5,114 research outputs found

    Symbiosis in digital performance: the relationship between interactive technologies and improvisational choreography

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    Within Australian live performance, there is a rising number of works relying on digital media technologies to shape their scenographic environments. Situated in this field of digital performance, this paper examines the relationship between two subsets of digital scenography and dance: interactive digital technologies and improvisational choreography. While there are a number of perspectives that consider the role and impact of digital technologies within this specific field, many focus on the dancer or choreographer rather than the designer/technologist. The concept of symbiosis offers an alternative framework to understand the relationship between interactive digital technologies and improvisational choreography, and has potential to provide agency to the designer/technologist within the collaborative process. Symbiosis is understood as a mutually beneficial relationship between two separate and different systems that come together to achieve a shared goal. While the concept of symbiosis appears in some existing discussions in this field, critics have yet to identify specific points of symbiosis between the two forms. Drawing on a critical examination of existing theory and reflection on practice arising from two creative developments, three points of symbiosis are proposed here: open/closed scores and open/closed systems, real-time interactivity and composition, and technology as performance. The paper offers symbiosis as a way to reconsider the relationship between technology and dance, as it shifts the role of technology from merely an addition to the performance to that of mutual co-creator, and affords the designer/technologist a greater sense of agency in their practice

    Principi i modaliteti primene novih medija u arhitekturi

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    The contemporary age is marked by the rapidly advanced digital revolution, unstoppable rise of computer technologies and omnipresence of technological advancements in all aspects of everyday life. In the information era, computer technologies have become pervasive, ubiquitous and dominant. Their hybridization with previously present media forms resulted in the emergence of a new and exuberant field of new media and technologies. New media is a hybrid field of computer based technological forms, which are used in contemporary practice, not only as tool, but also as an expressive medium. Because of the complex nature of new media, the field is extremely hybrid, positioned at the intersection of art, science and culture. Its emerged cultural paradigm is scientific culture, in which dominant characteristics are technological art and cultural forms, as well as information and techno society. In this overall context, architecture is not an isolated phenomenon. The new media have influenced the field of architecture too, offering new possibilities, features, design methodologies and principles for conceptualizing and developing architectural space. In architectural practice different modalities of the new media are being used. These modalities initiated the emergence of the field of new media architecture. The distinction of these state-of-the-art types of architectural space, together with the principles and concepts they rely on, were the main focus and main contribution of the research presented in this paper.Savremeno doba obeleženo je digitalnom revolucijom, rapidnim usponom računarskih tehnologija, kao i opštom tehnologizacijom svakodnevice. U informatičkoj eri, računarske tehnologije postale su dominantne, a uparene sa ranije prisutnim medijskim formama, oformile su bujno polje novih medija i tehnologija. Novi mediji predstavljaju hibridnu oblast računarski zasnovanih tehnoloških formi u kojima se tehnologije pojavljuju i u ulozi ekspresivnog medija. Zbog kompleksne prirode novih medija oblast predstavlja izrazito interdisciplinarno polje na preseku umetnosti, nauke i kulture, a kulturološka paradigma koju je ovo polje ustanovilo odlikuju izrazito naučna kultura, tehnologizovana umetnost i informaciono društvo. U ovakvoj situaciji, ni arhitektura nije izolovan fenomen, pa je prodor novih medija ustanovio nove pojave, postupke, kao i principe za konceptualizaciju i realizaciju prostora u arhitekturi. Pojava novih medija u arhitekturi podrazumeva njihove različite modalitete primene, koji su uslovili razvoj novih i specifičnih tipova prostora. Specificiranje tipova ovakvih prostora, zajedno sa principima i konceptima na kojima se zasnivaju, predmet je istraživanja koje je predstavljeno u radu koji sledi

