18,903 research outputs found

    Storia: Summarizing Social Media Content based on Narrative Theory using Crowdsourcing

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    People from all over the world use social media to share thoughts and opinions about events, and understanding what people say through these channels has been of increasing interest to researchers, journalists, and marketers alike. However, while automatically generated summaries enable people to consume large amounts of data efficiently, they do not provide the context needed for a viewer to fully understand an event. Narrative structure can provide templates for the order and manner in which this data is presented to create stories that are oriented around narrative elements rather than summaries made up of facts. In this paper, we use narrative theory as a framework for identifying the links between social media content. To do this, we designed crowdsourcing tasks to generate summaries of events based on commonly used narrative templates. In a controlled study, for certain types of events, people were more emotionally engaged with stories created with narrative structure and were also more likely to recommend them to others compared to summaries created without narrative structure

    Living by numbers: media representations of sports stars’ careers

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    Lessons from the Laureates

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    This paper uses as source material twenty-three autobiographical essays by Nobel economists presented since 1984 at Trinity University (San Antonio, Texas) and published in Lives of the Laureates (MIT Press). A goal of the lecture series is to enhance understanding of the link between biography and the development of modern economic thought. We explore this link and identify common themes in the essays, relying heavily on the words of the laureates. Common themes include the importance of real-world events coupled with a desire for rigor and relevance, the critical influence of teachers, the necessity of scholarly interaction, and the role of luck or happenstance. Most of the laureates view their research program not as one planned in advance but one that evolved via the marketplace for ideas.autobiography, Nobel economists, economic thought

    Trying On—Being In—Becoming: Four Women’s Journey(s) in Feminist Poststructural Theory

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    This is the narrative of four women in academia spanning a ten-year relational journey. As a performance collaborative autoethnography, it explores and presents theories of subjectivity and transitional space. Through journals, emails, and dialogue we are trying on, being in, and becoming feminist poststructural thinkers/inquirers/teacher educators. In our work, we explore: How has theory changed our subjectivity, lived experiences and relationships, and moved us from comfortable spaces of knowing to uncomfortable places of becoming? In a series of poetry and performance narratives, we chart our own linked journey(s) in pursuing these questions. As autoethnographers, we grapple with meanings and moments of loss, desire, guilt, and love as a practice of hypomnemata. This study represents a reflective mining of such treasures, capturing moments of rereading and meditation, and a pause, even if an illusionary one, in our intellectual, spiritual, emotional, and embodied journey(s). Our work illustrates how the self looks in transitional space: in motion, contemporaneous, simultaneously in the making and in relation to others. We continue this practice as a pedagogy for being and living out the fictions of our lives

    Social entrepreneurship: the new narrative for the practice of the social economy

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    In recent years, the notion of social entrepreneurship and its manifest linkage with the economic development and social change has quickly gained prominence in the general discourse of academics and policymakers. A social justification or motive is a key issue in the account for its existence. In this sense, the expression “social entrepreneurship” is being utilized to describe what has been traditionally known as practices of social economy. However, differences in what is understood as “social” can be observed in both areas. The purpose of this article is to examine and compare the ideas that underlie and operate in the current narratives of social entrepreneurship with those implicit in the traditional rhetoric in the context of social economy. The main results show a wider conception of the term “social” within the discourse of social entrepreneurship than in the social economy area.Social entrepreneurship, social economy, narrative, story.

    Effects of Character Guide in Immersive Virtual Reality Stories

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    Bringing cinematic experiences from traditional film screens into Virtual Reality (VR) has become an increasingly popular form of entertainment in recent years. VR provides viewers unprecedented film experience that allows them to freely explore around the environment and even interact with virtual props and characters. For the audience, this kind of experience raises their sense of presence in a different world, and may even stimulate their full immersion in story scenarios. However, different from traditional film-making, where the audience is completely passive in following along director’s decisions of storytelling, more freedom in VR might cause viewers to get lost on halfway watching a series of events that build up a story. Therefore, striking a balance between user interaction and narrative progression is a big challenge for filmmakers. To assist in organizing the research space, we presented a media review and the resulting framework to characterize the primary differences among different variations of film, media, games, and VR storytelling. The evaluation in particular provided us with knowledge that were closely associated with story-progression strategies and gaze redirection methods for interactive content in the commercial domain. Following the existing VR storytelling framework, we then approached the problem of guiding the audience through the major events of a story by introducing a virtual character as a travel companion who provides assistance in directing the viewer’s focus to the target scenes. The presented research explored a new technique that allowed a separate virtual character to be overlaid on top of an existing 360-degree video such that the added character react based on the head-tracking data to help indicate to the viewer the core focal content of the story. The motivation behind this research is to assist directors in using a virtual guiding character to increase the effectiveness of VR storytelling, assuring that viewers fully understand the story through completing a sequence of events, and possibly realize a rich literary experience. To assess the effectiveness of this technique, we performed a controlled experiment by applying the method in three immersive narrative experiences, each with a control condition that was free ii from guidance. The experiment compared three variations of the character guide: 1) no guide; 2) a guide with an art style similar to the style of the video design; and 3) a character guide with a dissimilar style. All participants viewed the narrative experiences to test whether a similar art style led to better gaze behaviors that had higher likelihood of falling on the intended focus regions of the 360-degree range of the Virtual Environment (VE). By the end of the experiment, we concluded that adding a virtual character that was independent from the narrative had limited effects on users’ gaze performances when watching an interactive story in VR. Furthermore, the implemented character’s art style made very few difference to users’ gaze performance as well as their level of viewing satisfaction. The primary reason could be due to limitation of the implementation design. Besides this, the guiding body language designed for an animal character caused certain confusion for numerous participants viewing the stories. In the end, the character guide approaches still provided insights for future directors and designers into how to draw the viewers’ attention to a target point within a narrative VE, including what can work well and what should be avoide

    “I Feel Like This is the Best Thing I\u27m Good At”- Butter: Exploring Vulnerabilities to Sex Work Through YouTube

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    Sex work is a misunderstood occupation riddled with stereotypes and stigmas. Those who participate in the sex work industry, throughout the duration of their career, have been exposed to various magnitudes of violence. This study specifically focuses on female sex workers (FSWs) and delves into why these women would continue engaging in a field as dangerous as sex work. Applying feminist theories and the victim/offender overlap, this study explores the complexities of the sex work industry, along with the violence and stigma that sex workers experience daily, through content analysis of interviews with FSW from a YouTube docuseries. Findings suggest that larger societal structures are the root causes for how a vast number of women are ushered into exchanging sexual services for money or other goods. To truly comprehend the reason why these women continue to participate in this industry, one must also acknowledge the substantial criminological and societal systems that perpetuate the cycle of gendered crime and poverty

    Circle talks as situated experiential learning: Context, identity, and knowledgeability in \u27learning from reflection\u27

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    This article presents research that used ethnographic and sociolinguistic methods to study ways participants learn through reflection when carried out as a “circle talk.” The data indicate that participants in the event (a) invoked different contextual frames that (b) implicated them in various identity positions, which (c) affected how they could express their knowledge. These features worked together to generate socially shared meanings that enabled participants to jointly achieve conceptualization—the ideational role “reflection” is presumed to play in the experiential learning process. The analysis supports the claim that participants generate new knowledge in reflection, but challenges individualistic and cognitive assumptions regarding how this occurs. The article builds on situated views of experiential learning by showing how knowledge can be understood as socially shared and how learning and identity formation are mutually entailing processes

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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