228 research outputs found

    Architectural Maquette. From Digital Fabrication to AR Experiences

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    With this paper, the authors want to reflect on how, in the age of the immaterial, a plastic model is a tool still current in the representation and able to connect with the new digital tools of augmented reality (AR). In this context, we would like to present a practical case concerning the realization of two static scale models, realized through Digital Fabrication technologies, aiming to increase the accessibility to knowledge about the architectural project in an exhibition context. The final goal of this work is to develop a methodology that allows the user to obtain information about the architectural project not only through the real model but also through static and dynamic virtual models overlaid using the current AR technologies. In particular, the following tools were used for tracking: Unity®, a multiplatform graphics engine, and Vuforia®, an augmented reality software development kit

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    Online Deliberation: Design, Research, and Practice

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    Can new technology enhance purpose-driven, democratic dialogue in groups, governments, and societies? Online Deliberation: Design, Research, and Practice is the first book that attempts to sample the full range of work on online deliberation, forging new connections between academic research, technology designers, and practitioners. Since some of the most exciting innovations have occurred outside of traditional institutions, and those involved have often worked in relative isolation from each other, work in this growing field has often failed to reflect the full set of perspectives on online deliberation. This volume is aimed at those working at the crossroads of information/communication technology and social science, and documents early findings in, and perspectives on, this new field by many of its pioneers. CONTENTS: Introduction: The Blossoming Field of Online Deliberation (Todd Davies, pp. 1-19) Part I - Prospects for Online Civic Engagement Chapter 1: Virtual Public Consultation: Prospects for Internet Deliberative Democracy (James S. Fishkin, pp. 23-35) Chapter 2: Citizens Deliberating Online: Theory and Some Evidence (Vincent Price, pp. 37-58) Chapter 3: Can Online Deliberation Improve Politics? Scientific Foundations for Success (Arthur Lupia, pp. 59-69) Chapter 4: Deliberative Democracy, Online Discussion, and Project PICOLA (Public Informed Citizen Online Assembly) (Robert Cavalier with Miso Kim and Zachary Sam Zaiss, pp. 71-79) Part II - Online Dialogue in the Wild Chapter 5: Friends, Foes, and Fringe: Norms and Structure in Political Discussion Networks (John Kelly, Danyel Fisher, and Marc Smith, pp. 83-93) Chapter 6: Searching the Net for Differences of Opinion (Warren Sack, John Kelly, and Michael Dale, pp. 95-104) Chapter 7: Happy Accidents: Deliberation and Online Exposure to Opposing Views (Azi Lev-On and Bernard Manin, pp. 105-122) Chapter 8: Rethinking Local Conversations on the Web (Sameer Ahuja, Manuel Pérez-Quiñones, and Andrea Kavanaugh, pp. 123-129) Part III - Online Public Consultation Chapter 9: Deliberation in E-Rulemaking? The Problem of Mass Participation (David Schlosberg, Steve Zavestoski, and Stuart Shulman, pp. 133-148) Chapter 10: Turning GOLD into EPG: Lessons from Low-Tech Democratic Experimentalism for Electronic Rulemaking and Other Ventures in Cyberdemocracy (Peter M. Shane, pp. 149-162) Chapter 11: Baudrillard and the Virtual Cow: Simulation Games and Citizen Participation (Hélène Michel and Dominique Kreziak, pp. 163-166) Chapter 12: Using Web-Based Group Support Systems to Enhance Procedural Fairness in Administrative Decision Making in South Africa (Hossana Twinomurinzi and Jackie Phahlamohlaka, pp. 167-169) Chapter 13: Citizen Participation Is Critical: An Example from Sweden (Tomas Ohlin, pp. 171-173) Part IV - Online Deliberation in Organizations Chapter 14: Online Deliberation in the Government of Canada: Organizing the Back Office (Elisabeth Richard, pp. 177-191) Chapter 15: Political Action and Organization Building: An Internet-Based Engagement Model (Mark Cooper, pp. 193-202) Chapter 16: Wiki Collaboration Within Political Parties: Benefits and Challenges (Kate Raynes-Goldie and David Fono, pp. 203-205) Chapter 17: Debian’s Democracy (Gunnar Ristroph, pp. 207-211) Chapter 18: Software Support for Face-to-Face Parliamentary Procedure (Dana Dahlstrom and Bayle Shanks, pp. 213-220) Part V - Online Facilitation Chapter 19: Deliberation on the Net: Lessons from a Field Experiment (June Woong Rhee and Eun-mee Kim, pp. 223-232) Chapter 20: The Role of the Moderator: Problems and Possibilities for Government-Run Online Discussion Forums (Scott Wright, pp. 233-242) Chapter 21: Silencing the Clatter: Removing Anonymity from a Corporate Online Community (Gilly Leshed, pp. 243-251) Chapter 22: Facilitation and Inclusive Deliberation (Matthias Trénel, pp. 253-257) Chapter 23: Rethinking the ‘Informed’ Participant: Precautions and Recommendations for the Design of Online Deliberation (Kevin S. Ramsey and Matthew W. Wilson, pp. 259-267) Chapter 24: PerlNomic: Rule Making and Enforcement in Digital Shared Spaces (Mark E. Phair and Adam Bliss, pp. 269-271) Part VI - Design of Deliberation Tools Chapter 25: An Online Environment for Democratic Deliberation: Motivations, Principles, and Design (Todd Davies, Brendan O’Connor, Alex Cochran, Jonathan J. Effrat, Andrew Parker, Benjamin Newman, and Aaron Tam, pp. 275-292) Chapter 26: Online Civic Deliberation with E-Liberate (Douglas Schuler, pp. 293-302) Chapter 27: Parliament: A Module for Parliamentary Procedure Software (Bayle Shanks and Dana Dahlstrom, pp. 303-307) Chapter 28: Decision Structure: A New Approach to Three Problems in Deliberation (Raymond J. Pingree, pp. 309-316) Chapter 29: Design Requirements of Argument Mapping Software for Teaching Deliberation (Matthew W. Easterday, Jordan S. Kanarek, and Maralee Harrell, pp. 317-323) Chapter 30: Email-Embedded Voting with eVote/Clerk (Marilyn Davis, pp. 325-327) Epilogue: Understanding Diversity in the Field of Online Deliberation (Seeta Peña Gangadharan, pp. 329-358). For individual chapter downloads, go to odbook.stanford.edu

