4,166 research outputs found

    Seeing the invisible: from imagined to virtual urban landscapes

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    Urban ecosystems consist of infrastructure features working together to provide services for inhabitants. Infrastructure functions akin to an ecosystem, having dynamic relationships and interdependencies. However, with age, urban infrastructure can deteriorate and stop functioning. Additional pressures on infrastructure include urbanizing populations and a changing climate that exposes vulnerabilities. To manage the urban infrastructure ecosystem in a modernizing world, urban planners need to integrate a coordinated management plan for these co-located and dependent infrastructure features. To implement such a management practice, an improved method for communicating how these infrastructure features interact is needed. This study aims to define urban infrastructure as a system, identify the systematic barriers preventing implementation of a more coordinated management model, and develop a virtual reality tool to provide visualization of the spatial system dynamics of urban infrastructure. Data was collected from a stakeholder workshop that highlighted a lack of appreciation for the system dynamics of urban infrastructure. An urban ecology VR model was created to highlight the interconnectedness of infrastructure features. VR proved to be useful for communicating spatial information to urban stakeholders about the complexities of infrastructure ecology and the interactions between infrastructure features.https://doi.org/10.1016/j.cities.2019.102559Published versio

    Dataglove Measurement of Joint Angles in Sign Language Handshapes

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    In sign language research, we understand little about articulatory factors involved in shaping phonemic boundaries or the amount (and articulatory nature) of acceptable phonetic variation between handshapes. To date, there exists no comprehensive analysis of handshape based on the quantitative measurement of joint angles during sign production. The purpose of our work is to develop a methodology for collecting and visualizing quantitative handshape data in an attempt to better understand how handshapes are produced at a phonetic level. In this pursuit, we seek to quantify the flexion and abduction angles of the finger joints using a commercial data glove (CyberGlove; Immersion Inc.). We present calibration procedures used to convert raw glove signals into joint angles. We then implement those procedures and evaluate their ability to accurately predict joint angle. Finally, we provide examples of how our recording techniques might inform current research questions

    07291 Abstracts Collection -- Scientific Visualization

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    From 15.07. to 20.07.07, the Dagstuhl Seminar 07291 ``Scientific Visualization\u27\u27 was held in the International Conference and Research Center (IBFI),Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Quality vs Quantity: Advantages and Disadvantages of Image-Based Modeling

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    In the last few years, survey has changed radically thanks to progress in the field of 3D, massive data acquisition methods. The scientific debate focuses on the control over data quality by comparing Structure from Motion acquisition methods with consolidated methods. Collecting and interpreting a large amount of information helps us deeply understand our cultural heritage. This system of knowledge that we create has to achieve a dual objective: to document heterogeneous data with guaranteed repeatability and to ensure data quality during data capture and model processing. This information includes cultural resource data: dimension, information on construction, material characteristics, color; etc. The case study, the Abbey of Santa Maria della Matina, focuses on the shift from quantitative data, acquired in a semi-automatic manner, to qualitative data, controlled under uncertainty. In this framework, all branches of the “Science of Representation” ensure metric, spatial, and formal control of the built models

    Animating the evolution of software

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    The use and development of open source software has increased significantly in the last decade. The high frequency of changes and releases across a distributed environment requires good project management tools in order to control the process adequately. However, even with these tools in place, the nature of the development and the fact that developers will often work on many other projects simultaneously, means that the developers are unlikely to have a clear picture of the current state of the project at any time. Furthermore, the poor documentation associated with many projects has a detrimental effect when encouraging new developers to contribute to the software. A typical version control repository contains a mine of information that is not always obvious and not easy to comprehend in its raw form. However, presenting this historical data in a suitable format by using software visualisation techniques allows the evolution of the software over a number of releases to be shown. This allows the changes that have been made to the software to be identified clearly, thus ensuring that the effect of those changes will also be emphasised. This then enables both managers and developers to gain a more detailed view of the current state of the project. The visualisation of evolving software introduces a number of new issues. This thesis investigates some of these issues in detail, and recommends a number of solutions in order to alleviate the problems that may otherwise arise. The solutions are then demonstrated in the definition of two new visualisations. These use historical data contained within version control repositories to show the evolution of the software at a number of levels of granularity. Additionally, animation is used as an integral part of both visualisations - not only to show the evolution by representing the progression of time, but also to highlight the changes that have occurred. Previously, the use of animation within software visualisation has been primarily restricted to small-scale, hand generated visualisations. However, this thesis shows the viability of using animation within software visualisation with automated visualisations on a large scale. In addition, evaluation of the visualisations has shown that they are suitable for showing the changes that have occurred in the software over a period of time, and subsequently how the software has evolved. These visualisations are therefore suitable for use by developers and managers involved with open source software. In addition, they also provide a basis for future research in evolutionary visualisations, software evolution and open source development

