397 research outputs found
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Dynamic Machine Learning with Least Square Objectives
As of the writing of this thesis, machine learning has become one of the most active research fields. The interest comes from a variety of disciplines which include computer science, statistics, engineering, and medicine. The main idea behind learning from data is that, when an analytical model explaining the observations is hard to find ---often in contrast to the models in physics such as Newton's laws--- a statistical approach can be taken where one or more candidate models are tuned using data.
Since the early 2000's this challenge has grown in two ways: (i) The amount of collected data has seen a massive growth due to the proliferation of digital media, and (ii) the data has become more complex. One example for the latter is the high dimensional datasets, which can for example correspond to dyadic interactions between two large groups (such as customer and product information a retailer collects), or to high resolution image/video recordings.
Another important issue is the study of dynamic data, which exhibits dependence on time. Virtually all datasets fall into this category as all data collection is performed over time, however I use the term dynamic to hint at a system with an explicit temporal dependence. A traditional example is target tracking from signal processing literature. Here the position of a target is modeled using Newton's laws of motion, which relates it to time via the target's velocity and acceleration.
Dynamic data, as I defined above, poses two important challenges. Firstly, the learning setup is different from the standard theoretical learning setup, also known as Probably Approximately Correct (PAC) learning. To derive PAC learning bounds one assumes a collection of data points sampled independently and identically from a distribution which generates the data. On the other hand, dynamic systems produce correlated outputs. The learning systems we use should accordingly take this difference into consideration. Secondly, as the system is dynamic, it might be necessary to perform the learning online. In this case the learning has to be done in a single pass. Typical applications include target tracking and electricity usage forecasting.
In this thesis I investigate several important dynamic and online learning problems, where I develop novel tools to address the shortcomings of the previous solutions in the literature. The work is divided into three parts for convenience. The first part is about matrix factorization for time series analysis which is further divided into two chapters. In the first chapter, matrix factorization is used within a Bayesian framework to model time-varying dyadic interactions, with examples in predicting user-movie ratings and stock prices. In the next chapter, a matrix factorization which uses autoregressive models to forecast future values of multivariate time series is proposed, with applications in predicting electricity usage and traffic conditions. Inspired by the machinery we use in the first part, the second part is about nonlinear Kalman filtering, where a hidden state is estimated over time given observations. The nonlinearity of the system generating the observations is the main challenge here, where a divergence minimization approach is used to unify the seemingly unrelated methods in the literature, and propose new ones. This has applications in target tracking and options pricing. The third and last part is about cost sensitive learning, where a novel method for maximizing area under receiver operating characteristics curve is proposed. Our method has theoretical guarantees and favorable sample complexity. The method is tested on a variety of benchmark datasets, and also has applications in online advertising
Modeling And Dynamic Resource Allocation For High Definition And Mobile Video Streams
Video streaming traffic has been surging in the last few years, which has resulted in an increase of its Internet traffic share on a daily basis. The importance of video streaming management has been emphasized with the advent of High Definition: HD) video streaming, as it requires by its nature more network resources. In this dissertation, we provide a better support for managing HD video traffic over both wireless and wired networks through several contributions. We present a simple, general and accurate video source model: Simplified Seasonal ARIMA Model: SAM). SAM is capable of capturing the statistical characteristics of video traces with less than 5% difference from their calculated optimal models. SAM is shown to be capable of modeling video traces encoded with MPEG-4 Part2, MPEG-4 Part10, and Scalable Video Codec: SVC) standards, using various encoding settings. We also provide a large and publicly-available collection of HD video traces along with their analyses results. These analyses include a full statistical analysis of HD videos, in addition to modeling, factor and cluster analyses. These results show that by using SAM, we can achieve up to 50% improvement in video traffic prediction accuracy. In addition, we developed several video tools, including an HD video traffic generator based on our model. Finally, to improve HD video streaming resource management, we present a SAM-based delay-guaranteed dynamic resource allocation: DRA) scheme that can provide up to 32.4% improvement in bandwidth utilization
Renegotiation based dynamic bandwidth allocation for selfsimilar VBR traffic
The provision of QoS to applications traffic depends heavily on how different traffic types are categorized and classified, and how the prioritization of these applications are managed. Bandwidth is the most scarce network resource. Therefore, there is a need for a method or system that distributes an available bandwidth in a network among different applications in such a way that each class or type of traffic receives their constraint QoS requirements.
