22 research outputs found

    FlipDyn with Control: Resource Takeover Games with Dynamics

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    We present the FlipDyn, a dynamic game in which two opponents (a defender and an adversary) choose strategies to optimally takeover a resource that involves a dynamical system. At any time instant, each player can take over the resource and thereby control the dynamical system after incurring a state-dependent and a control-dependent costs. The resulting model becomes a hybrid dynamical system where the discrete state (FlipDyn state) determines which player is in control of the resource. Our objective is to compute the Nash equilibria of this dynamic zero-sum game. Our contributions are four-fold. First, for any non-negative costs, we present analytical expressions for the saddle-point value of the FlipDyn game, along with the corresponding Nash equilibrium (NE) takeover strategies. Second, for continuous state, linear dynamical systems with quadratic costs, we establish sufficient conditions under which the game admits a NE in the space of linear state-feedback policies. Third, for scalar dynamical systems with quadratic costs, we derive the NE takeover strategies and saddle-point values independent of the continuous state of the dynamical system. Fourth and finally, for higher dimensional linear dynamical systems with quadratic costs, we derive approximate NE takeover strategies and control policies which enable the computation of bounds on the value functions of the game in each takeover state. We illustrate our findings through a numerical study involving the control of a linear dynamical system in the presence of an adversary.Comment: 17 Pages, 2 figures. Under review at IEEE TA

    Multi-rate Threshold FlipThem

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    A standard method to protect data and secrets is to apply threshold cryptography in the form of secret sharing. This is motivated by the acceptance that adversaries will compromise systems at some point; and hence using threshold cryptography provides a defence in depth. The existence of such powerful adversaries has also motivated the introduction of game theoretic techniques into the analysis of systems, e.g. via the FlipIt game of van Dijk et al. This work further analyses the case of FlipIt when used with multiple resources, dubbed FlipThem in prior papers. We examine two key extensions of the FlipThem game to more realistic scenarios; namely separate costs and strategies on each resource, and a learning approach obtained using so-called fictitious play in which players do not know about opponent costs, or assume rationality

    A Model for Secure and Mutually Beneficial Software Vulnerability Sharing

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    Interdependent Defense Games with Applications to Internet Security at the Level of Autonomous Systems

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    We propose interdependent defense (IDD) games, a computational game-theoretic framework to study aspects of the interdependence of risk and security in multi-agent systems under deliberate external attacks. Our model builds upon interdependent security (IDS) games, a model by Heal and Kunreuther that considers the source of the risk to be the result of a fixed randomized-strategy. We adapt IDS games to model the attacker’s deliberate behavior. We define the attacker’s pure-strategy space and utility function and derive appropriate cost functions for the defenders. We provide a complete characterization of mixed-strategy Nash equilibria (MSNE), and design a simple polynomial-time algorithm for computing all of them for an important subclass of IDD games. We also show that an efficient algorithm to determine whether some attacker’s strategy can be a part of an MSNE in an instance of IDD games is unlikely to exist. Yet, we provide a dynamic programming (DP) algorithm to compute an approximate MSNE when the graph/network structure of the game is a directed tree with a single source. We also show that the DP algorithm is a fully polynomial-time approximation scheme. In addition, we propose a generator of random instances of IDD games based on the real-world Internet-derived graph at the level of autonomous systems (≈27 K nodes and ≈100 K edges as measured in March 2010 by the DIMES project). We call such games Internet games. We introduce and empirically evaluate two heuristics from the literature on learning-in-games, best-response gradient dynamics (BRGD) and smooth best-response dynamics (SBRD), to compute an approximate MSNE in IDD games with arbitrary graph structures, such as randomly-generated instances of Internet games. In general, preliminary experiments applying our proposed heuristics are promising. Our experiments show that, while BRGD is a useful technique for the case of Internet games up to certain approximation level, SBRD is more efficient and provides better approximations than BRGD. Finally, we discuss several extensions, future work, and open problems

