11,314 research outputs found

    VGM-RNN: Recurrent Neural Networks for Video Game Music Generation

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    The recent explosion of interest in deep neural networks has affected and in some cases reinvigorated work in fields as diverse as natural language processing, image recognition, speech recognition and many more. For sequence learning tasks, recurrent neural networks and in particular LSTM-based networks have shown promising results. Recently there has been interest – for example in the research by Google’s Magenta team – in applying so-called “language modeling” recurrent neural networks to musical tasks, including for the automatic generation of original music. In this work we demonstrate our own LSTM-based music language modeling recurrent network. We show that it is able to learn musical features from a MIDI dataset and generate output that is musically interesting while demonstrating features of melody, harmony and rhythm. We source our dataset from VGMusic.com, a collection of user-submitted MIDI transcriptions of video game songs, and attempt to generate output which emulates this kind of music

    Providing efficient services for smartphone applications

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    Mobile applications are becoming an indispensable part of people\u27s lives, as they allow access to a broad range of services when users are on the go. We present our efforts towards enabling efficient mobile applications in smartphones. Our goal is to improve efficiency of the underlying services, which provide essential functionality to smartphone applications. In particular, we are interested in three fundamental services in smartphones: wireless communication service, power management service, and location reporting service.;For the wireless communication service, we focus on improving spectrum utilization efficiency for cognitive radio communications. We propose ETCH, a set of channel hopping based MAC layer protocols for communication rendezvous in cognitive radio communications. ETCH can fully utilize spectrum diversity in communication rendezvous by allowing all the rendezvous channels to be utilized at the same time.;For the power management service, we improve its efficiency from three different angles. The first angle is to reduce energy consumption of WiFi communications. We propose HoWiES, a system-for WiFi energy saving by utilizing low-power ZigBee radio. The second angle is to reduce energy consumption of web based smartphone applications. We propose CacheKeeper, which is a system-wide web caching service to eliminate unnecessary energy consumption caused by imperfect web caching in many smartphone applications. The third angle is from the perspective of smartphone CPUs. We found that existing CPU power models are ill-suited for modern multicore smartphone CPUs. We present a new approach of CPU power modeling for smartphones. This approach takes CPU idle power states into consideration, and can significantly improve power estimation accuracy and stability for multicore smartphones.;For the location reporting service, we aim to design an efficient location proof solution for mobile location based applications. We propose VProof, a lightweight and privacy-preserving location proof scheme that allows users to construct location proofs by simply extracting unforgeable information from the received packets

    Digital Ecosystems: Ecosystem-Oriented Architectures

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    We view Digital Ecosystems to be the digital counterparts of biological ecosystems. Here, we are concerned with the creation of these Digital Ecosystems, exploiting the self-organising properties of biological ecosystems to evolve high-level software applications. Therefore, we created the Digital Ecosystem, a novel optimisation technique inspired by biological ecosystems, where the optimisation works at two levels: a first optimisation, migration of agents which are distributed in a decentralised peer-to-peer network, operating continuously in time; this process feeds a second optimisation based on evolutionary computing that operates locally on single peers and is aimed at finding solutions to satisfy locally relevant constraints. The Digital Ecosystem was then measured experimentally through simulations, with measures originating from theoretical ecology, evaluating its likeness to biological ecosystems. This included its responsiveness to requests for applications from the user base, as a measure of the ecological succession (ecosystem maturity). Overall, we have advanced the understanding of Digital Ecosystems, creating Ecosystem-Oriented Architectures where the word ecosystem is more than just a metaphor.Comment: 39 pages, 26 figures, journa

    Design and Analysis of Cryptographic Pseudorandom Number/Sequence Generators with Applications in RFID

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    This thesis is concerned with the design and analysis of strong de Bruijn sequences and span n sequences, and nonlinear feedback shift register (NLFSR) based pseudorandom number generators for radio frequency identification (RFID) tags. We study the generation of span n sequences using structured searching in which an NLFSR with a class of feedback functions is employed to find span n sequences. Some properties of the recurrence relation for the structured search are discovered. We use five classes of functions in this structured search, and present the number of span n sequences for 6 <= n <= 20. The linear span of a new span n sequence lies between near-optimal and optimal. According to our empirical studies, a span n sequence can be found in the structured search with a better probability of success. Newly found span n sequences can be used in the composited construction and in designing lightweight pseudorandom number generators. We first refine the composited construction based on a span n sequence for generating long de Bruijn sequences. A de Bruijn sequence produced by the composited construction is referred to as a composited de Bruijn sequence. The linear complexity of a composited de Bruijn sequence is determined. We analyze the feedback function of the composited construction from an approximation point of view for producing strong de Bruijn sequences. The cycle structure of an approximated feedback function and the linear complexity of a sequence produced by an approximated feedback function are determined. A few examples of strong de Bruijn sequences with the implementation issues of the feedback functions of an (n+16)-stage NLFSR are presented. We propose a new lightweight pseudorandom number generator family, named Warbler family based on NLFSRs for smart devices. Warbler family is comprised of a combination of modified de Bruijn blocks (CMDB) and a nonlinear feedback Welch-Gong (WG) generator. We derive the randomness properties such as period and linear complexity of an output sequence produced by the Warbler family. Two instances, Warbler-I and Warbler-II, of the Warbler family are proposed for passive RFID tags. The CMDBs of both Warbler-I and Warbler-II contain span n sequences that are produced by the structured search. We analyze the security properties of Warbler-I and Warbler-II by considering the statistical tests and several cryptanalytic attacks. Hardware implementations of both instances in VHDL show that Warbler-I and Warbler-II require 46 slices and 58 slices, respectively. Warbler-I can be used to generate 16-bit random numbers in the tag identification protocol of the EPC Class 1 Generation 2 standard, and Warbler-II can be employed as a random number generator in the tag identification as well as an authentication protocol for RFID systems.1 yea
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