    Кибербезопасность в образовательных сетях

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    The paper discusses the possible impact of digital space on a human, as well as human-related directions in cyber-security analysis in the education: levels of cyber-security, social engineering role in cyber-security of education, “cognitive vaccination”. “A Human” is considered in general meaning, mainly as a learner. The analysis is provided on the basis of experience of hybrid war in Ukraine that have demonstrated the change of the target of military operations from military personnel and critical infrastructure to a human in general. Young people are the vulnerable group that can be the main goal of cognitive operations in long-term perspective, and they are the weakest link of the System.У статті обговорюється можливий вплив цифрового простору на людину, а також пов'язані з людиною напрямки кібербезпеки в освіті: рівні кібербезпеки, роль соціального інжинірингу в кібербезпеці освіти, «когнітивна вакцинація». «Людина» розглядається в загальному значенні, головним чином як та, що навчається. Аналіз надається на основі досвіду гібридної війни в Україні, яка продемонструвала зміну цілей військових операцій з військовослужбовців та критичної інфраструктури на людину загалом. Молодь - це вразлива група, яка може бути основною метою таких операцій в довгостроковій перспективі, і вони є найслабшою ланкою системи.В документе обсуждается возможное влияние цифрового пространства на человека, а также связанные с ним направления в анализе кибербезопасности в образовании: уровни кибербезопасности, роль социальной инженерии в кибербезопасности образования, «когнитивная вакцинация». «Человек» рассматривается в общем смысле, в основном как ученик. Анализ представлен на основе опыта гибридной войны в Украине, которая продемонстрировала изменение цели военных действий с военного персонала и критической инфраструктуры на человека в целом. Молодые люди являются уязвимой группой, которая может быть главной целью когнитивных операций в долгосрочной перспективе, и они являются самым слабым звеном Систем

    Investigations in robotic-assisted design: Strategies for symbiotic agencies in material-directed generative design processes

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    The research described in this article utilises a phase-changing material, three-dimensional scanning technologies and a six-axis industrial robotic arms as vehicles to enable a novel framework where robotic technology is utilised as an ‘amplifier’ of the design process to realise geometries that derive from both constructive visions and architectural visions through iterative feedback loops between them. The robot in this scenario is not a fabrication tool but the enabler of an environment where the material, robotic and human agencies interact. This article describes the exploratory research for the development of a dialogic design process, sets the framework for its implementation, carries out an evaluation based on designer use and concludes with a set of observations. One of the main findings of this article is that a deeper collaboration that acknowledges the potential of these tools, in a learning-by-design method, can lead to new choreographies for architectural design and fabricatio

    Simulating bodily movement as an agent for the reactivation of forgotten open air spaces in the city

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    This paper presents experimental work that uses immersive technologies for engaging users and local communities in the design process of architectural interventions on historic, fragmented environments in an effort to re-activate the place under study. In addition to the use of cutting-edge methods of capturing and analysing on-site information, this research framework, implemented in the on-going study of Paphos Gate area of historic Nicosia which lies on the infamous Green Line that still divides the city, explores the potential of narrative-led visualization to enable personal interpretations of space and its history. This virtual environment hosts reconstructions of the Paphos Gate neighbourhood which were produced based on archival material and via 3D data acquisition (LiDAR, UAV and terrain Structure-from-Motion techniques), in order to explore the associations between the transformation of the monument through the years – from its construction to present day – and the bodily experience of the visitors sojourning in its surrounding part of the city. The vision of this research is to develop a digital platform which through immersion, cinematic language and storytelling will enable the evaluation of alternative scenarios and design interventions in the context of the management plan of forgotten open air spaces that used to be popular within their urban fabric.Funded by the Horizon 2020 Framework Programme of the European Union.peer-reviewe