    Proactive cybersecurity tailoring through deception techniques

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    Dissertação de natureza científica para obtenção do grau de Mestre em Engenharia Informática e de ComputadoresUma abordagem proativa à cibersegurança pode complementar uma postura reativa ajudando as empresas a lidar com incidentes de segurança em fases iniciais. As organizações podem proteger-se ativamente contra a assimetria inerente à guerra cibernética através do uso de técnicas proativas, como por exemplo a ciber deception. A implantação intencional de artefactos enganosos para construir uma infraestrutura que permite a investigação em tempo real dos padrões e abordagens de um atacante sem comprometer a rede principal da organização é o propósito da deception cibernética. Esta metodologia pode revelar vulnerabilidades por descobrir, conhecidas como vulnerabilidades de dia-zero, sem interferir com as atividades de rotina da organização. Além disso, permite às empresas a extração de informações vitais sobre o atacante que, de outra forma, seriam difíceis de adquirir. No entanto, colocar estes conceitos em prática em circunstâncias reais constitui problemas de grande ordem. Este estudo propõe uma arquitetura para um sistema informático de deception, que culmina numa implementação que implanta e adapta dinamicamente uma rede enganosa através do uso de técnicas de redes definidas por software e de virtualização de rede. A rede ilusora é uma rede de ativos virtuais com uma topologia e especificações pré-planeadas, coincidentes com uma estratégia de deception. O sistema pode rastrear e avaliar a atividade do atacante através da monitorização contínua dos artefactos da rede. O refinamento em tempo real do plano de deception pode exigir alterações na topologia e nos artefactos da rede, possíveis devido às capacidades de modificação dinâmica das redes definidas por software. As organizações podem maximizar as suas capacidades de deception ao combinar estes processos com componentes avançados de deteção e classificação de ataques informáticos. A eficácia da solução proposta é avaliada usando vários casos de estudo que demonstram a sua utilidade.A proactive approach to cybersecurity can supplement a reactive posture by helping businesses to handle security incidents in the early phases of an attack. Organizations can actively protect against the inherent asymmetry of cyber warfare by using proactive techniques such as cyber deception. The intentional deployment of misleading artifacts to construct an infrastructure that allows real-time investigation of an attacker's patterns and approaches without compromising the organization's principal network is what cyber deception entails. This method can reveal previously undiscovered vulnerabilities, referred to as zero-day vulnerabilities, without interfering with routine corporate activities. Furthermore, it enables enterprises to collect vital information about the attacker that would otherwise be difficult to access. However, putting such concepts into practice in real-world circumstances involves major problems. This study proposes an architecture for a deceptive system, culminating in an implementation that deploys and dynamically customizes a deception grid using Software-Defined Networking (SDN) and network virtualization techniques. The deception grid is a network of virtual assets with a topology and specifications that are pre-planned to coincide with a deception strategy. The system can trace and evaluate the attacker's activity by continuously monitoring the artifacts within the deception grid. Real-time refinement of the deception plan may necessitate changes to the grid's topology and artifacts, which can be assisted by software-defined networking's dynamic modification capabilities. Organizations can maximize their deception capabilities by merging these processes with advanced cyber-attack detection and classification components. The effectiveness of the given solution is assessed using numerous use cases that demonstrate its utility.N/

    Decision Support Elements and Enabling Techniques to Achieve a Cyber Defence Situational Awareness Capability