    Augmenting Sports Videos with VisCommentator

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    Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging, especially for sports analysts, as it requires considerable expertise in video editing. To ease the creation process, we present a design space that characterizes augmented sports videos at an element-level (what the constituents are) and clip-level (how those constituents are organized). We do so by systematically reviewing 233 examples of augmented sports videos collected from TV channels, teams, and leagues. The design space guides selection of data insights and visualizations for various purposes. Informed by the design space and close collaboration with domain experts, we design VisCommentator, a fast prototyping tool, to eases the creation of augmented table tennis videos by leveraging machine learning-based data extractors and design space-based visualization recommendations. With VisCommentator, sports analysts can create an augmented video by selecting the data to visualize instead of manually drawing the graphical marks. Our system can be generalized to other racket sports (e.g., tennis, badminton) once the underlying datasets and models are available. A user study with seven domain experts shows high satisfaction with our system, confirms that the participants can reproduce augmented sports videos in a short period, and provides insightful implications into future improvements and opportunities

    3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz

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    Immersive Analytics investigates how novel interaction and display technologies may support analytical reasoning and decision making. The Immersive Analytics initiative of Monash University started early 2014. Over the last few years, a number of projects have been developed or extended in this context to meet the requirements of semi- or full-immersive stereoscopic environments. Different technologies are used for this purpose: CAVE2™ (a 330 degree large-scale visualization environment which can be used for educative and scientific group presentations, analyses and discussions), stereoscopic Powerwalls (miniCAVEs, representing a segment of the CAVE2 and used for development and communication), Fishtanks, and/or HMDs (such as Oculus, VIVE, and mobile HMD approaches). Apart from CAVE2™ all systems are or will be employed on both the Monash University and the University of Konstanz side, especially to investigate collaborative Immersive Analytics. In addition, sensiLab extends most of the previous approaches by involving all senses, 3D visualization is combined with multi-sensory feedback, 3D printing, robotics in a scientific-artistic-creative environment

    A window to the past through modern urban environments: Developing a photogrammetric workflow for the orientation parameter estimation of historical images

