916 research outputs found
An automatic correction of Ma's thinning algorithm based on P -simple points
International audienceThe notion of P -simple points has been introduced by Bertrand to conceive parallel thinning algorithms. In 'A 3D fully parallel thinning algorithm for generating medial faces', Ma has proposed an algorithm for which there exists objects whose topology is not preserved. In this paper, we propose a new application of P -simple points: to automatically correct Ma's algorithm
Improved 3D thinning algorithms for skeleton extraction
In this study, we focused on developing a novel 3D Thinning algorithm to extract one-voxel wide skeleton from various 3D objects aiming at preserving the topological information. The 3D Thinning algorithm was testified on computer-generated and real 3D reconstructed image sets acquired from TEMT and compared with other existing 3D Thinning algorithms. It is found that the algorithm has conserved medial axes and simultaneously topologies very well, demonstrating many advantages over the existing technologies. They are versatile, rigorous, efficient and rotation invariant.<br /
Automatic correction of Ma and Sonka's thinning algorithm using P-simple points
International audienceMa and Sonka proposed a fully parallel 3D thinning algorithm which does not always preserve topology. We propose an algorithm based on P-simple points which automatically corrects Ma and Sonka's Algorithm. As far as we know, our algorithm is the only fully parallel curve thinning algorithm which preserves topology
Extracting curve-skeletons from digital shapes using occluding contours
Curve-skeletons are compact and semantically relevant shape descriptors, able to summarize both topology and pose of a wide range of digital objects. Most of the state-of-the-art algorithms for their computation rely on the type of geometric primitives used and sampling frequency. In this paper we introduce a formally sound and intuitive definition of curve-skeleton, then we propose a novel method for skeleton extraction that rely on the visual appearance of the shapes. To achieve this result we inspect the properties of occluding contours, showing how information about the symmetry axes of a 3D shape can be inferred by a small set of its planar projections. The proposed method is fast, insensitive to noise, capable of working with different shape representations, resolution insensitive and easy to implement
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Automated CAD Model Generation for Structural Optimisation
Computer-aided design (CAD) models play a crucial role in the design, manufacturing and maintenance of products. Therefore, the mesh-based finite element descriptions common in structural optimisation must be first translated into CAD models. Currently, this translation either can be performed semi-manually or fails to reserve the structural optimality found by the structural optimisation due to the intrinsic difference in geometric representation between finite element mesh and CAD model.
This thesis propose a fully automated and topologically accurate approach to synthesise structurally sound parametric CAD models from topology-optimised finite element models to fill the long-existing gap between structural optimisation and CAD systems. This approach successfully preserves the optimal structural performance during the mesh-CAD conversion.
The solution provided in this thesis is to first convert the topology-optimised structure into a spatial frame structure and then to regenerate it in a CAD system using standard constructive solid geometry (CSG) operations. The obtained parametric CAD models are compact, that is, have as few as possible geometric parameters, which makes them ideal for editing and further processing within a CAD system. The critical task of converting the topology-optimised structure into an optimal spatial frame structure is accomplished in several steps. The first step is to generate a one-voxel-wide voxel chain model from the topology-optimised voxel model using a topology-preserving skeletonisation algorithm from digital topology. The undirected graph defined by the voxel chain model yields a spatial frame structure after processing it with the proposed graph algorithms. Subsequently, the cross-sections and layout of the frame members are optimised to recover its optimality, which may have been compromised during the conversion process. At last, the obtained frame structure is generated in a CAD system by repeatedly combining primitive solids, like cylinders and spheres, using boolean operations. The resulting solid model is a boundary representation (B-Rep) consisting of trimmed non-uniform rational B-spline (NURBS) curves and surfaces.
The numerical studies in this thesis clarify that the converted spatial frame structures are with equivalent structural performance. Moreover, CAD models generated from the spatial frame structures have significantly fewer geometric degree of freedom compared to the topology-optimised structures. Though the numerical studies use topology-optimised structures as input and compact CSG models as output, this thesis also provides the way to extend the proposed generation process to taking other optimised meshes and producing outputs of various geometric representations. This offers a wide range of possible applications and brings new thoughts to industrial design and manufacturing.Chinese Scholarship Counci
ARTIST-DRIVEN FRACTURING OF POLYHEDRAL SURFACE MESHES
This paper presents a robust and artist driven method for fracturing a surface polyhedral mesh via fracture maps. A fracture map is an undirected simple graph with nodes representing positions in UV-space and fracture lines along the surface of a mesh. Fracture maps allow artists to concisely and rapidly define, edit, and apply fracture patterns onto the surface of their mesh.
The method projects a fracture map onto a polyhedral surface and splits its triangles accordingly. The polyhedral mesh is then segmented based on fracture lines to produce a set of independent surfaces called fracture components, containing the visible surface of each fractured mesh fragment. Subsequently, we utilize a Voronoi-based approximation of the input polyhedral mesh’s medial axis to derive a hidden surface for each fragment. The result is a new watertight polyhedral mesh representing the full fracture component.
Results are aquired after a delay sufficiently brief for interactive design. As the size of the input mesh increases, the computation time has shown to grow linearly. A large mesh of 41,000 triangles requires approximately 3.4 seconds to perform a complete fracture of a complex pattern. For a wide variety of practices, the resulting fractures allows users to provide realistic feedback upon the application of extraneous forces
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