97 research outputs found

    Configuration management and product lines to enhance the replication process in software engineering

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    This research is concerned with the experimental software engineering area, specifically experiment replication. Replication has traditionally been viewed as a complex task in software engineering. This is possibly due to the present immaturity of the experimental paradigm applied to software development. Researchers usually use replication packages to replicate an experiment. However, replication packages are not the solution to all the information management problems that crop up when successive replications of an experiment accumulate. This research borrows ideas from the software configuration management and software product line paradigms to support the replication process. We believe that configuration management can help to manage and administer information from one replication to another: hypotheses, designs, data analysis, etc. The software product line paradigm can help to organize and manage any changes introduced into the experiment by each replication. We expect the union of the two paradigms in replication to improve the planning, design and execution of further replications and their alignment with existing replications. Additionally, this research work will contribute a web support environment for archiving information related to different experiment replications. Additionally, it will provide flexible enough information management support for running replications with different numbers and types of changes. Finally, it will afford massive storage of data from different replications. Experimenters working collaboratively on the same experiment must all have access to the different experiments

    Exploring the eradication of code smells: An empirical and theoretical perspective

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    This article has been made available through the Brunel Open Access Publishing Fund - Copyright @ 2010 Hindawi Publishing CorporationCode smells reflect code decay, and, as such, developers should seek to eradicate such smells through application of “deodorant” in the form of one or more refactorings. However, a relative lack of studies exploring code smells either theoretically or empirically when compared with literature on refactoring suggests that there are reasons why smell eradication is neither being applied in anger, nor the subject of significant research. In this paper, we present three studies as supporting evidence for this stance. The first is an analysis of a set of five, open-source Java systems in which we show very little tendency for smells to be eradicated by developers; the second is an empirical study of a subsystem of a proprietary, C# web-based application where practical problems arise in smell identification and the third, a theoretical enumeration of smell-related refactorings to suggest why smells may be left alone from an effort perspective. Key findings of the study were that first, smells requiring application of simple refactorings were eradicated in favour of smells requiring more complex refactorings; second, a wide range of conflicts and anomalies soon emerged when trying to identify smelly code; an interesting result with respect to comment lines was also observed. Finally, perceived (estimated) effort to eradicate a smell may be a key factor in explaining why smell eradication is avoided by developers. The study thus highlights the need for a clearer research strategy on the issue of code smells and all aspects of their identification and measurement.The research in this paper was supported by a grant from the UK Engineering and Physical Sciences Research Council (EPSRC) (Grant no: EP/G031126/1

    Facilities improvement for sustainability of existing public office buildings in Nigeria

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    The study examined the building design features of a cosmopolitan public office building in Abuja. The features were classified into Spatial Plan, Structure and Facilities, to determine which of the 3 variables requires urgent sustainable improvement from end-users' perspective in existing public office buildings in developing countries. A quantitative approach was adopted while the research strategy involved survey and direct observation. Post-Occupancy Evaluation was used to collect the survey data on a massive public office building in Nigeria, which reflected the quota system and federal character of the nation, as study area. A total of 339 useable questionnaires were retrieved from the respondents, and the analysis conducted revealed that facilities requires the most urgent improvement for sustainability. It was therefore recommended that facilities should be given priority for successful sustainable improvement of public office buildings above other design features

    Software Measurement Activities in Small and Medium Enterprises: an Empirical Assessment

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    An empirical study for evaluating the proper implementation of measurement/metric programs in software companies in one area of Turkey is presented. The research questions are discussed and validated with the help of senior software managers (more than 15 years’ experience) and then used for interviewing a variety of medium and small scale software companies in Ankara. Observations show that there is a common reluctance/lack of interest in utilizing measurements/metrics despite the fact that they are well known in the industry. A side product of this research is that internationally recognized standards such as ISO and CMMI are pursued if they are a part of project/job requirements; without these requirements, introducing those standards to the companies remains as a long-term target to increase quality

    Challenges of user Involvement in Extreme Programming projects

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    Extreme programming (XP) is one of the most frequently used methodologies in Agile Software Development. According to various reports it had a significant effect on the software projects that use XP. In this paper, one of the main practices of XP, called "on-site customer " is considered, in detail. Also, various important challenges related to its implementation are considered. In each case, according to reports and researches related to user involvement, suitable solutions for resolving the problems are offered. At the end of each case, having an appropriate alternative that uses "Product Management Team " is proposed. 1

    UM MAPEAMENTO SISTEMATICO SOBRE CATÁLOGOS DE ANOMALIAS DE CÓDIGO UTILIZADOS EM ESTUDOS EMPIRICOS NA ENGENHARIA DE SOFTWARE.

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    Muitas ferramentas, processos, metodologias e afirmam melhorar ou avaliar a qualidade dos softwares. Entretanto há muitos desafios a serem superados no desenvolvimento de software. Fowler (1999), Beck (2001), contribuíram de forma significativa catalogando diversos problemas de código que foi denominado por eles como “maus cheiros” (Bad Smeel), além disso eles catalogaram possíveis soluções para tratar cheiros de código

    A framework for the simulation of structural software evolution

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 ACM.As functionality is added to an aging piece of software, its original design and structure will tend to erode. This can lead to high coupling, low cohesion and other undesirable effects associated with spaghetti architectures. The underlying forces that cause such degradation have been the subject of much research. However, progress in this field is slow, as its complexity makes it difficult to isolate the causal flows leading to these effects. This is further complicated by the difficulty of generating enough empirical data, in sufficient quantity, and attributing such data to specific points in the causal chain. This article describes a framework for simulating the structural evolution of software. A complete simulation model is built by incrementally adding modules to the framework, each of which contributes an individual evolutionary effect. These effects are then combined to form a multifaceted simulation that evolves a fictitious code base in a manner approximating real-world behavior. We describe the underlying principles and structures of our framework from a theoretical and user perspective; a validation of a simple set of evolutionary parameters is then provided and three empirical software studies generated from open-source software (OSS) are used to support claims and generated results. The research illustrates how simulation can be used to investigate a complex and under-researched area of the development cycle. It also shows the value of incorporating certain human traits into a simulation—factors that, in real-world system development, can significantly influence evolutionary structures
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