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    The ongoing process of digitization in archives is providing access to ever-increasing historical image collections. In many of these repositories, images can typically be viewed in a list or gallery view. Due to the growing number of digitized objects, this type of visualization is becoming increasingly complex. Among other things, it is difficult to determine how many photographs show a particular object and spatial information can only be communicated via metadata. Within the scope of this thesis, research is conducted on the automated determination and provision of this spatial data. Enhanced visualization options make this information more eas- ily accessible to scientists as well as citizens. Different types of visualizations can be presented in three-dimensional (3D), Virtual Reality (VR) or Augmented Reality (AR) applications. However, applications of this type require the estimation of the photographer’s point of view. In the photogrammetric context, this is referred to as estimating the interior and exterior orientation parameters of the camera. For determination of orientation parameters for single images, there are the established methods of Direct Linear Transformation (DLT) or photogrammetric space resection. Using these methods requires the assignment of measured object points to their homologue image points. This is feasible for single images, but quickly becomes impractical due to the large amount of images available in archives. Thus, for larger image collections, usually the Structure-from-Motion (SfM) method is chosen, which allows the simultaneous estimation of the interior as well as the exterior orientation of the cameras. While this method yields good results especially for sequential, contemporary image data, its application to unsorted historical photographs poses a major challenge. In the context of this work, which is mainly limited to scenarios of urban terrestrial photographs, the reasons for failure of the SfM process are identified. In contrast to sequential image collections, pairs of images from different points in time or from varying viewpoints show huge differences in terms of scene representation such as deviations in the lighting situation, building state, or seasonal changes. Since homologue image points have to be found automatically in image pairs or image sequences in the feature matching procedure of SfM, these image differences pose the most complex problem. In order to test different feature matching methods, it is necessary to use a pre-oriented historical dataset. Since such a benchmark dataset did not exist yet, eight historical image triples (corresponding to 24 image pairs) are oriented in this work by manual selection of homologue image points. This dataset allows the evaluation of frequently new published methods in feature matching. The initial methods used, which are based on algorithmic procedures for feature matching (e.g., Scale Invariant Feature Transform (SIFT)), provide satisfactory results for only few of the image pairs in this dataset. By introducing methods that use neural networks for feature detection and feature description, homologue features can be reliably found for a large fraction of image pairs in the benchmark dataset. In addition to a successful feature matching strategy, determining camera orientation requires an initial estimate of the principal distance. Hence for historical images, the principal distance cannot be directly determined as the camera information is usually lost during the process of digitizing the analog original. A possible solution to this problem is to use three vanishing points that are automatically detected in the historical image and from which the principal distance can then be determined. The combination of principal distance estimation and robust feature matching is integrated into the SfM process and allows the determination of the interior and exterior camera orientation parameters of historical images. Based on these results, a workflow is designed that allows archives to be directly connected to 3D applications. A search query in archives is usually performed using keywords, which have to be assigned to the corresponding object as metadata. Therefore, a keyword search for a specific building also results in hits on drawings, paintings, events, interior or detailed views directly connected to this building. However, for the successful application of SfM in an urban context, primarily the photographic exterior view of the building is of interest. While the images for a single building can be sorted by hand, this process is too time-consuming for multiple buildings. Therefore, in collaboration with the Competence Center for Scalable Data Services and Solutions (ScaDS), an approach is developed to filter historical photographs by image similarities. This method reliably enables the search for content-similar views via the selection of one or more query images. By linking this content-based image retrieval with the SfM approach, automatic determination of camera parameters for a