466 research outputs found
The Algebraic Intersection Type Unification Problem
The algebraic intersection type unification problem is an important component
in proof search related to several natural decision problems in intersection
type systems. It is unknown and remains open whether the algebraic intersection
type unification problem is decidable. We give the first nontrivial lower bound
for the problem by showing (our main result) that it is exponential time hard.
Furthermore, we show that this holds even under rank 1 solutions (substitutions
whose codomains are restricted to contain rank 1 types). In addition, we
provide a fixed-parameter intractability result for intersection type matching
(one-sided unification), which is known to be NP-complete.
We place the algebraic intersection type unification problem in the context
of unification theory. The equational theory of intersection types can be
presented as an algebraic theory with an ACI (associative, commutative, and
idempotent) operator (intersection type) combined with distributivity
properties with respect to a second operator (function type). Although the
problem is algebraically natural and interesting, it appears to occupy a
hitherto unstudied place in the theory of unification, and our investigation of
the problem suggests that new methods are required to understand the problem.
Thus, for the lower bound proof, we were not able to reduce from known results
in ACI-unification theory and use game-theoretic methods for two-player tiling
games
Bounded Refinement Types
We present a notion of bounded quantification for refinement types and show
how it expands the expressiveness of refinement typing by using it to develop
typed combinators for: (1) relational algebra and safe database access, (2)
Floyd-Hoare logic within a state transformer monad equipped with combinators
for branching and looping, and (3) using the above to implement a refined IO
monad that tracks capabilities and resource usage. This leap in expressiveness
comes via a translation to "ghost" functions, which lets us retain the
automated and decidable SMT based checking and inference that makes refinement
typing effective in practice.Comment: 14 pages, International Conference on Functional Programming, ICFP
201
Trust, but Verify: Two-Phase Typing for Dynamic Languages
A key challenge when statically typing so-called dynamic languages is the
ubiquity of value-based overloading, where a given function can dynamically
reflect upon and behave according to the types of its arguments. Thus, to
establish basic types, the analysis must reason precisely about values, but in
the presence of higher-order functions and polymorphism, this reasoning itself
can require basic types. In this paper we address this chicken-and-egg problem
by introducing the framework of two-phased typing. The first "trust" phase
performs classical, i.e. flow-, path- and value-insensitive type checking to
assign basic types to various program expressions. When the check inevitably
runs into "errors" due to value-insensitivity, it wraps problematic expressions
with DEAD-casts, which explicate the trust obligations that must be discharged
by the second phase. The second phase uses refinement typing, a flow- and
path-sensitive analysis, that decorates the first phase's types with logical
predicates to track value relationships and thereby verify the casts and
establish other correctness properties for dynamically typed languages
First-order theory of subtyping constraints
We investigate the first-order theory of subtyping constraints. We show that the first-order theory of non-structural subtyping is undecidable, and we show that in the case where all constructors are either unary or nullary, the first-order theory is decidable for both structural and non-structural subtyping. The decidability results are shown by reduction to a decision problem on tree automata. This work is a step towards resolving long-standing open problems of the decidability of entailment for non-structural subtyping
Foundations of Session Types and Behavioural Contracts
International audienceBehavioural type systems, usually associated to concurrent or distributed computations, encompass concepts such as interfaces, communication protocols, and contracts, in addition to the traditional input/output operations. The behavioural type of a software component specifies its expected patterns of interaction using expressive type languages, so that types can be used to determine automatically whether the component interacts correctly with other components. Two related important notions of behavioural types are those of session types and behavioural contracts. This paper surveys the main accomplishments of the last twenty years within these two approaches
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