616 research outputs found

    A Coevolutionary Particle Swarm Algorithm for Bi-Level Variational Inequalities: Applications to Competition in Highway Transportation Networks

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    A climate of increasing deregulation in traditional highway transportation, where the private sector has an expanded role in the provision of traditional transportation services, provides a background for practical policy issues to be investigated. One of the key issues of interest, and the focus of this chapter, would be the equilibrium decision variables offered by participants in this market. By assuming that the private sector participants play a Nash game, the above problem can be described as a Bi-Level Variational Inequality (BLVI). Our problem differs from the classical Cournot-Nash game because each and every player’s actions is constrained by another variational inequality describing the equilibrium route choice of users on the network. In this chapter, we discuss this BLVI and suggest a heuristic coevolutionary particle swarm algorithm for its resolution. Our proposed algorithm is subsequently tested on example problems drawn from the literature. The numerical experiments suggest that the proposed algorithm is a viable solution method for this problem

    Coevolutionary optimization of fuzzy logic intelligence for strategic decision support

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    ©2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.We present a description and initial results of a computer code that coevolves fuzzy logic rules to play a two-sided zero-sum competitive game. It is based on the TEMPO Military Planning Game that has been used to teach resource allocation to over 20 000 students over the past 40 years. No feasible algorithm for optimal play is known. The coevolved rules, when pitted against human players, usually win the first few competitions. For reasons not yet understood, the evolved rules (found in a symmetrical competition) place little value on information concerning the play of the opponent.Rodney W. Johnson, Michael E. Melich, Zbigniew Michalewicz, and Martin Schmid

    COVNET : A cooperative coevolutionary model for evolving artificial neural networks

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    This paper presents COVNET, a new cooperative coevolutionary model for evolving artificial neural networks. This model is based on the idea of coevolving subnetworks. that must cooperate to form a solution for a specific problem, instead of evolving complete networks. The combination of this subnetwork is part of a coevolutionary process. The best combinations of subnetworks must be evolved together with the coevolution of the subnetworks. Several subpopulations of subnetworks coevolve cooperatively and genetically isolated. The individual of every subpopulation are combined to form whole networks. This is a different approach from most current models of evolutionary neural networks which try to develop whole networks. COVNET places as few restrictions as possible over the network structure, allowing the model to reach a wide variety of architectures during the evolution and to be easily extensible to other kind of neural networks. The performance of the model in solving three real problems of classification is compared with a modular network, the adaptive mixture of experts and with the results presented in the bibliography. COVNET has shown better generalization and produced smaller networks than the adaptive mixture of experts and has also achieved results, at least, comparable with the results in the bibliography

    Shared Nearest-Neighbor Quantum Game-Based Attribute Reduction with Hierarchical Coevolutionary Spark and Its Application in Consistent Segmentation of Neonatal Cerebral Cortical Surfaces

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    © 2012 IEEE. The unprecedented increase in data volume has become a severe challenge for conventional patterns of data mining and learning systems tasked with handling big data. The recently introduced Spark platform is a new processing method for big data analysis and related learning systems, which has attracted increasing attention from both the scientific community and industry. In this paper, we propose a shared nearest-neighbor quantum game-based attribute reduction (SNNQGAR) algorithm that incorporates the hierarchical coevolutionary Spark model. We first present a shared coevolutionary nearest-neighbor hierarchy with self-evolving compensation that considers the features of nearest-neighborhood attribute subsets and calculates the similarity between attribute subsets according to the shared neighbor information of attribute sample points. We then present a novel attribute weight tensor model to generate ranking vectors of attributes and apply them to balance the relative contributions of different neighborhood attribute subsets. To optimize the model, we propose an embedded quantum equilibrium game paradigm (QEGP) to ensure that noisy attributes do not degrade the big data reduction results. A combination of the hierarchical coevolutionary Spark model and an improved MapReduce framework is then constructed that it can better parallelize the SNNQGAR to efficiently determine the preferred reduction solutions of the distributed attribute subsets. The experimental comparisons demonstrate the superior performance of the SNNQGAR, which outperforms most of the state-of-the-art attribute reduction algorithms. Moreover, the results indicate that the SNNQGAR can be successfully applied to segment overlapping and interdependent fuzzy cerebral tissues, and it exhibits a stable and consistent segmentation performance for neonatal cerebral cortical surfaces