large number of historical photographs is possible. The developed method represents a significant improvement over commercial and open-source SfM standard solutions. The result of this work is a complete workflow from archive to application that automatically filters images and calculates the camera parameters. The expected accuracy of a few meters for the camera position is sufficient for the presented applications in this work, but offer further potential for improvement. A connection to archives, which will automatically exchange photographs and positions via interfaces, is currently under development. This makes it possible to retrieve interior and exterior orientation parameters directly from historical photography as metadata which opens up new fields of research.:1 Introduction 1 1.1 Thesis structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Historical image data and archives . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Structure-from-Motion for historical images . . . . . . . . . . . . . . . . . . . 4 1.3.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 Selection of images and preprocessing . . . . . . . . . . . . . . . . . . 5 1.3.3 Feature detection, feature description and feature matching . . . . . . 6 1.3.3.1 Feature detection . . . . . . . . . . . . . . . . . . . . . . . . 7 1.3.3.2 Feature description . . . . . . . . . . . . . . . . . . . . . . . 9 1.3.3.3 Feature matching . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3.3.4 Geometric verification and robust estimators . . . . . . . . . 13 1.3.3.5 Joint methods . . . . . . . . . . . . . . . . . . . . . . . . . . 16 1.3.4 Initial parameterization . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1.3.5 Bundle adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.3.6 Dense reconstruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1.3.7 Georeferencing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 1.4 Research objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 2 Generation of a benchmark dataset using historical photographs for the evaluation of feature matching methods 29 2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2.1.1 Image differences based on digitization and image medium . . . . . . . 30 2.1.2 Image differences based on different cameras and acquisition technique 31 2.1.3 Object differences based on different dates of acquisition . . . . . . . . 31 2.2 Related work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 2.3 The image dataset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 2.4 Comparison of different feature detection and description methods . . . . . . 35 2.4.1 Oriented FAST and Rotated BRIEF (ORB) . . . . . . . . . . . . . . . 36 2.4.2 Maximally Stable Extremal Region Detector (MSER) . . . . . . . . . 36 2.4.3 Radiation-invariant Feature Transform (RIFT) . . . . . . . . . . . . . 36 2.4.4 Feature matching and outlier removal . . . . . . . . . . . . . . . . . . 36 2.5 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 2.6 Conclusions and future work . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 3 Photogrammetry as a link between image repository and 4D applications 45 3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 IX Contents 3.2 Multimodal access on repositories . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2.1 Conventional access . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.2.2 Virtual access using online collections . . . . . . . . . . . . . . . . . . 48 3.2.3 Virtual museums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 3.3 Workflow and access strategies . . . . . . . . . . . . . . . . . . . . . . . . . . 52 3.3.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 3.3.2 Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 3.3.3 Photogrammetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 3.3.4 Browser access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 3.3.5 VR and AR access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 3.4 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 4 An adapted Structure-from-Motion Workflow for the orientation of historical images 69 4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 4.2 Related Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 4.2.1 Historical images for 3D reconstruction . . . . . . . . . . . . . . . . . 72 4.2.2 Algorithmic Feature Detection and Matching . . . . . . . . . . . . . . 73 4.2.3 Feature Detection and Matching using Convolutional Neural Networks 74 4.3 Feature Matching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 4.4 Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 4.4.1 Step 1: Data preparation . . . . . . . . . . . . . . . . . . . . . . . . . 78 4.4.2 Step 2.1: Feature Detection and Matching . . . . . . . . . . . . . . . . 78 4.4.3 Step 2.2: Vanishing Point Detection and Principal Distance Estimation 80 4.4.4 Step 3: Scene Reconstruction . . . . . . . . . . . . . . . . . . . . . . . 80 4.4.5 Comparison with Three Other State-of-the-Art SfM Workflows . . . . 