193 research outputs found

    Balancing with thresholds

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    Emotions and Digital Well-being. The rationalistic bias of social media design in online deliberations

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    In this chapter we argue that emotions are mediated in an incomplete way in online social media because of the heavy reliance on textual messages which fosters a rationalistic bias and an inclination towards less nuanced emotional expressions. This incompleteness can happen either by obscuring emotions, showing less than the original intensity, misinterpreting emotions, or eliciting emotions without feedback and context. Online interactions and deliberations tend to contribute rather than overcome stalemates and informational bubbles, partially due to prevalence of anti-social emotions. It is tempting to see emotions as being the cause of the problem of online verbal aggression and bullying. However, we argue that social media are actually designed in a predominantly rationalistic way, because of the reliance on text-based communication, thereby filtering out social emotions and leaving space for easily expressed antisocial emotions. Based on research on emotions that sees these as key ingredients to moral interaction and deliberation, as well as on research on text-based versus non-verbal communication, we propose a richer understanding of emotions, requiring different designs of online deliberation platforms. We propose that such designs should move from text-centred designs and should find ways to incorporate the complete expression of the full range of human emotions so that these can play a constructive role in online deliberations

    Future directions in agent programming

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    Agent programming is a subfield of Artificial Intelligence concerned with the development of intelligent autonomous systems that combine multiple capabilities, e.g., sensing, deliberation, problem-solving and action, in a single system. There has been considerable progress in both the theory and practice of agent programming since Georgeff & Rao’s seminal work on the Belief-Desire-Intention paradigm. However, despite increasing interest in the development of autonomous systems, applications of agent programming are currently confined to a small number of niche areas, and adoption of agent programming languages (APLs) in mainstream software development remains limited. In this paper, I argue that increased adoption of agent programming is contingent on being able to solve a larger class of AI problems with significantly less developer effort than is currently the case, and briefly sketch one possible approach to expanding the set of AI problems that can be addressed by APLs. Critically, the approach I propose requires minimal developer effort and expertise, and relies instead on expanding the basic capabilities of the language

    Game Theory Models for the Verification of the Collective Behaviour of Autonomous Cars

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    The collective of autonomous cars is expected to generate almost optimal traffic. In this position paper we discuss the multi-agent models and the verification results of the collective behaviour of autonomous cars. We argue that non-cooperative autonomous adaptation cannot guarantee optimal behaviour. The conjecture is that intention aware adaptation with a constraint on simultaneous decision making has the potential to avoid unwanted behaviour. The online routing game model is expected to be the basis to formally prove this conjecture.Comment: In Proceedings FVAV 2017, arXiv:1709.0212
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