unsupervised learning, reinforcement learning and deep
learning. Furthermore, we investigate their employment in the compelling
applications of wireless networks, including heterogeneous networks (HetNets),
cognitive radios (CR), Internet of things (IoT), machine to machine networks
(M2M), and so on. This article aims for assisting the readers in clarifying the
motivation and methodology of the various ML algorithms, so as to invoke them
for hitherto unexplored services as well as scenarios of future wireless
networks.Comment: 46 pages, 22 fig
Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory
Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization
Adaptive reinforcement learning for heterogeneous network selection
Next generation 5G mobile wireless networks will consist of multiple technologies for devices
to access the network at the edge. One of the keys to 5G is therefore the ability for
device to intelligently select its Radio Access Technology (RAT). Current fully distributed
algorithms for RAT selection although guaranteeing convergence to equilibrium states,
are often slow, require high exploration times and may converge to undesirable equilibria.
In this dissertation, we propose three novel reinforcement learning (RL) frameworks
to improve the efficiency of existing distributed RAT selection algorithms in a heterogeneous
environment, where users may potentially apply a number of different RAT selection
procedures. Although our research focuses on solutions for RAT selection in the
current and future mobile wireless networks, the proposed solutions in this dissertation
are general and suitable to apply for any large scale distributed multi-agent systems.
In the first framework, called RL with Non-positive Regret, we propose a novel adaptive
RL for multi-agent non-cooperative repeated games. The main contribution is to use both
positive and negative regrets in RL to improve the convergence speed and fairness of
the well-known regret-based RL procedure. Significant improvements in performance
compared to other related algorithms in the literature are demonstrated.
In the second framework, called RL with Network-Assisted Feedback (RLNF), our core
contribution is to develop a network feedback model that uses network-assisted information
to improve the performance of the distributed RL for RAT selection. RLNF guarantees
no-regret payoff in the long-run for any user adopting it, regardless of what other users
might do and so can work in an environment where not all users use the same learning
strategy. This is an important implementation advantage as RLNF can be implemented
within current mobile network standards.
In the third framework, we propose a novel adaptive RL-based mechanism for RAT selection
that can effectively handle user mobility. The key contribution is to leverage forgetting
methods to rapidly react to the changes in the radio conditions when users move.
We show that our solution improves the performance of wireless networks and converges
much faster when users move compared to the non-adaptive solutions. Another objective of the research is to study the impact of various network models on the
performance of different RAT selection approaches. We propose a unified benchmark to
compare the performances of different algorithms under the same computational environment.
The comparative studies reveal that among all the important network parameters
that influence the performance of RAT selection algorithms, the number of base stations
that a user can connect to has the most significant impact. This finding provides some
guidelines for the proper design of RAT selection algorithms for future 5G. Our evaluation
benchmark can serve as a reference for researchers, network developers, and engineers.
Overall, the thesis provides different reinforcement learning frameworks to improve the
efficiency of current fully distributed algorithms for heterogeneous RAT selection. We
prove the convergence of the proposed reinforcement learning procedures using the differential
inclusion (DI) technique. The theoretical analyses demonstrate that the use of
DI not only provides an effective method to study the convergence properties of adaptive
procedures in game-theoretic learning, but also yields a much more concise and extensible
proof as compared to the classical approaches.Thesis (Ph.D.) -- University of Adelaide, School of Electrical and Electronic Engineering, 201
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