36 research outputs found

    3D Motion Estimation of Human Head by Using Optical Flow

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    The paper deals with the new algorithm of estimation of large 3D motion of the human head by using the optical flow and the model Candide. In the algorithm prediction of 3D motion parameters in a feedback loop and with multiple iterations was applied. The prediction of 3D motion parameters does not require creating of the synthesized frames but directly uses the frames of input videosequence. Next the algorithm does not need extracting of feature points inside the frames because they are given by the vertices of the used calibrated model Candide. As achieved experimental results show, the iteration process in prediction of 3D motion parameters increased the accuracy of estimation above all the large 3D motion. Such a way the estimation error is decreased without its accumulation in long videosequence. Finally the experimental results show that for 3 iterations a state of saturation was achieved what means that by next increasing of the number of iterations practically no significant increasing of the accuracy of estimation of 3D motion parameters is occurred

    Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking

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    In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations. Specifically, we introduce a statistical 3D morphable model that flexibly describes the distribution of points on the surface of the face model, with an efficient switchable online adaptation that gradually captures the identity of the tracked subject and rapidly constructs a suitable face model when the subject changes. Moreover, unlike prior art that employed ICP-based facial pose estimation, to improve robustness to occlusions, we propose a ray visibility constraint that regularizes the pose based on the face model's visibility with respect to the input point cloud. Ablation studies and experimental results on Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective and outperforms completing state-of-the-art depth-based methods

    Coding, Analysis, Interpretation, and Recognition of Facial Expressions

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    We describe a computer vision system for observing facial motion by using an optimal estimation optical flow method coupled with a geometric and a physical (muscle) model describing the facial structure. Our method produces a reliable parametric representation of the face's independent muscle action groups, as well as an accurate estimate of facial motion. Previous efforts at analysis of facial expression have been based on the Facial Action Coding System (FACS), a representation developed in order to allow human psychologists to code expression from static pictures. To avoid use of this heuristic coding scheme, we have used our computer vision system to probabilistically characterize facial motion and muscle activation in an experimental population, thus deriving a new, more accurate representation of human facial expressions that we call FACS+. We use this new representation for recognition in two different ways. The first method uses the physics-based model directly, by recognizing..

    3-D Motion Estimation and Wireframe Adaptation Including Photometric Effects for Model-Based Coding of Facial Image Sequences

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    Cataloged from PDF version of article.We propose a novel formulation where 3-D global and local motion estimation and the adaptation of a generic wireframe model to a particular speaker are considered simultaneously within an optical flow based framework including the photometric effects of the motion. We use a flexible wireframe model whose local structure is characterized by the normal vectors of the patches which are related to the coordinates of the nodes. Geometrical constraints that describe the propagation of the movement of the nodes are introduced, which are then efficiently utilized to reduce the number of independent structure parameters. A stochastic relaxation algorithm has been used to determine optimum global motion estimates and the parameters describing the structure of the wireframe model. Results with both simulated and real facial image sequences are provided

    An Introduction to Face Recognition Technology

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    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi

    Model-aided coding: a new approach to incorporate facial animation into motion-compensated video coding

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    Knowledge modelling for the motion detection task

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    In this article knowledge modelling at the knowledge level for the task of moving objects detection in image sequences is introduced. Three items have been the focus of the approach: (1) the convenience of knowledge modelling of tasks and methods in terms of a library of reusable components and in advance to the phase of operationalization of the primitive inferences; (2) the potential utility of looking for inspiration in biology; (3) the convenience of using these biologically inspired problem-solving methods (PSMs) to solve motion detection tasks. After studying a summary of the methods used to solve the motion detection task, the moving targets in indefinite sequences of images detection task is approached by means of the algorithmic lateral inhibition (ALI) PSM. The task is decomposed in four subtasks: (a) thresholded segmentation; (b) motion detection; (c) silhouettes parts obtaining; and (d) moving objects silhouettes fusion. For each one of these subtasks, first, the inferential scheme is obtained and then each one of the inferences is operationalized. Finally, some experimental results are presented along with comments on the potential value of our approach
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