81 4.5 Datasets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 4.6 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 4.7 Conclusions and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 4.8 Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 4.A Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 5 Fully automated pose estimation of historical images 97 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 5.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 5.2.1 Image Retrieval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 5.2.2 Feature Detection and Matching . . . . . . . . . . . . . . . . . . . . . 101 5.3 Data Preparation: Image Retrieval . . . . . . . . . . . . . . . . . . . . . . . . 102 5.3.1 Experiment and Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 5.3.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 5.3.2.1 Layer Extraction Approach (LEA) . . . . . . . . . . . . . . . 104 5.3.2.2 Attentive Deep Local Features (DELF) Approach . . . . . . 105 5.3.3 Results and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . 106 5.4 Camera Pose Estimation of Historical Images Using Photogrammetric Methods 110 5.4.1 Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 5.4.1.1 Benchmark Datasets . . . . . . . . . . . . . . . . . . . . . . . 111 5.4.1.2 Retrieval Datasets . . . . . . . . . . . . . . . . . . . . . . . . 113 5.4.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 5.4.2.1 Feature Detection and Matching . . . . . . . . . . . . . . . . 115 5.4.2.2 Geometric Verification and Camera Pose Estimation . . . . . 116 5.4.3 Results and Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . 117 5.5 Conclusions and Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 5.A Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 6 Related publications 129 6.1 Photogrammetric analysis of historical image repositores for virtual reconstruction in the field of digital humanities . . . . . . . . . . . . . . . . . . . . . . . 130 6.2 Feature matching of historical images based on geometry of quadrilaterals . . 131 6.3 Geo-information technologies for a multimodal access on historical photographs and maps for research and communication in urban history . . . . . . . . . . 132 6.4 An automated pipeline for a browser-based, city-scale mobile 4D VR application based on historical images . . . . . . . . . . . . . . . . . . . . . . . . . . 133 6.5 Software and content design of a browser-based mobile 4D VR application to explore historical city architecture . . . . . . . . . . . . . . . . . . . . . . . . 134 7 Synthesis 135 7.1 Summary of the developed workflows . . . . . . . . . . . . . . . . . . . . . . . 135 7.1.1 Error assessment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 7.1.2 Accuracy estimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 7.1.3 Transfer of the workflow . . . . . . . . . . . . . . . . . . . . . . . . . . 141 7.2 Developments and Outlook . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 8 Appendix 149 8.1 Setup for the feature matching evaluation . . . . . . . . . . . . . . . . . . . . 149 8.2 Transformation from COLMAP coordinate system to OpenGL . . . . . . . . 150 References 151 List of Figures 165 List of Tables 167 List of Abbreviations 169Der andauernde Prozess der Digitalisierung in Archiven ermöglicht den Zugriff auf immer größer werdende historische Bildbestände. In vielen Repositorien können die Bilder typischerweise in einer Listen- oder Gallerieansicht betrachtet werden. Aufgrund der steigenden Zahl an digitalisierten Objekten wird diese Art der Visualisierung zunehmend unübersichtlicher. Es kann u.a. nur noch schwierig bestimmt werden, wie viele Fotografien ein bestimmtes Motiv zeigen. Des Weiteren können räumliche Informationen bisher nur über Metadaten vermittelt werden. Im Rahmen der Arbeit wird an der automatisierten Ermittlung und Bereitstellung dieser räumlichen Daten geforscht. Erweiterte Visualisierungsmöglichkeiten machen diese Informationen Wissenschaftlern sowie Bürgern einfacher zugänglich. Diese Visualisierungen können u.a. in drei-dimensionalen (3D), Virtual Reality (VR) oder Augmented Reality (AR) Anwendungen präsentiert werden. Allerdings erfordern Anwendungen dieser Art die Schätzung des Standpunktes des Fotografen. Im photogrammetrischen Kontext spricht man dabei von der Schätzung der inneren und äußeren Orientierungsparameter der Kamera. Zur Bestimmung der Orientierungsparameter für Einzelbilder existieren die etablierten Verfahren der direkten linearen Transformation oder des photogrammetrischen Rückwärtsschnittes. Dazu muss eine Zuordnung von gemessenen Objektpunkten zu ihren homologen Bildpunkten erfolgen. Das ist für einzelne Bilder realisierbar, wird aber aufgrund der großen Menge an Bildern in Archiven schnell nicht mehr praktikabel. Für größere Bildverbände wird im photogrammetrischen Kontext somit üblicherweise das Verfahren Structure-from-Motion (SfM) gewählt, das die simultane Schätzung der inneren sowie der äußeren Orientierung der Kameras ermöglicht. Während diese Methode vor allem für sequenzielle, gegenwärtige Bildverbände gute Ergebnisse liefert, stellt die Anwendung auf unsortierten historischen Fotografien eine große