    A Very Socialist German Culture?: The GDR’s Use of German Classical Music Heritage for Domestic and International Legitimacy under Honecker (1971-1989)

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    In recent decades, with the growth of scholarly interest in GDR social and cultural history, the complexities and contradictions of GDR society have been unveiled. As a result, the conceptualisations of the GDR as, for instance, a ‘participatory dictatorship’ (Fulbrook) and ‘consensus dictatorship’(Jarausch) emerge to debunk the totalitarian characterisation of GDR society. This thesis complicates the GDR as a ‘participatory dictatorship’ by looking at the practices of German classical music heritage during the Honecker era. It asks how the Socialist Unity Party of Germany (SED) endeavoured to manipulate the heritage domestically and in the GDR’s trans-bloc cultural exchange with Britain for its political legitimacy and assesses the outcomes. In tracing the interactions between all involved social actors (i.e., state authorities, cultural institutions, the classical music intelligentsia, journalists and critics, and the public), this thesis demonstrates the complexities of all the actors’ relations to the heritage practices. As the thesis shows, significant to the complexities were factors such as the de facto existence of capitalism within GDR socialism, the SED’s reliance on the classical music intelligentsia’s contribution for its power consolidation, the non-state actors’ pursuits of their Eigensinn and hidden transcripts in navigating their relations with the SED government. In summation, this thesis proves that German classical music heritage’s policymaking and implementation in the GDR’s domestic scene and its trans-bloc cultural exchange cannot be understood as solely ‘top-down’ constructs. Instead, they were subject to changing dynamics and shaped by conflict and contradictions, cooperation and reconciliation between all the social actors involved

