397 research outputs found

    Modeling And Dynamic Resource Allocation For High Definition And Mobile Video Streams

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    Video streaming traffic has been surging in the last few years, which has resulted in an increase of its Internet traffic share on a daily basis. The importance of video streaming management has been emphasized with the advent of High Definition: HD) video streaming, as it requires by its nature more network resources. In this dissertation, we provide a better support for managing HD video traffic over both wireless and wired networks through several contributions. We present a simple, general and accurate video source model: Simplified Seasonal ARIMA Model: SAM). SAM is capable of capturing the statistical characteristics of video traces with less than 5% difference from their calculated optimal models. SAM is shown to be capable of modeling video traces encoded with MPEG-4 Part2, MPEG-4 Part10, and Scalable Video Codec: SVC) standards, using various encoding settings. We also provide a large and publicly-available collection of HD video traces along with their analyses results. These analyses include a full statistical analysis of HD videos, in addition to modeling, factor and cluster analyses. These results show that by using SAM, we can achieve up to 50% improvement in video traffic prediction accuracy. In addition, we developed several video tools, including an HD video traffic generator based on our model. Finally, to improve HD video streaming resource management, we present a SAM-based delay-guaranteed dynamic resource allocation: DRA) scheme that can provide up to 32.4% improvement in bandwidth utilization

    Renegotiation based dynamic bandwidth allocation for selfsimilar VBR traffic

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    The provision of QoS to applications traffic depends heavily on how different traffic types are categorized and classified, and how the prioritization of these applications are managed. Bandwidth is the most scarce network resource. Therefore, there is a need for a method or system that distributes an available bandwidth in a network among different applications in such a way that each class or type of traffic receives their constraint QoS requirements. In this dissertation, a new renegotiation based dynamic resource allocation method for variable bit rate (VBR) traffic is presented. First, pros and cons of available off-line methods that are used to estimate selfsimilarity level (represented by Hurst parameter) of a VBR traffic trace are empirically investigated, and criteria to select measurement parameters for online resource management are developed. It is shown that wavelet analysis based methods are the strongest tools in estimation of Hurst parameter with their low computational complexities, compared to the variance-time method and R/S pox plot. Therefore, a temporal energy distribution of a traffic data arrival counting process among different frequency sub-bands is considered as a traffic descriptor, and then a robust traffic rate predictor is developed by using the Haar wavelet analysis. The empirical results show that the new on-line dynamic bandwidth allocation scheme for VBR traffic is superior to traditional dynamic bandwidth allocation methods that are based on adaptive algorithms such as Least Mean Square, Recursive Least Square, and Mean Square Error etc. in terms of high utilization and low queuing delay. Also a method is developed to minimize the number of bandwidth renegotiations to decrease signaling costs on traffic schedulers (e.g. WFQ) and networks (e.g. ATM). It is also quantified that the introduced renegotiation based bandwidth management scheme decreases heavytailedness of queue size distributions, which is an inherent impact of traffic self similarity. The new design increases the achieved utilization levels in the literature, provisions given queue size constraints and minimizes the number of renegotiations simultaneously. This renegotiation -based design is online and practically embeddable into QoS management blocks, edge routers and Digital Subscriber Lines Access Multiplexers (DSLAM) and rate adaptive DSL modems

    Network-Based Management for Optimising Video Delivery

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    The past decade has witnessed a massive increase in Internet video traffic. The Cisco Visual Forecast index indicates that, by 2022, (79%) of the world's mobile data traffic will be video traffic. In order to increase the video streaming market revenue, service providers need to provide services to the end-users characterised by high Quality of Experience (QoE). However, delivering good-quality video services is a very challenging task due to the stringent constraints related to bandwidth and latency requirements in video streaming. Among the available streaming services, HTTP adaptive streaming (HAS) has become the de facto standard for multimedia delivery over the Internet. HAS is a pull-based approach, since the video player at the client side is responsible for adapting the requested video based on the estimated network conditions. Furthermore, HAS can traverse any firewall or proxy server that lets through standard HTTP data traffic over content delivery networks. Despite the great benefits HAS solutions bring, they also face challenges relating to quality fluctuations when they compete for a shared link. To overcome these issues, the network and video providers must exchange information and cooperate. In this context, Software Defined Networking (SDN) is an emerging technology used to deploy such architecture by providing centralised control for efficient and flexible network management. One of the first problems addressed in this thesis is that of providing QoE-level fairness for the competing HAS players and efficient resource allocation for the available network resources. This has been achieved by presenting a dynamic programming-based algorithm, based on the concept of Max-Min fairness, to provide QoE-level fairness among the competing HAS players. In order to deploy the proposed algorithm, an SDN-based architecture has been presented, named BBGDASH, that leverages the flexibility of the SDN’s management and control to deploy the proposed algorithm on the application and the network level. Another question answered by this thesis is that of how the proposed guidance approach maintains a balance between stability and scalability. To answer this question, a scalable guidance mechanism has been presented that provides guidance to the client without moving the entire control logic to an additional entity or relying purely on the client-side decision. To do so, the guidance scheme provides each client with the optimal bitrate levels to adapt the requested bitrate within the provided levels. Although the proposed BGGDASH can improve the QoE within a wired network, deploying it in a wireless network environment could result in sub-optimal decisions being made due to the high level of fluctuations in the wireless environment. In order to cope with this issue, two time series-based forecasting approaches have been presented to identify the optimal set of bitrate levels for each client based on the network conditions. Additionally, the implementation of the BBGDASH architecture has been extended by proposing an intelligent streaming architecture (named BBGDASH+). Finally, in order to evaluate the feasibility of deploying the bounding bitrate guidance with different network conditions, it has been evaluated under different network conditions to provide generic evaluations. The results show that the proposed algorithms can significantly improve the end-users QoE compared to other compared approaches

    Neural Video Recovery for Cloud Gaming

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    Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency below 80 ms is required. This means that video rendering, encoding, transmission, decoding, and display have to finish within that time frame, which is especially challenging to achieve due to server overload, network congestion, and losses. In this paper, we propose a new method for recovering lost or corrupted video frames in cloud gaming. Unlike traditional video frame recovery, our approach uses game states to significantly enhance recovery accuracy and utilizes partially decoded frames to recover lost portions. We develop a holistic system that consists of (i) efficiently extracting game states, (ii) modifying H.264 video decoder to generate a mask to indicate which portions of video frames need recovery, and (iii) designing a novel neural network to recover either complete or partial video frames. Our approach is extensively evaluated using iPhone 12 and laptop implementations, and we demonstrate the utility of game states in the game video recovery and the effectiveness of our overall design

    Advances in Artificial Intelligence: Models, Optimization, and Machine Learning

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    The present book contains all the articles accepted and published in the Special Issue “Advances in Artificial Intelligence: Models, Optimization, and Machine Learning” of the MDPI Mathematics journal, which covers a wide range of topics connected to the theory and applications of artificial intelligence and its subfields. These topics include, among others, deep learning and classic machine learning algorithms, neural modelling, architectures and learning algorithms, biologically inspired optimization algorithms, algorithms for autonomous driving, probabilistic models and Bayesian reasoning, intelligent agents and multiagent systems. We hope that the scientific results presented in this book will serve as valuable sources of documentation and inspiration for anyone willing to pursue research in artificial intelligence, machine learning and their widespread applications

    Proceedings, MSVSCC 2017

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    Proceedings of the 11th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 20, 2017 at VMASC in Suffolk, Virginia. 211 pp
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