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    [ES] La presente tesis doctoral realiza un análisis en detalle de los elementos de decisión necesarios para mejorar la comprensión de la situación en ciberdefensa con especial énfasis en la percepción y comprensión del analista de un centro de operaciones de ciberseguridad (SOC). Se proponen dos arquitecturas diferentes basadas en el análisis forense de flujos de datos (NF3). La primera arquitectura emplea técnicas de Ensemble Machine Learning mientras que la segunda es una variante de Machine Learning de mayor complejidad algorítmica (lambda-NF3) que ofrece un marco de defensa de mayor robustez frente a ataques adversarios. Ambas propuestas buscan automatizar de forma efectiva la detección de malware y su posterior gestión de incidentes mostrando unos resultados satisfactorios en aproximar lo que se ha denominado un SOC de próxima generación y de computación cognitiva (NGC2SOC). La supervisión y monitorización de eventos para la protección de las redes informáticas de una organización debe ir acompañada de técnicas de visualización. En este caso, la tesis aborda la generación de representaciones tridimensionales basadas en métricas orientadas a la misión y procedimientos que usan un sistema experto basado en lógica difusa. Precisamente, el estado del arte muestra serias deficiencias a la hora de implementar soluciones de ciberdefensa que reflejen la relevancia de la misión, los recursos y cometidos de una organización para una decisión mejor informada. El trabajo de investigación proporciona finalmente dos áreas claves para mejorar la toma de decisiones en ciberdefensa: un marco sólido y completo de verificación y validación para evaluar parámetros de soluciones y la elaboración de un conjunto de datos sintéticos que referencian unívocamente las fases de un ciberataque con los estándares Cyber Kill Chain y MITRE ATT & CK.[CA] La present tesi doctoral realitza una anàlisi detalladament dels elements de decisió necessaris per a millorar la comprensió de la situació en ciberdefensa amb especial èmfasi en la percepció i comprensió de l'analista d'un centre d'operacions de ciberseguretat (SOC). Es proposen dues arquitectures diferents basades en l'anàlisi forense de fluxos de dades (NF3). La primera arquitectura empra tècniques de Ensemble Machine Learning mentre que la segona és una variant de Machine Learning de major complexitat algorítmica (lambda-NF3) que ofereix un marc de defensa de major robustesa enfront d'atacs adversaris. Totes dues propostes busquen automatitzar de manera efectiva la detecció de malware i la seua posterior gestió d'incidents mostrant uns resultats satisfactoris a aproximar el que s'ha denominat un SOC de pròxima generació i de computació cognitiva (NGC2SOC). La supervisió i monitoratge d'esdeveniments per a la protecció de les xarxes informàtiques d'una organització ha d'anar acompanyada de tècniques de visualització. En aquest cas, la tesi aborda la generació de representacions tridimensionals basades en mètriques orientades a la missió i procediments que usen un sistema expert basat en lògica difusa. Precisament, l'estat de l'art mostra serioses deficiències a l'hora d'implementar solucions de ciberdefensa que reflectisquen la rellevància de la missió, els recursos i comeses d'una organització per a una decisió més ben informada. El treball de recerca proporciona finalment dues àrees claus per a millorar la presa de decisions en ciberdefensa: un marc sòlid i complet de verificació i validació per a avaluar paràmetres de solucions i l'elaboració d'un conjunt de dades sintètiques que referencien unívocament les fases d'un ciberatac amb els estàndards Cyber Kill Chain i MITRE ATT & CK.[EN] This doctoral thesis performs a detailed analysis of the decision elements necessary to improve the cyber defence situation awareness with a special emphasis on the perception and understanding of the analyst of a cybersecurity operations center (SOC). Two different architectures based on the network flow forensics of data streams (NF3) are proposed. The first architecture uses Ensemble Machine Learning techniques while the second is a variant of Machine Learning with greater algorithmic complexity (lambda-NF3) that offers a more robust defense framework against adversarial attacks. Both proposals seek to effectively automate the detection of malware and its subsequent incident management, showing satisfactory results in approximating what has been called a next generation cognitive computing SOC (NGC2SOC). The supervision and monitoring of events for the protection of an organisation's computer networks must be accompanied by visualisation techniques. In this case, the thesis addresses the representation of three-dimensional pictures based on mission oriented metrics and procedures that use an expert system based on fuzzy logic. Precisely, the state-of-the-art evidences serious deficiencies when it comes to implementing cyber defence solutions that consider the relevance of the mission, resources and tasks of an organisation for a better-informed decision. The research work finally provides two key areas to improve decision-making in cyber defence: a solid and complete verification and validation framework to evaluate solution parameters and the development of a synthetic dataset that univocally references the phases of a cyber-attack with the Cyber Kill Chain and MITRE ATT & CK standards.Llopis Sánchez, S. (2023). Decision Support Elements and Enabling Techniques to Achieve a Cyber Defence Situational Awareness Capability [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/19424