    The Making of Citizenship

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    Nach der Unabhängigkeit Tansanias und Ugandas verhandelten lokale Akteure Staatsbürgerschaft neu. Als Außenseiter mussten die asiatischen Minderheiten Ostafrikas ihre Rolle in einer neuen Welt finden. Doch während der 1960er verengten sich die sozialen und ökonomischen Räume für sie, was letztlich in der Ausweisung der Asiaten aus Uganda gipfelte

    Formal Methods of Argumentation as Models of Engineering Design Decisions and Processes

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    Complex engineering projects comprise many individual design decisions. As these decisions are made over the course of months, even years, and across different teams of engineers, it is common for them to be based on different, possibly conflicting assumptions. The longer these inconsistencies go undetected, the costlier they are to resolve. Therefore it is important to spot them as early as possible. There is currently no software aimed explicitly at detecting inconsistencies in interrelated design decisions. This thesis is a step towards the development of such tools. We use formal methods of argumentation, a branch of artificial intelligence, as the foundation of a logical model of design decisions capable of handling inconsistency. It has three parts. First, argumentation is used to model the pros and cons of individual decisions and to reason about the possible worlds in which these arguments are justified. In the second part we study sequences of interrelated decisions. We identify cases where the arguments in one decision invalidate the justification for another decision, and develop a measure of the impact that choosing a specific option has on the consistency of the overall design. The final part of the thesis is concerned with non-deductive arguments, which are used in design debates, for example to draw analogies between past and current problems. Our model integrates deductive and non-deductive arguments side-by-side. This work is supported by our collaboration with the engineering department of Queen’s University Belfast and an industrial partner. The thesis contains two case studies of realistic problems and parts of it were implemented as software prototypes. We also give theoretical results demonstrating the internal consistency of our model

    Shifting Interfaces: art research at the intersections of live performance and technology

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    Merged with duplicate record 10026.1/809 on 08.20.2017 by CS (TIS)This collection of published works is an outcome of my practice-led inter-disciplinary collaborative artistic research into deepening understanding of creative process in the field of contemporary dance. It comprises thirty written works published from 1999 to 2007 in various formats and platforms. This collection is framed by a methodological discussion that provides insight into how this research has intersected over time with diverse fields of practice including contemporary dance, digital and new media arts and non-art domains such as cognitive and social science. Fields are understood in the context of this research to be largely constituted out of the expert practices of individual collaborators. This research starts from an interest in the Impact of new media technologies on dance making/ choreography. The collection of works show evidence, established in the first two publications, of an evolving engagement with two concepts related to this interest: (1) the 'algorithm' as a process-level connection or bridge between dance composition and computation; (2) the empirical study of movement embedded as a 'knowledge base' in the practices of both computer animation and dance and thus forming a special correspondence between them. This collection provides evidence of this research through a period of community-building amongst artists using new media technologies in performance, and culminates in the identification of an emerging 'community of practice' coming together around the formation of a unique body of knowledge pertaining to dance. The late 1990s New Media Art movement provided a supportive context for Important peer-to-peer encounters with creators and users of software tools and platforms in the context of inter-disciplinary art-making. A growing interest in software programming as a creative practice opened up fresh perspectives on possible connections with dance making. It became clear that software's utility alone, including artistic uses of software, was a limited conception. This was the background thinking that informed the first major shift in the research towards the design of software that might augment the creative process of expert choreographers and dancers. This shift from software use to its design, framed by a focus on the development of tools to support dance creation, also provided strong rationale to deepen the research into dance making processes. In the second major phase of the research presented here, scientific study is brought collaboratively to bear on questions related to choreographic practice. This lead to a better understanding of ways in which dancers and choreographers, as 'thinking bodies', interact with their design tools and each other in the context of creation work. In addition to this collection, outcomes of this research are traceable to other published papers and art works it has given rise to. Less easily measureable, but just as valuable, are the sustained relations between individuals and groups behind the 'community of practice' now recognised for its development of unique formats for bringing choreographic ideas and processes into contact, now and in the future, with both general audiences and other specialist practices

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

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    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs

    The Oxford Democrat - Vol.78, No. 6 - February 07,1911

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    https://digitalmaine.com/oxford_democrat/1943/thumbnail.jp
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