802 research outputs found

    Conceptual design framework for information visualization to support multidimensional datasets in higher education institutions

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    Information Visualization (InfoVis) enjoys diverse adoption and applicability because of its strength in solving the problem of information overload inherent in institutional data. Policy and decision makers of higher education institutions (HEIs) are also experiencing information overload while interacting with students‟ data, because of its multidimensionality. This constraints decision making processes, and therefore requires a domain-specific InfoVis conceptual design framework which will birth the domain‟s InfoVis tool. This study therefore aims to design HEI Students‟ data-focused InfoVis (HSDI) conceptual design framework which addresses the content delivery techniques and the systematic processes in actualizing the domain specific InfoVis. The study involved four phases: 1) a users‟ study to investigate, elicit and prioritize the students‟ data-related explicit knowledge preferences of HEI domain policy. The corresponding students‟ data dimensions are then categorised, 2) exploratory study through content analysis of InfoVis design literatures, and subsequent mapping with findings from the users‟ study, to propose the appropriate visualization, interaction and distortion techniques for delivering the domain‟s explicit knowledge preferences, 3) conceptual development of the design framework which integrates the techniques‟ model with its design process–as identified from adaptation of software engineering and InfoVis design models, 4) evaluation of the proposed framework through expert review, prototyping, heuristics evaluation, and users‟ experience evaluation. For an InfoVis that will appropriately present and represent the domain explicit knowledge preferences, support the students‟ data multidimensionality and the decision making processes, the study found that: 1) mouse-on, mouse-on-click, mouse on-drag, drop down menu, push button, check boxes, and dynamics cursor hinting are the appropriate interaction techniques, 2) zooming, overview with details, scrolling, and exploration are the appropriate distortion techniques, and 3) line chart, scatter plot, map view, bar chart and pie chart are the appropriate visualization techniques. The theoretical support to the proposed framework suggests that dictates of preattentive processing theory, cognitive-fit theory, and normative and descriptive theories must be followed for InfoVis to aid perception, cognition and decision making respectively. This study contributes to the area of InfoVis, data-driven decision making process, and HEI students‟ data usage process

    Collecting sensor-generated data for assessing teamwork and individual contributions in computing student teams

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    The aim of this paper is twofold. First, the authors describe a series of experiments that have been conducted in a dedicated smart-spaces laboratory, aiming to combine the use of several sensors in collecting student data. Second, the paper shares key findings from the use of sensor-generated data as an instrument for assessing individual contributions as well as team performance. The early sections of the paper describe the setting of a smart-space laboratory and how it was used for two scenarios; on one hand student teams were monitored during a coordination meeting involving decision making, while on the other hand students were observed during a team presentation. The discussion explains how sensors were used to monitor emotions (using facial image processing), stress (using galvanic skin response) and participation (based on the use of Kinnect). The key contribution is in the form of the experiment setting that can be replicated with students from different educational backgrounds but also in scenarios involving practitioners from different disciplines. The authors discuss the drivers for organizing this type of experiment and explain the reasoning behind the use of certain sensors and the value of collecting specific data sets. The later part of the paper describes how the analysis of collected data has produced visualizations of patterns that can be used in education for assessing student contribution, emotions and stress levels. Similar approaches could be used for project management where student teams are replaced by software engineering teams in agile development scenarios (e.g. scrum stand-up meetings)

    The State of the Art in Multilayer Network Visualization

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    Modelling relationship between entities in real-world systems with a simple graph is a standard approach. However, realityis better embraced as several interdependent subsystems (or layers). Recently, the concept of a multilayer network model hasemerged from the field of complex systems. This model can be applied to a wide range of real-world data sets. Examples ofmultilayer networks can be found in the domains of life sciences, sociology, digital humanities and more. Within the domainof graph visualization, there are many systems which visualize data sets having many characteristics of multilayer graphs.This report provides a state of the art and a structured analysis of contemporary multilayer network visualization, not only forresearchers in visualization, but also for those who aim to visualize multilayer networks in the domain of complex systems, as wellas those developing systems across application domains. We have explored the visualization literature to survey visualizationtechniques suitable for multilayer graph visualization, as well as tools, tasks and analytic techniques from within applicationdomains. This report also identifies the outstanding challenges for multilayer graph visualization and suggests future researchdirections for addressing them

    Creating sparks: comparing search results using discriminatory search term word co-occurrence to facilitate serendipity in the enterprise.

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    Categories or tags that appear in faceted search interfaces which are representative of an information item, rarely convey unexpected or non-obvious associated concepts buried within search results. No prior research has been identified which assesses the usefulness of discriminative search term word co-occurrence to generate facets to act as catalysts to facilitate insightful and serendipitous encounters during exploratory search. In this study, 53 scientists from two organisations interacted with semi-interactive stimuli, 74% expressing a large/moderate desire to use such techniques within their workplace. Preferences were shown for certain algorithms and colour coding. Insightful and serendipitous encounters were identified. These techniques appear to offer a significant improvement over existing approaches used within the study organisations, providing further evidence that insightful and serendipitous encounters can be facilitated in the search user interface. This research has implications for organisational learning, knowledge discovery and exploratory search interface design