Herausforderung dar. Im Rahmen der Arbeit, die sich größtenteils auf Szenarien stadträumlicher terrestrischer Fotografien beschränkt, werden zuerst die Gründe für das Scheitern des SfM Prozesses identifiziert. Im Gegensatz zu sequenziellen Bildverbänden zeigen Bildpaare aus unterschiedlichen zeitlichen Epochen oder von unterschiedlichen Standpunkten enorme Differenzen hinsichtlich der Szenendarstellung. Dies können u.a. Unterschiede in der Beleuchtungssituation, des Aufnahmezeitpunktes oder Schäden am originalen analogen Medium sein. Da für die Merkmalszuordnung in SfM automatisiert homologe Bildpunkte in Bildpaaren bzw. Bildsequenzen gefunden werden müssen, stellen diese Bilddifferenzen die größte Schwierigkeit dar. Um verschiedene Verfahren der Merkmalszuordnung testen zu können, ist es notwendig einen vororientierten historischen Datensatz zu verwenden. Da solch ein Benchmark-Datensatz noch nicht existierte, werden im Rahmen der Arbeit durch manuelle Selektion homologer Bildpunkte acht historische Bildtripel (entspricht 24 Bildpaaren) orientiert, die anschließend genutzt werden, um neu publizierte Verfahren bei der Merkmalszuordnung zu evaluieren. Die ersten verwendeten Methoden, die algorithmische Verfahren zur Merkmalszuordnung nutzen (z.B. Scale Invariant Feature Transform (SIFT)), liefern nur für wenige Bildpaare des Datensatzes zufriedenstellende Ergebnisse. Erst durch die Verwendung von Verfahren, die neuronale Netze zur Merkmalsdetektion und Merkmalsbeschreibung einsetzen, können für einen großen Teil der historischen Bilder des Benchmark-Datensatzes zuverlässig homologe Bildpunkte gefunden werden. Die Bestimmung der Kameraorientierung erfordert zusätzlich zur Merkmalszuordnung eine initiale Schätzung der Kamerakonstante, die jedoch im Zuge der Digitalisierung des analogen Bildes nicht mehr direkt zu ermitteln ist. Eine mögliche Lösung dieses Problems ist die Verwendung von drei Fluchtpunkten, die automatisiert im historischen Bild detektiert werden und aus denen dann die Kamerakonstante bestimmt werden kann. Die Kombination aus Schätzung der Kamerakonstante und robuster Merkmalszuordnung wird in den SfM Prozess integriert und erlaubt die Bestimmung der Kameraorientierung historischer Bilder. Auf Grundlage dieser Ergebnisse wird ein Arbeitsablauf konzipiert, der es ermöglicht, Archive mittels dieses photogrammetrischen Verfahrens direkt an 3D-Anwendungen anzubinden. Eine Suchanfrage in Archiven erfolgt üblicherweise über Schlagworte, die dann als Metadaten dem entsprechenden Objekt zugeordnet sein müssen. Eine Suche nach einem bestimmten Gebäude generiert deshalb u.a. Treffer zu Zeichnungen, Gemälden, Veranstaltungen, Innen- oder Detailansichten. Für die erfolgreiche Anwendung von SfM im stadträumlichen Kontext interessiert jedoch v.a. die fotografische Außenansicht des Gebäudes. Während die Bilder für ein einzelnes Gebäude von Hand sortiert werden können, ist dieser Prozess für mehrere Gebäude zu zeitaufwendig. Daher wird in Zusammenarbeit mit dem Competence Center for Scalable Data Services and Solutions (ScaDS) ein Ansatz entwickelt, um historische Fotografien über Bildähnlichkeiten zu filtern. Dieser ermöglicht zuverlässig über die Auswahl eines oder mehrerer Suchbilder die Suche nach inhaltsähnlichen Ansichten. Durch die Verknüpfung der inhaltsbasierten Suche mit dem SfM Ansatz ist es möglich, automatisiert für eine große Anzahl historischer Fotografien die Kameraparameter zu bestimmen. Das entwickelte Verfahren stellt eine deutliche Verbesserung im Vergleich zu kommerziellen und open-source SfM Standardlösungen dar. Das Ergebnis dieser Arbeit ist ein kompletter Arbeitsablauf vom Archiv bis zur Applikation, der automatisch Bilder filtert und diese orientiert. Die zu erwartende Genauigkeit von wenigen Metern für die Kameraposition sind ausreichend für die dargestellten Anwendungen in dieser Arbeit, bieten aber weiteres Verbesserungspotential. Eine Anbindung an Archive, die über Schnittstellen automatisch Fotografien und Positionen austauschen soll, befindet sich bereits in der Entwicklung. Dadurch ist es möglich, innere und äußere Orientierungsparameter direkt von der historischen Fotografie als Metadaten abzurufen, was neue Forschungsfelder eröffnet.:1 Introduction 1 1.1 Thesis structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Historical image data and archives . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Structure-from-Motion for historical images . . . . . . . . . . . . . . . . . . . 4 1.3.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3.2 Selection of images and preprocessing . . . . . . . . . . . . . . . . . . 5 1.3.3 Feature detection, feature description and feature matching . . . . . . 6 1.3.3.1 Feature detection . . . . . . . . . . . . . . . . . . . . . . . . 7 1.3.3.2 Feature description . . . . . . . . . . . . . . . . . . . . . . . 9 1.3.3.3 Feature matching . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3.3.4 Geometric verification and robust estimators . . . . . . . . . 13 1.3.3.5 Joint methods . . . . . . . . . . . . . . . .
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