98 research outputs found

    Managing data on the World Wide Web : state of the art survey of innovative tools and techniques

    Get PDF
    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1995.Includes bibliographical references (p. 96-102).by Prasanth Duvvur.M.S

    Application sharing in teaching context with wireless networks

    Get PDF
    The success of teaching is depending on a couple of factors: on how far students are involved into lectures, on the material, its completeness and on co-learning of students. Involvement of students into lectures means, being able to follow the thoughts of the teacher, ask questions and make comments. The material must be presented in a suitable form and essential parts of it have to be available during the whole learning process, for preparing participation in lectures and exercises as well as for exams. For more effective learning and training of social abilities, working in groups of co-learners has to be encouraged. Mobile and ubiquitous computing offer new possibilities to achieve these goals by increasing the awareness in class and supporting an active participation of students. By promoting existing concepts and enabling new ways of application sharing, the project SASCIA (System architecture supporting cooperative and interactive applications) aims at developing a framework for multiple applications to support teaching in collocated, remote and hybrid scenarios. Its core is composed of components to capture and distribute context information about sessions, participants and those applications that are used during a lecture or encounter among students. A configurable floor control was designed to cope with a wide spectrum of applications and learning situations. For some cases, even a control for semantic consistency can be necessary. In combination with a suitable user and session management, a whiteboard for annotations and a recording facility to support latecomers as well as subsequent replay, these components are providing the required functionality. As a consequence, SASCIA offers remote control and viewing facilities to all participants during lectures and co-learning sessions

    Multimedia data capture with multicast dissemination for online distance learning

    Get PDF
    Distance Learning Environments (DLEs) are elusive to define, difficult to successfully implement and costly due to their proprietary nature. With few open-source solutions, organizations are forced to invest large amounts of their resources in the procurement and support of proprietary products. Once an organization has chosen a particular solution, it becomes prohibitively expensive to choose another path later in the development process. The resolution to these challenges is realized in the use of open-standards, non-proprietary solutions. This thesis explores the multiple definitions of DLEs, defines metrics of successful implementation and develops open-source solutions for the delivery of multimedia in the Distance Learning Environment. Through the use of the Java Media Framework API, multiple tools are created to increase the transmission, capture and availability of multimedia content. Development of this technology, through the use of case studies, leaves a legacy of lectures and knowledge on the Internet to entertain and enlighten future generations.http://archive.org/details/multimedidatcapt109456185US Navy (USN) autho

    A case study in the organizational development of a digital library: SunSITE - MetaLab - Ibiblio

    Get PDF
    July 2002, SunSITE-MetaLab-ibiblio will celebrate ten years of existence. It has been an exciting decade, full of innovation and experimentation. During this time, the pendulum of information organization has swung from being driven by the technology to savoring the liberation of the new medium--back and forth, never lingering long. Usability, visual interest and technology have led the dance of the development of the digital archive. This paper is a case study of the SunSITE-MetaLab-ibiblio archive and the vision that allowed the archive to exist, as well as a record of the development of the SunSITE-MetaLab-ibiblio archive in relation to the trends of information organization of that time period. It is a collection of snapshots in the development of one of the world's first and largest digital archives

    A case study in the organizational development of a digital library: SunSITE - MetaLab - Ibiblio

    Get PDF
    July 2002, SunSITE-MetaLab-ibiblio will celebrate ten years of existence. It has been an exciting decade, full of innovation and experimentation. During this time, the pendulum of information organization has swung from being driven by the technology to savoring the liberation of the new medium--back and forth, never lingering long. Usability, visual interest and technology have led the dance of the development of the digital archive. This paper is a case study of the SunSITE-MetaLab-ibiblio archive and the vision that allowed the archive to exist, as well as a record of the development of the SunSITE-MetaLab-ibiblio archive in relation to the trends of information organization of that time period. It is a collection of snapshots in the development of one of the world's first and largest digital archives

    Donald P. Brutzman: a biography

    Get PDF
    Design and implement large-scale networked underwater virtual worlds using Web-accessible 3D graphics and network streams. Integrate sensors, models and datasets for real-time interactive use by scientists, underwater robots, ships and students of all ages

    DIVE on the internet

    Get PDF
    This dissertation reports research and development of a platform for Collaborative Virtual Environments (CVEs). It has particularly focused on two major challenges: supporting the rapid development of scalable applications and easing their deployment on the Internet. This work employs a research method based on prototyping and refinement and promotes the use of this method for application development. A number of the solutions herein are in line with other CVE systems. One of the strengths of this work consists in a global approach to the issues raised by CVEs and the recognition that such complex problems are best tackled using a multi-disciplinary approach that understands both user and system requirements. CVE application deployment is aided by an overlay network that is able to complement any IP multicast infrastructure in place. Apart from complementing a weakly deployed worldwide multicast, this infrastructure provides for a certain degree of introspection, remote controlling and visualisation. As such, it forms an important aid in assessing the scalability of running applications. This scalability is further facilitated by specialised object distribution algorithms and an open framework for the implementation of novel partitioning techniques. CVE application development is eased by a scripting language, which enables rapid development and favours experimentation. This scripting language interfaces many aspects of the system and enables the prototyping of distribution-related components as well as user interfaces. It is the key construct of a distributed environment to which components, written in different languages, connect and onto which they operate in a network abstracted manner. The solutions proposed are exemplified and strengthened by three collaborative applications. The Dive room system is a virtual environment modelled after the room metaphor and supporting asynchronous and synchronous cooperative work. WebPath is a companion application to a Web browser that seeks to make the current history of page visits more visible and usable. Finally, the London travel demonstrator supports travellers by providing an environment where they can explore the city, utilise group collaboration facilities, rehearse particular journeys and access tourist information data

    Distributed multimedia systems

    Get PDF
    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Systems support for distributed learning environments

    Get PDF
    This thesis contends that the growing phenomena of multi-user networked "learning environments" should be treated as distributed interactive systems and that their developers should be aware of the systems and networks issues involved in their construction and maintenance. Such environments are henceforth referred to as distributed learning environments, or DLEs. Three major themes are identified as part of systems support: i) shared resource coherence in DLEs; ii) Quality of Service for the end- users of DLEs; and iii) the need for an integrating framework to develop, deploy and manage DLEs. The thesis reports on several distinct implementations and investigations that are each linked by one or more of those themes. Initially, responsiveness and coherence emerged as potentially conflicting requirements, and although a system was built that successfully resolved this conflict it proved difficult to move from the "clean room" conditions of a research project into a real world learning context. Accordingly, subsequent systems adopted a web-based approach to aid deployment in realistic settings. Indeed, production versions of these systems have been used extensively in credit-bearing modules in several Scottish Universities. Interactive responsiveness then emerged as a major Quality of Service issue in its own right, and motivated a series of investigations into the sources of delay, as experienced by end users of web-oriented distributed learning environments. Investigations into this issue provided insight into the nature of web-oriented interactive distributed learning and highlighted the need to be QoS-aware. As the volume and the range of usage of distributed learning applications increased the need for an integrating framework emerged. This required identifying and supporting a wide variety of educational resource types and also the key roles occupied by users of the system, such as tutors, students, supervisors, service providers, administrators, examiners. The thesis reports on the approaches taken and lessons learned from researching, designing and implementing systems which support distributed learning. As such, it constitutes a documented body of work that can inform the future design and deployment of distributed learning environments
    corecore