    A Survey of Smart Classroom Literature

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    Recently, there has been a substantial amount of research on smart classrooms, encompassing a number of areas, including Information and Communication Technology, Machine Learning, Sensor Networks, Cloud Computing, and Hardware. Smart classroom research has been quickly implemented to enhance education systems, resulting in higher engagement and empowerment of students, educators, and administrators. Despite decades of using emerging technology to improve teaching practices, critics often point out that methods miss adequate theoretical and technical foundations. As a result, there have been a number of conflicting reviews on different perspectives of smart classrooms. For a realistic smart classroom approach, a piecemeal implementation is insufficient. This survey contributes to the current literature by presenting a comprehensive analysis of various disciplines using a standard terminology and taxonomy. This multi-field study reveals new research possibilities and problems that must be tackled in order to integrate interdisciplinary works in a synergic manner. Our analysis shows that smart classroom is a rapidly developing research area that complements a number of emerging technologies. Moreover, this paper also describes the co-occurrence network of technological keywords using VOSviewer for an in-depth analysis

    A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness

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    People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it is still not clear what characteristics a video should have to be an effective learning medium. In this paper, we present a comprehensive review of 257 articles on video-based learning for the period from 2016 to 2021. One of the aims of the review is to identify the video characteristics that have been explored by previous work. Based on our analysis, we suggest a taxonomy which organizes the video characteristics and contextual aspects into eight categories: (1) audio features, (2) visual features, (3) textual features, (4) instructor behavior, (5) learners activities, (6) interactive features (quizzes, etc.), (7) production style, and (8) instructional design. Also, we identify four representative research directions: (1) proposals of tools to support video-based learning, (2) studies with controlled experiments, (3) data analysis studies, and (4) proposals of design guidelines for learning videos. We find that the most explored characteristics are textual features followed by visual features, learner activities, and interactive features. Text of transcripts, video frames, and images (figures and illustrations) are most frequently used by tools that support learning through videos. The learner activity is heavily explored through log files in data analysis studies, and interactive features have been frequently scrutinized in controlled experiments. We complement our review by contrasting research findings that investigate the impact of video characteristics on the learning effectiveness, report on tasks and technologies used to develop tools that support learning, and summarize trends of design guidelines to produce learning video

    Performance Evaluation of Data-Intensive Computing Applications on a Public IaaS Cloud

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    [Abstract] The advent of cloud computing technologies, which dynamically provide on-demand access to computational resources over the Internet, is offering new possibilities to many scientists and researchers. Nowadays, Infrastructure as a Service (IaaS) cloud providers can offset the increasing processing requirements of data-intensive computing applications, becoming an emerging alternative to traditional servers and clusters. In this paper, a comprehensive study of the leading public IaaS cloud platform, Amazon EC2, has been conducted in order to assess its suitability for data-intensive computing. One of the key contributions of this work is the analysis of the storage-optimized family of EC2 instances. Furthermore, this study presents a detailed analysis of both performance and cost metrics. More specifically, multiple experiments have been carried out to analyze the full I/O software stack, ranging from the low-level storage devices and cluster file systems up to real-world applications using representative data-intensive parallel codes and MapReduce-based workloads. The analysis of the experimental results has shown that data-intensive applications can benefit from tailored EC2-based virtual clusters, enabling users to obtain the highest performance and cost-effectiveness in the cloud.Ministerio de EconomĂ­a y Competitividad; TIN2013-42148-PGalicia. ConsellerĂ­a de Cultura, EducaciĂłn e OrdenaciĂłn Universitaria; GRC2013/055Ministerio de EducaciĂłn y Ciencia; AP2010-434

    Understanding collaboration in Global Software Engineering (GSE) teams with the use of sensors: introducing a multi-sensor setting for observing social and human aspects in project management

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    This paper discusses on-going research in the ways Global Software Engineering (GSE) teams collaborate for a range of software development tasks. The paper focuses on providing the means for observing and understanding GSE team member collaboration including team coordination and member communication. Initially the paper provides the background on social and human issues relating to GSE collaboration. Next the paper describes a pilot study involving a simulation of virtual GSE teams working together with the use of asynchronous and synchronous communication over a virtual learning environment. The study considered the use of multiple data collection techniques recordings of SCRUM meetings, design and implementation tasks. Next, the paper discusses the use of a multi-sensor for observing human and social aspects of project management in GSE teams. The scope of the study is to provide the means for gathering data regarding GSE team coordination for project managers including member emotions, participation pattern in team discussions and potentially stress levels

    Tweeting and Tornadoes

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    ABSTRACT Social Media and micro-blogging is being used during crisis events to provide live up-to-date information as events evolve (before, during and after). Messages are posted by citizens or public officials. To understand the effectiveness of these messages, we examined the content of geo-located Twitter messages ("tweets") sent during the Moore, Oklahoma tornado of May 20 th , 2013 (+/-1day) to explore the spatial and temporal relationships of real-time reactions of the general public. We found a clear transition of topics during each stage of the tornado event. Twitter was useful for posting and retrieving updates, reconstructing the sequence of events as well as capturing people's reactions leading up to, during and after the tornado. A long-term goal for the research reported here is to provide insights to forecasters and emergency response personnel concerning the impact of warnings and other advisory messages

    Understanding collaboration in Global Software Engineering (GSE) teams with the use of sensors: introducing a multi-sensor setting for observing social and human aspects in project management

    Get PDF
    This paper discusses on-going research in the ways Global Software Engineering (GSE) teams collaborate for a range of software development tasks. The paper focuses on providing the means for observing and understanding GSE team member collaboration including team coordination and member communication. Initially the paper provides the background on social and human issues relating to GSE collaboration. Next the paper describes a pilot study involving a simulation of virtual GSE teams working together with the use of asynchronous and synchronous communication over a virtual learning environment. The study considered the use of multiple data collection techniques recordings of SCRUM meetings, design and implementation tasks. Next, the paper discusses the use of a multi-sensor for observing human and social aspects of project management in GSE teams. The scope of the study is to provide the means for gathering data regarding GSE team coordination for project managers including member emotions, participation pattern in team discussions and potentially stress levels
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