14,131 research outputs found

    2D Shape Transformation Using 3D Blending

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    Abstract Computer animation is one of the key components of a multimedia document or presentation. Shape transformation between objects of different topology and positions is an open modeling problem in computer animation. We propose a new approach to solving this problem for two given 2D shapes. The key steps of the proposed algorithm are: dimension increase by converting input 2D shapes into halfcylinders in 3D space, bounded blending with added material between the half-cylinders, and making cross-sections for getting frames of the animation. We use the bounded blending set operations defined using R-functions and displacement functions with the localized area of influence applied to the functionally defined 3D half-cylinders. The proposed approach is general enough to handle input shapes with arbitrary topology defined as polygons with holes and disjoint components, set-theoretic objects, or analytical implicit curves. The obtained unusual amoeba-like behavior of the 2D shape combines metamorphosis with the non-linear movement on the plane

    A New 3D Tool for Planning Plastic Surgery

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    Face plastic surgery (PS) plays a major role in today medicine. Both for reconstructive and cosmetic surgery, achieving harmony of facial features is an important, if not the major goal. Several systems have been proposed for presenting to patient and surgeon possible outcomes of the surgical procedure. In this paper, we present a new 3D system able to automatically suggest, for selected facial features as nose, chin, etc, shapes that aesthetically match the patient's face. The basic idea is suggesting shape changes aimed to approach similar but more harmonious faces. To this goal, our system compares the 3D scan of the patient with a database of scans of harmonious faces, excluding the feature to be corrected. Then, the corresponding features of the k most similar harmonious faces, as well as their average, are suitably pasted onto the patient's face, producing k+1 aesthetically effective surgery simulations. The system has been fully implemented and tested. To demonstrate the system, a 3D database of harmonious faces has been collected and a number of PS treatments have been simulated. The ratings of the outcomes of the simulations, provided by panels of human judges, show that the system and the underlying idea are effectiv

    Procedural function-based modelling of volumetric microstructures

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    We propose a new approach to modelling heterogeneous objects containing internal volumetric structures with size of details orders of magnitude smaller than the overall size of the object. The proposed function-based procedural representation provides compact, precise, and arbitrarily parameterised models of coherent microstructures, which can undergo blending, deformations, and other geometric operations, and can be directly rendered and fabricated without generating any auxiliary representations (such as polygonal meshes and voxel arrays). In particular, modelling of regular lattices and cellular microstructures as well as irregular porous media is discussed and illustrated. We also present a method to estimate parameters of the given model by fitting it to microstructure data obtained with magnetic resonance imaging and other measurements of natural and artificial objects. Examples of rendering and digital fabrication of microstructure models are presented
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