    Cyber security research frameworks for coevolutionary network defense

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    Cyber security is increasingly a challenge for organizations everywhere. Defense systems that require less expert knowledge and can adapt quickly to threats are strongly needed to combat the rise of cyber attacks. Computational intelligence techniques can be used to rapidly explore potential solutions while searching in a way that is unaffected by human bias. Several architectures have been created for developing and testing systems used in network security, but most are meant to provide a platform for running cyber security experiments as opposed to automating experiment processes. In the first paper, we propose a framework termed Distributed Cyber Security Automation Framework for Experiments (DCAFE) that enables experiment automation and control in a distributed environment. Predictive analysis of adversaries is another thorny issue in cyber security. Game theory can be used to mathematically analyze adversary models, but its scalability limitations restrict its use. Computational game theory allows us to scale classical game theory to larger, more complex systems. In the second paper, we propose a framework termed Coevolutionary Agent-based Network Defense Lightweight Event System (CANDLES) that can coevolve attacker and defender agent strategies and capabilities and evaluate potential solutions with a custom network defense simulation. The third paper is a continuation of the CANDLES project in which we rewrote key parts of the framework. Attackers and defenders have been redesigned to evolve pure strategy, and a new network security simulation is devised which specifies network architecture and adds a temporal aspect. We also add a hill climber algorithm to evaluate the search space and justify the use of a coevolutionary algorithm --Abstract, page iv

    Knowledge management overview of feature selection problem in high-dimensional financial data: Cooperative co-evolution and Map Reduce perspectives

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    The term big data characterizes the massive amounts of data generation by the advanced technologies in different domains using 4Vs volume, velocity, variety, and veracity-to indicate the amount of data that can only be processed via computationally intensive analysis, the speed of their creation, the different types of data, and their accuracy. High-dimensional financial data, such as time-series and space-Time data, contain a large number of features (variables) while having a small number of samples, which are used to measure various real-Time business situations for financial organizations. Such datasets are normally noisy, and complex correlations may exist between their features, and many domains, including financial, lack the al analytic tools to mine the data for knowledge discovery because of the high-dimensionality. Feature selection is an optimization problem to find a minimal subset of relevant features that maximizes the classification accuracy and reduces the computations. Traditional statistical-based feature selection approaches are not adequate to deal with the curse of dimensionality associated with big data. Cooperative co-evolution, a meta-heuristic algorithm and a divide-And-conquer approach, decomposes high-dimensional problems into smaller sub-problems. Further, MapReduce, a programming model, offers a ready-To-use distributed, scalable, and fault-Tolerant infrastructure for parallelizing the developed algorithm. This article presents a knowledge management overview of evolutionary feature selection approaches, state-of-The-Art cooperative co-evolution and MapReduce-based feature selection techniques, and future research directions

    Coevolutionary algorithms for the optimization of strategies for red teaming applications

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    Red teaming (RT) is a process that assists an organization in finding vulnerabilities in a system whereby the organization itself takes on the role of an “attacker” to test the system. It is used in various domains including military operations. Traditionally, it is a manual process with some obvious weaknesses: it is expensive, time-consuming, and limited from the perspective of humans “thinking inside the box”. Automated RT is an approach that has the potential to overcome these weaknesses. In this approach both the red team (enemy forces) and blue team (friendly forces) are modelled as intelligent agents in a multi-agent system and the idea is to run many computer simulations, pitting the plan of the red team against the plan of blue team. This research project investigated techniques that can support automated red teaming by conducting a systematic study involving a genetic algorithm (GA), a basic coevolutionary algorithm and three variants of the coevolutionary algorithm. An initial pilot study involving the GA showed some limitations, as GAs only support the optimization of a single population at a time against a fixed strategy. However, in red teaming it is not sufficient to consider just one, or even a few, opponent‟s strategies as, in reality, each team needs to adjust their strategy to account for different strategies that competing teams may utilize at different points. Coevolutionary algorithms (CEAs) were identified as suitable algorithms which were capable of optimizing two teams simultaneously for red teaming. The subsequent investigation of CEAs examined their performance in addressing the characteristics of red teaming problems, such as intransitivity relationships and multimodality, before employing them to optimize two red teaming scenarios. A number of measures were used to evaluate the performance of CEAs and in terms of multimodality, this study introduced a novel n-peak problem and a new performance measure based on the Circular Earth Movers‟ Distance. Results from the investigations involving an intransitive number problem, multimodal problem and two red teaming scenarios showed that in terms of the performance measures used, there is not a single algorithm that consistently outperforms the others across the four test problems. Applications of CEAs on the red teaming scenarios showed that all four variants produced interesting evolved strategies at the end of the optimization process, as well as providing evidence of the potential of CEAs in their future application in red teaming. The developed techniques can potentially be used for red teaming in military operations or analysis for protection of critical infrastructure. The benefits include the modelling of more realistic interactions between the teams, the ability to anticipate and to counteract potentially new types of attacks as well as providing a cost effective solution

    04081 Abstracts Collection -- Theory of Evolutionary Algorithms

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    From 15.02.04 to 20.02.04, the Dagstuhl Seminar 04081 ``Theory of Evolutionary Algorithms\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available
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