98,669 research outputs found
A task ontology model for domain independent dialogue management
Dialogue systems have been a rapidly growing area in both scientific research and commercial application since 1990s. They can be applied in various fields, such as business, healthcare and education, etc. Due to its complexity, the design and development of a dialogue system is time consuming and costly. It is highly desirable for a generic dialogue system, especially dialogue management that is independent of specific domains. Methods or architecture for domain independent dialogue systems have been proposed by previous research in literature, however each of them has its own limitations and none has been widely adopted. This paper presents a new approach, a task ontology model for domain independent dialogue management. An abstract task ontology model is developed and based on this model a generic dialogue manager is created. Knowledge about a specific task is modeled in its task ontology and retrieved by an ontology reasoning component situated in the dialogue manager. Thus the dialogue manager is task or domain independent. A dialogue system is developed based on the proposed method and experimented with two different tasks: the book borrowing and the online train ticket booking. The experiment results indicate that the dialogue system can be readily applied to tasks from different domains without any modification. This paper has implications on future research and development of domain independent dialogue systems. It also contributes to the knowledge and dialogue system reuse and will have impact on the application of dialogue systems in a wider range of areas
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Data-Driven Policy Optimisation for Multi-Domain Task-Oriented Dialogue
Recent developments in machine learning along with a general shift in the public attitude towards digital personal assistants has opened new frontiers for conversational systems. Nevertheless, building data-driven multi-domain conversational agents that act optimally given a dialogue context is an open challenge. The first step towards that goal is developing an efficient way of learning a dialogue policy in new domains. Secondly, it is important to have the ability to collect and utilise human-human conversational data to bootstrap an agent's knowledge. The work presented in this thesis demonstrates how a neural dialogue manager fine-tuned with reinforcement learning presents a viable approach for learning a dialogue policy efficiently and across many domains.
The thesis starts by introducing a dialogue management module that learns through interactions to act optimally given a current context of a conversation. The current shift towards neural, parameter-rich systems does not fully address the problem of error noise coming from speech recognition or natural language understanding components. A Bayesian approach is therefore proposed to learn more robust and effective policy management in direct interactions without any prior data. By putting a distribution over model weights, the learning agent is less prone to overfit to particular dialogue realizations and a more efficient exploration policy can be therefore employed. The results show that deep reinforcement learning performs on par with non-parametric models even in a low data regime while significantly reducing the computational complexity compared with the previous state-of-the-art.
The deployment of a dialogue manager without any pre-training on human conversations is not a viable option from an industry perspective. However, the progress in building statistical systems, particularly dialogue managers, is hindered by the scale of data available. To address this fundamental obstacle, a novel data-collection pipeline entirely based on crowdsourcing without the need for hiring professional annotators is introduced. The validation of the approach results in the collection of the Multi-Domain Wizard-of-Oz dataset (MultiWOZ), a fully labeled collection of human-human written conversations spanning over multiple domains and topics. The proposed dataset creates a set of new benchmarks (belief tracking, policy optimisation, and response generation) significantly raising the complexity of analysed dialogues.
The collected dataset serves as a foundation for a novel reinforcement learning (RL)-based approach for training a multi-domain dialogue manager. A Multi-Action and Slot Dialogue Agent (MASDA) is proposed to combat some limitations: 1) handling complex multi-domain dialogues with multiple concurrent actions present in a single turn; and 2) lack of interpretability, which consequently impedes the use of intermediate signals (e.g., dialogue turn annotations) if such signals are available. MASDA explicitly models system acts and slots using intermediate signals, resulting in an improved task-based end-to-end framework. The model can also select concurrent actions in a single turn, thus enriching the representation of the generated responses. The proposed framework allows for RL training of dialogue task completion metrics when dealing with concurrent actions. The results demonstrate the advantages of both 1) handling concurrent actions and 2) exploiting intermediate signals: MASDA outperforms previous end-to-end frameworks while also offering improved scalability.EPSR
Generic dialogue modeling for multi-application dialogue systems
We present a novel approach to developing interfaces for multi-application dialogue systems. The targeted interfaces allow transparent switching between a large number of applications within one system. The approach, based on the Rapid Dialogue Prototyping Methodology (RDPM) and the Vector Space model techniques from Information Retrieval, is composed of three main steps: (1) producing finalized dia
logue models for applications using the RDPM, (2) designing an application interaction hierarchy, and (3) navigating between the applications based on the user's application of interest
Using dialogue to learn math in the LeActiveMath project
We describe a tutorial dialogue system under development that assists students in learning how to differentiate equations. The system uses deep natural language understanding and generation to both interpret students â utterances and automatically generate a response that is both mathematically correct and adapted pedagogically and linguistically to the local dialogue context. A domain reasoner provides the necessary knowledge about how students should approach math problems as well as their (in)correctness, while a dialogue manager directs pedagogical strategies and keeps track of what needs to be done to keep the dialogue moving along.
Multimodal agent interfaces and system architectures for health and fitness companions
Multimodal conversational spoken dialogues using physical and virtual agents provide a potential interface to motivate and support users in the domain of health and fitness. In this paper we present how such multimodal conversational Companions can be implemented to support their owners in various pervasive and mobile settings. In particular, we focus on different forms of multimodality and system architectures for such interfaces
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