4,972 research outputs found

    A moving control volume approach to computing hydrodynamic forces and torques on immersed bodies

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    We present a moving control volume (CV) approach to computing hydrodynamic forces and torques on complex geometries. The method requires surface and volumetric integrals over a simple and regular Cartesian box that moves with an arbitrary velocity to enclose the body at all times. The moving box is aligned with Cartesian grid faces, which makes the integral evaluation straightforward in an immersed boundary (IB) framework. Discontinuous and noisy derivatives of velocity and pressure at the fluid-structure interface are avoided and far-field (smooth) velocity and pressure information is used. We re-visit the approach to compute hydrodynamic forces and torques through force/torque balance equation in a Lagrangian frame that some of us took in a prior work (Bhalla et al., J Comp Phys, 2013). We prove the equivalence of the two approaches for IB methods, thanks to the use of Peskin's delta functions. Both approaches are able to suppress spurious force oscillations and are in excellent agreement, as expected theoretically. Test cases ranging from Stokes to high Reynolds number regimes are considered. We discuss regridding issues for the moving CV method in an adaptive mesh refinement (AMR) context. The proposed moving CV method is not limited to a specific IB method and can also be used, for example, with embedded boundary methods

    A New Monte Carlo Method for Time-Dependent Neutrino Radiation Transport

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    Monte Carlo approaches to radiation transport have several attractive properties compared to deterministic methods. These include simplicity of implementation, high accuracy, and good parallel scaling. Moreover, Monte Carlo methods can handle complicated geometries and are relatively easy to extend to multiple spatial dimensions, which makes them particularly interesting in modeling complex multi-dimensional astrophysical phenomena such as core-collapse supernovae. The aim of this paper is to explore Monte Carlo methods for modeling neutrino transport in core-collapse supernovae. We generalize the implicit Monte Carlo photon transport scheme of Fleck & Cummings and gray discrete-diffusion scheme of Densmore et al. to energy-, time-, and velocity-dependent neutrino transport. Using our 1D spherically-symmetric implementation, we show that, similar to the photon transport case, the implicit scheme enables significantly larger timesteps compared with explicit time discretization, without sacrificing accuracy, while the discrete-diffusion method leads to significant speed-ups at high optical depth. Our results suggest that a combination of spectral, velocity-dependent, implicit Monte Carlo and discrete-diffusion Monte Carlo methods represents an attractive approach for use in neutrino radiation-hydrodynamics simulations of core-collapse supernovae. Our velocity-dependent scheme can easily be adapted to photon transport

    Transport of toroidal magnetic field by the meridional flow at the base of the solar convection zone

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    In this paper we discuss the transport of toroidal magnetic field by a weak meridional flow at the base of the convection zone. We utilize the differential rotation and meridional flow model developed by Rempel and incorporate feedback of a purely toroidal magnetic field in two ways: directly through the Lorentz force (magnetic tension) and indirectly through quenching of the turbulent viscosity, which affects the parametrized turbulent angular momentum transport in the model. In the case of direct Lorentz force feedback we find that a meridional flow with an amplitude of around 2 m/s can transport a magnetic field with a strength of 20 to 30 kG. Quenching of turbulent viscosity leads to deflection of the meridional flow from the magnetized region and a significant reduction of the transport velocity if the magnetic field is above equipartition strength.Comment: 8 pages, 6 figure

    Coffee-stain growth dynamics on dry and wet surfaces

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    The drying of a drop containing particles often results in the accumulation of the particles at the contact line. In this work, we investigate the drying of an aqueous colloidal drop surrounded by a hydrogel that is also evaporating. We combine theoretical and experimental studies to understand how the surrounding vapor concentration affects the particle deposit during the constant radius evaporation mode. In addition to the common case of evaporation on an otherwise dry surface, we show that in a configuration where liquid is evaporating from a flat surface around the drop, the singularity of the evaporative flux at the contact line is suppressed and the drop evaporation is homogeneous. For both conditions, we derive the velocity field and we establish the temporal evolution of the number of particles accumulated at the contact line. We predict the growth dynamics of the stain and the drying timescales. Thus, dry and wet conditions are compared with experimental results and we highlight that only the dynamics is modified by the evaporation conditions, not the final accumulation at the contact line

    Bayesian 3d velocity field reconstruction with VIRBIuS

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    I describe a new Bayesian based algorithm to infer the full three dimensional velocity field from observed distances and spectroscopic galaxy catalogues. In addition to the velocity field itself, the algorithm reconstructs true distances, some cosmological parameters and specific non-linearities in the velocity field. The algorithm takes care of selection effects, miscalibration issues and can be easily extended to handle direct fitting of, e.g., the inverse Tully-Fisher relation. I first describe the algorithm in details alongside its performances. This algorithm is implemented in the VIRBIuS (VelocIty Reconstruction using Bayesian Inference Software) software package. I then test it on different mock distance catalogues with a varying complexity of observational issues. The model proved to give robust measurement of velocities for mock catalogues of 3,000 galaxies. I expect the core of the algorithm to scale to tens of thousands galaxies. It holds the promises of giving a better handle on future large and deep distance surveys for which individual errors on distance would impede velocity field inference.Comment: 28 pages, 13 figures, accepted by MNRA

    Zero Touch Coordinated UAV Network Formation for 360{\deg} Views of a Moving Ground Target in Remote VR Applications

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    Unmanned aerial vehicles (UAVs) with on-board cameras are widely used for remote surveillance and video capturing applications. In remote virtual reality (VR) applications, multiple UAVs can be used to capture different partially overlapping angles of the ground target, which can be stitched together to provide 360{\deg} views. This requires coordinated formation of UAVs that is adaptive to movements of the ground target. In this paper, we propose a joint UAV formation and tracking framework to capture 360{\deg} angles of the target. The proposed framework uses a zero touch approach for automated and adaptive reconfiguration of multiple UAVs in a coordinated manner without the need for human intervention. This is suited to both military and civilian applications. Simulation results demonstrate the convergence and configuration of the UAVs with arbitrary initial locations and orientations. The performance has been tested for various number of UAVs and different mobility patterns of the ground target
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