76 research outputs found
Embodied Models and Neurorobotics
Neuroscience has become a very broad field indeed: each year around 30,000
researchers and students from around the ... We trace a path from neuron to
cognition via computational neuroscience, but what is computational
neuroscience
Hydrodynamics of Biomimetic Marine Propulsion and Trends in Computational Simulations
[Abstract] The aim of the present paper is to provide the state of the works in the field of hydrodynamics and computational simulations to analyze biomimetic marine propulsors. Over the last years, many researchers postulated that some fish movements are more efficient and maneuverable than traditional rotary propellers, and the most relevant marine propulsors which mimic fishes are shown in the present work. Taking into account the complexity and cost of some experimental setups, numerical models offer an efficient, cheap, and fast alternative tool to analyze biomimetic marine propulsors. Besides, numerical models provide information that cannot be obtained using experimental techniques. Since the literature about trends in computational simulations is still scarce, this paper also recalls the hydrodynamics of the swimming modes occurring in fish and summarizes the more relevant lines of investigation of computational models
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Biomimetic models of visual navigation - active sensing for embodied intelligence
Insects have developed small scale search behaviours to pursue navigation relevant stimuli more effectively. These often resemble a variation of Zig-Zagging, steering periodically to the left and right, therefore increasing the sampling. In this context we investigate the role of a homologous insect brain structure, the Lateral Accessory Lobe (LAL), which has been described as a pre-motor centre but received limited attention so far. Following a synthesis of the literature on the LAL we developed a steering framework, which proposes that with lateralised stimuli as input, the LAL can initiate a Zig-Zagging behaviour if the input is too weak, meaning unreliable, and targeted steering behaviours if the input is strong, thus reliable. Based on this framework we model a Spiking Neural Network (SNN) investigating a sensory modulated Central Pattern Generator (CPG) as a possible neural mechanism enabling adaptive search behaviours. We investigated the parameter space of the model to discover both the range of possible behaviours as well as which parameter combinations lead to the previously described behaviour. We found that no parameter combination accounts for the majority of observed behaviours. Furthermore, changing the computational noise levels does not lead to break-down of this behaviour. We conclude, that this neural architecture is robust to generate an adaptable Zig-Zagging behaviour. Additionally, we developed a more comprehensive network to explore the functions of known neuron-types with regard to motor control. To investigate how this steering framework might work for view based navigation, we investigated how lateralised sensory input can be used for snapshot navigation. We used a 3D-reconstruction from a LiDAR-scanned field-site (“Antworld”) to generate realistic visual stimuli. Instead of using the entire panorama, we subdivided this into two Fields of View for snapshot generation and the later image comparisons. The difference of image familiarity from both sides was subtracted to initiate a steering response into the most familiar direction. We found that a bigger Field of View alongside non-forward facing memories generated the most correct steering responses towards the snapshot direction. This demonstrates that the LAL-inspired steering framework can be functional for a complex sensori-motor task that had previously not been implicated in LAL functionality. Finally, we modelled how bilateral sensory information and a SNN model of the LAL behave in a snapshot navigation setup using Antworld. We compared the original snapshot navigation model using a panoramic Field of View with several combinations of the Core-Network and bilateral vision models: using a bilateral view, a bilateral view with the SNN, a panoramic view with SNN and other standard movement behaviours. We confirmed the findings of preliminary work, in an abstract setup, that had shown that a bilateral view combined with a SNN performs best to recover and approach navigation relevant locations. Also introducing models based on the steering framework into this visually complex environment improved the performance of agents performing snapshot navigation
Bio-Inspired Robotics
Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field
Climbing and Walking Robots
Nowadays robotics is one of the most dynamic fields of scientific researches. The shift of robotics researches from manufacturing to services applications is clear. During the last decades interest in studying climbing and walking robots has been increased. This increasing interest has been in many areas that most important ones of them are: mechanics, electronics, medical engineering, cybernetics, controls, and computers. Today’s climbing and walking robots are a combination of manipulative, perceptive, communicative, and cognitive abilities and they are capable of performing many tasks in industrial and non- industrial environments. Surveillance, planetary exploration, emergence rescue operations, reconnaissance, petrochemical applications, construction, entertainment, personal services, intervention in severe environments, transportation, medical and etc are some applications from a very diverse application fields of climbing and walking robots. By great progress in this area of robotics it is anticipated that next generation climbing and walking robots will enhance lives and will change the way the human works, thinks and makes decisions. This book presents the state of the art achievments, recent developments, applications and future challenges of climbing and walking robots. These are presented in 24 chapters by authors throughtot the world The book serves as a reference especially for the researchers who are interested in mobile robots. It also is useful for industrial engineers and graduate students in advanced study
Accelerated neuromorphic cybernetics
Accelerated mixed-signal neuromorphic hardware refers to electronic systems that emulate electrophysiological aspects of biological nervous systems in analog voltages and currents in an accelerated manner. While the functional spectrum of these systems already includes many observed neuronal capabilities, such as learning or classification, some areas remain largely unexplored. In particular, this concerns cybernetic scenarios in which nervous systems engage in closed interaction with their bodies and environments. Since the control of behavior and movement in animals is both the purpose and the cause of the development of nervous systems, such processes are, however, of essential importance in nature. Besides the design of neuromorphic circuit- and system components, the main focus of this work is therefore the construction and analysis of accelerated neuromorphic agents that are integrated into cybernetic chains of action. These agents are, on the one hand, an accelerated mechanical robot, on the other hand, an accelerated virtual insect. In both cases, the sensory organs and actuators of their artificial bodies are derived from the neurophysiology of the biological prototypes and are reproduced as faithfully as possible. In addition, each of the two biomimetic organisms is subjected to evolutionary optimization, which illustrates the advantages of accelerated neuromorphic nervous systems through significant time savings
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