60,092 research outputs found

    A CASE STUDY OF VARIOUS WIRELESS NETWORK SIMULATION TOOLS

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    4G is the fastest developing system in the history of mobile communication networks. Network connectivity is paramount for all kinds of big enterprises.  4G not only provides super-fast connectivity to millions of users, but can also act as an enterprise network connectivity enabler and it has inherent advantages such as higher bandwidth, low latency, higher spectrum efficiency along with backward compatibility and future proofing. The design of the 4G based Long Term Evolution physical network provides the required flexibility for optimization during the development phase. In this paper LTE Network related supporting simulation tools is presented to demonstrate the need of Hardware co-simulation of the LTE system. After the feasibility analysis, the importance of the model is to be ported Field Programmable Gate Array platform is examined in survey in detail with the supporting inferences along with the comparison of different wireless network simulators suitable for LTE

    When Should I Use Network Emulation?

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    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed

    When should I use network emulation ?

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    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed

    Engine performance characteristics and evaluation of variation in the length of intake plenum

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    In the engine with multipoint fuel injection system using electronically controlled fuel injectors has an intake manifold in which only the air flows and, the fuel is injected into the intake valve. Since the intake manifolds transport mainly air, the supercharging effects of the variable length intake plenum will be different from carbureted engine. Engine tests have been carried out with the aim of constituting a base study to design a new variable length intake manifold plenum. The objective in this research is to study the engine performance characteristics and to evaluate the effects of the variation in the length of intake plenum. The engine test bed used for experimental work consists of a control panel, a hydraulic dynamometer and measurement instruments to measure the parameters of engine performance characteristics. The control panel is being used to perform administrative and management operating system. Besides that, the hydraulic dynamometer was used to measure the power of an engine by using a cell filled with liquid to increase its load. Thus, measurement instrument is provided in this test to measure the as brake torque, brake power, thermal efficiency and specific fuel consumption. The results showed that the variation in the plenum length causes an improvement on the engine performance characteristics especially on the fuel consumption at high load and low engine speeds which are put forward the system using for urban roads. From this experiment, it will show the behavior of engine performance

    6G White Paper on Machine Learning in Wireless Communication Networks

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    The focus of this white paper is on machine learning (ML) in wireless communications. 6G wireless communication networks will be the backbone of the digital transformation of societies by providing ubiquitous, reliable, and near-instant wireless connectivity for humans and machines. Recent advances in ML research has led enable a wide range of novel technologies such as self-driving vehicles and voice assistants. Such innovation is possible as a result of the availability of advanced ML models, large datasets, and high computational power. On the other hand, the ever-increasing demand for connectivity will require a lot of innovation in 6G wireless networks, and ML tools will play a major role in solving problems in the wireless domain. In this paper, we provide an overview of the vision of how ML will impact the wireless communication systems. We first give an overview of the ML methods that have the highest potential to be used in wireless networks. Then, we discuss the problems that can be solved by using ML in various layers of the network such as the physical layer, medium access layer, and application layer. Zero-touch optimization of wireless networks using ML is another interesting aspect that is discussed in this paper. Finally, at the end of each section, important research questions that the section aims to answer are presented

    A Study of Basic 3D Visualization Architecture for Network Operation and Management Tools

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    Recently, network operation tools using 3D visualization technologies have become more and more important. Generally, 3D visualized network operation tools are useful for computer network management or operation. However, a development of 3D visualized network operation tools requires advanced technical skills and highly cost. On the other hand, 3D computer graphics technologies become more familiar in recent years because of that computer hardwares and softwares are rapidly growing and obtain high performance. In this research, we have developed basic architecture of 3D visualization system for network operation and management tools, by using an open source 3DCG software ``Blender'' and a programming language ``Python``. In this paper, we explain details, results of evaluation and efficiency of the proposed architecture

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication
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