    Waste to 3D Printing: the development of additive symbiotic networks

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    Industry 4.0 technologies, such as additive manufacturing (AM) and blockchain technology, may drive the implementation of a new generation of circular economy strategies. However, the role of these new technologies in designing and implementing circular economy ecosystems is not a trivial issue. In this sense, this PhD research work intends to foster knowledge for developing industrial symbiosis networks within the AM industry - the so-called additive symbiotic networks. A systematic literature review reveals current circular economy relationships within the AM industry and highlights the potential of this industry to create and develop additive symbiotic networks in which plastic wastes from other industries may be used as material inputs for AM processes. However, given the digital nature of AM and considering challenges related to trust or implementing transactions, there is a need to find tools that enable additive symbiotic networks. Blockchain technology may be an enabler of such symbiotic networks, and its adoption within these settings may have implications for the supply chain of the additive symbiotic networks. Using an abductive research approach, two case studies are conducted concerning two additive symbiotic networks comprising companies that use AM processes to valorize plastic waste streams. Case study A proves there is space within the context of additive symbiotic networks to explore the adoption of blockchain technology and identifies a set of requirements that support the technology adoption in that specific network context. From this point, case study B is developed in order to understand the consequent implications of adopting such disruptive technology as blockchain in the supply chain structure of an additive symbiotic network. Results suggest that with the adoption of blockchain there is a reduction in the number of intermediary stakeholders involved in the network and an adaption of the value flows within the network. By offering a tool that helps to deal with the challenges associated with the additive symbiotic networks, exploring its adoption and some of its implications in the supply chain of those networks, this PhD thesis promotes the development of the additive symbiotic networks, contributing to the efficient use of natural resources, promoting the collaboration between industries and reducing waste streams to achieve more sustainable production.As tecnologias que compõem a Indústria 4.0, como a manufatura aditiva (MA) e tecnologia blockchain, podem impulsionar a implementação de estratégias de economia circular. No entanto, o papel dessas novas tecnologias na conceção e implementação de ecossistemas de economia circular não é uma questão trivial. Este trabalho de doutoramento pretende fomentar o conhecimento para desenvolver redes de simbiose industrial na indústria da MA - as designadas redes simbióticas aditivas. A realização de uma revisão sistemática da literatura revela as relações entre a economia circular e a indústria da MA, destacando o seu potencial para desenvolver redes simbióticas aditivas. Nestas redes, resíduos ou subprodutos de outras indústrias podem ser utilizados como matéria-prima secundária em processos de MA. No entanto, considerando a natureza digital associada à MA e desafios relacionados com as redes de simbiose industrial, como a confiança ou a implementação de transações na rede, existe necessidade de encontrar ferramentas que possibilitem a implementação das redes simbióticas aditivas. A tecnologia blockchain pode ser uma facilitadora e sua adoção pode ter implicações para cadeia de abastecimento das redes simbióticas aditivas. Utilizando uma abordagem de investigação abdutiva, dois estudos de caso são desenvolvidos, em relação a duas redes simbióticas aditivas compostas por empresas que usam processos de MA para valorizar fluxos de resíduos e subprodutos. O estudo de caso A comprova que há potencial no contexto das redes simbióticas aditivas para a adoção da tecnologia blockchain e identifica um conjunto de requisitos que suportam a adoção desta tecnologia no contexto específico da rede em estudo. O caso de estudo B é desenvolvido com o objetivo de compreender as implicações da adoção da blockchain na estrutura da cadeia de abastecimento de uma rede simbiótica aditiva. Os resultados sugerem que com a adoção da blockchain há uma redução no número de entidades intermediários envolvidas na rede e há uma adaptação dos fluxos de valor dentro dessa mesma rede. Ao oferecer uma ferramenta que ajuda a lidar com os desafios associados às redes simbióticas aditivas, explorando a sua adoção e algumas das suas implicações na cadeia de abastecimento dessas redes, esta tese de doutoramento promove o desenvolvimento das redes simbióticas aditivas, contribuindo para uma eficiente utilização de recursos naturais, promovendo a colaboração entre as indústrias e reduzindo os fluxos de resíduos para alcançar uma produção mais sustentável

    RAF | A framework for symbiotic agencies in robotic – aided fabrication

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    The research presented in this paper utilizes industrial robotic arms and new material technologies to model and explore a different conceptual framework for ‘robotic-aided fabrication’ based on material formation processes, collaboration, and feedback loops. Robotic-aided fabrication as a performative design process needs to develop and demonstrate itself through projects that operate at a discrete level, emphasizing the role of the different agents and prioritizing their relationships over their autonomy. It encourages a process where the robot, human and material are not simply operational entities but a related whole. In the pre-actual state of this agenda, the definition and understanding of agencies and the inventory of their relations is more relevant than their implementation. Three test scenarios are described using human designers, phase-changing materials, and a six-axis industrial robotic arm with an external sensor. The common thread running through the three scenarios is the facilitation of interaction within a digital fabrication process. The process starts with a description of the different agencies and their potentiality before any relation is formed. Once the contributions of each agent are understood they start to form relations with different degrees of autonomy. A feedback loop is introduced to create negotiation opportunities that can result in a rich and complex design process. The paper concludes with speculation on the advantages and possible limitations of semi-organic design methods through the emergence of patterns of interaction between the material, machine and designer resulting in new vistas towards how design is conceived, developed, and realised

    Eco‐Holonic 4.0 Circular Business Model to  Conceptualize Sustainable Value Chain Towards  Digital Transition 

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    The purpose of this paper is to conceptualize a circular business model based on an Eco-Holonic Architecture, through the integration of circular economy and holonic principles. A conceptual model is developed to manage the complexity of integrating circular economy principles, digital transformation, and tools and frameworks for sustainability into business models. The proposed architecture is multilevel and multiscale in order to achieve the instantiation of the sustainable value chain in any territory. The architecture promotes the incorporation of circular economy and holonic principles into new circular business models. This integrated perspective of business model can support the design and upgrade of the manufacturing companies in their respective industrial sectors. The conceptual model proposed is based on activity theory that considers the interactions between technical and social systems and allows the mitigation of the metabolic rift that exists between natural and social metabolism. This study contributes to the existing literature on circular economy, circular business models and activity theory by considering holonic paradigm concerns, which have not been explored yet. This research also offers a unique holonic architecture of circular business model by considering different levels, relationships, dynamism and contextualization (territory) aspects
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