In this dissertation, a new renegotiation based dynamic resource allocation method for variable bit rate (VBR) traffic is presented. First, pros and cons of available off-line methods that are used to estimate selfsimilarity level (represented by Hurst parameter) of a VBR traffic trace are empirically investigated, and criteria to select measurement parameters for online resource management are developed. It is shown that wavelet analysis based methods are the strongest tools in estimation of Hurst parameter with their low computational complexities, compared to the variance-time method and R/S pox plot. Therefore, a temporal energy distribution of a traffic data arrival counting process among different frequency sub-bands is considered as a traffic descriptor, and then a robust traffic rate predictor is developed by using the Haar wavelet analysis. The empirical results show that the new on-line dynamic bandwidth allocation scheme for VBR traffic is superior to traditional dynamic bandwidth allocation methods that are based on adaptive algorithms such as Least Mean Square, Recursive Least Square, and Mean Square Error etc. in terms of high utilization and low queuing delay. Also a method is developed to minimize the number of bandwidth renegotiations to decrease signaling costs on traffic schedulers (e.g. WFQ) and networks (e.g. ATM). It is also quantified that the introduced renegotiation based bandwidth management scheme decreases heavytailedness of queue size distributions, which is an inherent impact of traffic self similarity.
The new design increases the achieved utilization levels in the literature, provisions given queue size constraints and minimizes the number of renegotiations simultaneously. This renegotiation -based design is online and practically embeddable into QoS management blocks, edge routers and Digital Subscriber Lines Access Multiplexers (DSLAM) and rate adaptive DSL modems
Network-Based Management for Optimising Video Delivery
The past decade has witnessed a massive increase in Internet video traffic. The Cisco Visual Forecast index indicates that, by 2022, (79%) of the world's mobile data traffic will be video traffic. In order to increase the video streaming market revenue, service providers need to provide services to the end-users characterised by high Quality of Experience (QoE). However, delivering good-quality video services is a very challenging task due to the stringent constraints related to bandwidth and latency requirements in video streaming.
Among the available streaming services, HTTP adaptive streaming (HAS) has become the de facto standard for multimedia delivery over the Internet. HAS is a pull-based approach, since the video player at the client side is responsible for adapting the requested video based on the estimated network conditions. Furthermore, HAS can traverse any firewall or proxy server that lets through standard HTTP data traffic over content delivery networks.
Despite the great benefits HAS solutions bring, they also face challenges relating to quality fluctuations when they compete for a shared link. To overcome these issues, the network and video providers must exchange information and cooperate. In this context, Software Defined Networking (SDN) is an emerging technology used to deploy such architecture by providing centralised control for efficient and flexible network management.
One of the first problems addressed in this thesis is that of providing QoE-level fairness for the competing HAS players and efficient resource allocation for the available network resources. This has been achieved by presenting a dynamic programming-based algorithm, based on the concept of Max-Min fairness, to provide QoE-level fairness among the competing HAS players. In order to deploy the proposed algorithm, an SDN-based architecture has been presented, named BBGDASH, that leverages the flexibility of the SDN’s management and control to deploy the proposed algorithm on the application and the network level.
Another question answered by this thesis is that of how the proposed guidance approach maintains a balance between stability and scalability. To answer this question, a scalable guidance mechanism has been presented that provides guidance to the client without moving the entire control logic to an additional entity or relying purely on the client-side decision. To do so, the guidance scheme provides each client with the optimal bitrate levels to adapt the requested bitrate within the provided levels.
Although the proposed BGGDASH can improve the QoE within a wired network, deploying it in a wireless network environment could result in sub-optimal decisions being made due to the high level of fluctuations in the wireless environment. In order to cope with this issue, two time series-based forecasting approaches have been presented to identify the optimal set of bitrate levels for each client based on the network conditions. Additionally, the implementation of the BBGDASH architecture has been extended by proposing an intelligent streaming architecture (named BBGDASH+).