    Game-Theoretic Security for Two-Party Protocols

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    Asharov, Canetti, and Hazay (Eurocrypt 2011) studied how game-theoretic concepts can be used to capture the cryptographic properties of correctness, privacy, and fairness in two-party protocols for fail- stop adversaries. In this work, we further study the characterization of the cryptographic properties of specific two-party protocols, oblivious transfer (OT) and commitment, in terms of game theory. Specif- ically, for each protocol, OT and commitment, we define a two-party game between rational sender and receiver together with their utility functions. Then, we prove that a given protocol satisfies cryptographic properties if and only if the strategy of following the protocol is in a Nash equilibrium. Compared to the previous work of Asharov et al., our characterization has several advantages: The game is played by multiple rational parties; All the cryptographic properties of OT/commitment are characterized by a single game; Security for malicious adversaries is considered; Utility functions are specified in general forms based on the preferences of the parties; A solution concept employed is a plain Nash equilibrium. Based on the above equivalence between game-theoretic and cryptographic security, we introduce a new game-theoretic security by considering several unsatisfactory points in the utility functions of the game-theoretic framework. Then, we show that it is equivalent to the cryptographic security against risk- averse adversaries, who behave maliciously, but does not act in a way that can cause the other party’s successful attacks. Our results indicate that the security against risk-averse adversaries may be more natural from the perspective of game theory

    Human decision-making in computer security incident response

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    Background: Cybersecurity has risen to international importance. Almost every organization will fall victim to a successful cyberattack. Yet, guidance for computer security incident response analysts is inadequate. Research Questions: What heuristics should an incident analyst use to construct general knowledge and analyse attacks? Can we construct formal tools to enable automated decision support for the analyst with such heuristics and knowledge? Method: We take an interdisciplinary approach. To answer the first question, we use the research tradition of philosophy of science, specifically the study of mechanisms. To answer the question on formal tools, we use the research tradition of program verification and logic, specifically Separation Logic. Results: We identify several heuristics from biological sciences that cybersecurity researchers have re-invented to varying degrees. We consolidate the new mechanisms literature to yield heuristics related to the fact that knowledge is of clusters of multi-field mechanism schema on four dimensions. General knowledge structures such as the intrusion kill chain provide context and provide hypotheses for filling in details. The philosophical analysis answers this research question, and also provides constraints on building the logic. Finally, we succeed in defining an incident analysis logic resembling Separation Logic and translating the kill chain into it as a proof of concept. Conclusion: These results benefits incident analysis, enabling it to expand from a tradecraft or art to also integrate science. Future research might realize our logic into automated decision-support. Additionally, we have opened the field of cybersecuity to collaboration with philosophers of science and logicians

    How to Make Rational Arguments Practical and Extractable

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    We investigate proof systems where security holds against rational parties instead of malicious ones. Our starting point is the notion of rational arguments, a variant of rational proofs (Azar and Micali, STOC 2012) where security holds against rational adversaries that are also computationally bounded. Rational arguments are an interesting primitive because they generally allow for very efficient protocols, and in particular sublinear verification (i.e. where the Verifier does not have to read the entire input). In this paper we aim at narrowing the gap between literature on rational schemes and real world applications. Our contribution is two-fold. We provide the first construction of rational arguments for the class of polynomial computations that is practical (i.e., it can be applied to real-world computations on reasonably common hardware) and with logarithmic communication. Techniques-wise, we obtain this result through a compiler from information-theoretic protocols and rational proofs for polynomial evaluation. The latter could be of independent interest. As a second contribution, we propose a new notion of extractability for rational arguments. Through this notion we can obtain arguments where knowledge of a witness is incentivized (rather than incentivizing mere soundness). We show how our aforementioned compiler can also be applied to obtain efficient extractable rational arguments for NP\mathsf{NP}
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