Finally, in order to evaluate the feasibility of deploying the bounding bitrate guidance with different network conditions, it has been evaluated under different network conditions to provide generic evaluations. The results show that the proposed algorithms can significantly improve the end-users QoE compared to other compared approaches
Neural Video Recovery for Cloud Gaming
Cloud gaming is a multi-billion dollar industry. A client in cloud gaming
sends its movement to the game server on the Internet, which renders and
transmits the resulting video back. In order to provide a good gaming
experience, a latency below 80 ms is required. This means that video rendering,
encoding, transmission, decoding, and display have to finish within that time
frame, which is especially challenging to achieve due to server overload,
network congestion, and losses. In this paper, we propose a new method for
recovering lost or corrupted video frames in cloud gaming. Unlike traditional
video frame recovery, our approach uses game states to significantly enhance
recovery accuracy and utilizes partially decoded frames to recover lost
portions. We develop a holistic system that consists of (i) efficiently
extracting game states, (ii) modifying H.264 video decoder to generate a mask
to indicate which portions of video frames need recovery, and (iii) designing a
novel neural network to recover either complete or partial video frames. Our
approach is extensively evaluated using iPhone 12 and laptop implementations,
and we demonstrate the utility of game states in the game video recovery and
the effectiveness of our overall design
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QOE-AWARE CONTENT DISTRIBUTION SYSTEMS FOR ADAPTIVE BITRATE VIDEO STREAMING
A prodigious increase in video streaming content along with a simultaneous rise in end system capabilities has led to the proliferation of adaptive bit rate video streaming users in the Internet. Today, video streaming services range from Video-on-Demand services like traditional IP TV to more recent technologies such as immersive 3D experiences for live sports events. In order to meet the demands of these services, the multimedia and networking research community continues to strive toward efficiently delivering high quality content across the Internet while also trying to minimize content storage and delivery costs.
The introduction of flexible and adaptable technologies such as compute and storage clouds, Network Function Virtualization and Software Defined Networking continue to fuel content provider revenue. Today, content providers such as Google and Facebook build their own Software-Defined WANs to efficiently serve millions of users worldwide, while NetFlix partners with ISPs such as ATT (using OpenConnect) and cloud providers such as Amazon EC2 to serve their content and manage the delivery of several petabytes of high-quality video content for millions of subscribers at a global scale, respectively. In recent years, the unprecedented growth of video traffic in the Internet has seen several innovative systems such as Software Defined Networks and Information Centric Networks as well as inventive protocols such as QUIC, in an effort to keep up with the effects of this remarkable growth. While most existing systems continue to sub-optimally satisfy user requirements, future video streaming systems will require optimal management of storage and bandwidth resources that are several orders of magnitude larger than what is implemented today. Moreover, Quality-of-Experience metrics are becoming increasingly fine-grained in order to accurately quantify diverse content and consumer needs.
In this dissertation, we design and investigate innovative adaptive bit rate video streaming systems and analyze the implications of recent technologies on traditional streaming approaches using real-world experimentation methods. We provide useful insights for current and future content distribution network administrators to tackle Quality-of-Experience dilemmas and serve high quality video content to several users at a global scale. In order to show how Quality-of-Experience can benefit from core network architectural modifications, we design and evaluate prototypes for video streaming in Information Centric Networks and Software-Defined Networks. We also present a real-world, in-depth analysis of adaptive bitrate video streaming over protocols such as QUIC and MPQUIC to show how end-to-end protocol innovation can contribute to substantial Quality-of-Experience benefits for adaptive bit rate video streaming systems. We investigate a cross-layer approach based on QUIC and observe that application layer-based information can be successfully used to determine transport layer parameters for ABR streaming applications
Advances in Artificial Intelligence: Models, Optimization, and Machine Learning
The present book contains all the articles accepted and published in the Special Issue “Advances in Artificial Intelligence: Models, Optimization, and Machine Learning” of the MDPI Mathematics journal, which covers a wide range of topics connected to the theory and applications of artificial intelligence and its subfields. These topics include, among others, deep learning and classic machine learning algorithms, neural modelling, architectures and learning algorithms, biologically inspired optimization algorithms, algorithms for autonomous driving, probabilistic models and Bayesian reasoning, intelligent agents and multiagent systems. We hope that the scientific results presented in this book will serve as valuable sources of documentation and inspiration for anyone willing to pursue research in artificial intelligence, machine learning and their widespread applications
Proceedings, MSVSCC 2017
Proceedings of the 11th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 20, 2017 at VMASC in Suffolk, Virginia. 211 pp
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