4,683 research outputs found

    Wrapper Maintenance: A Machine Learning Approach

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    The proliferation of online information sources has led to an increased use of wrappers for extracting data from Web sources. While most of the previous research has focused on quick and efficient generation of wrappers, the development of tools for wrapper maintenance has received less attention. This is an important research problem because Web sources often change in ways that prevent the wrappers from extracting data correctly. We present an efficient algorithm that learns structural information about data from positive examples alone. We describe how this information can be used for two wrapper maintenance applications: wrapper verification and reinduction. The wrapper verification system detects when a wrapper is not extracting correct data, usually because the Web source has changed its format. The reinduction algorithm automatically recovers from changes in the Web source by identifying data on Web pages so that a new wrapper may be generated for this source. To validate our approach, we monitored 27 wrappers over a period of a year. The verification algorithm correctly discovered 35 of the 37 wrapper changes, and made 16 mistakes, resulting in precision of 0.73 and recall of 0.95. We validated the reinduction algorithm on ten Web sources. We were able to successfully reinduce the wrappers, obtaining precision and recall values of 0.90 and 0.80 on the data extraction task

    Attention and Visibility in an Information Rich World

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    As the rate of content production grows, we must make a staggering number of daily decisions about what information is worth acting on. For any flourishing online social media system, users can barely keep up with the new content shared by friends. How does the user-interface design help or hinder users' ability to find interesting content? We analyze the choices people make about which information to propagate on the social media sites Twitter and Digg. We observe regularities in behavior which can be attributed directly to cognitive limitations of humans, resulting from the different visibility policies of each site. We quantify how people divide their limited attention among competing sources of information, and we show how the user-interface design can mediate information spread.Comment: Appearing in 2nd International Workshop on Social Multimedia Research 2013, in conjunction with IEEE International Conference on Multimedia & Expo (ICME 2013

    ΠšΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½ΠΈ процСси, Π΅ΠΌΠΎΡ†ΠΈΠΈ ΠΈ ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ‚Π½ΠΈ ΠΈΠ½Ρ‚Π΅Ρ€Ρ„Π΅Ρ˜ΡΠΈ

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    Π‘Ρ‚ΡƒΠ΄ΠΈΡ˜Π°Ρ‚Π° ΠΏΡ€Π΅Π·Π΅Π½Ρ‚ΠΈΡ€Π° ΠΈΡΡ‚Ρ€Π°ΠΆΡƒΠ²Π°ΡšΠ° ΠΎΠ΄ повСќС Π½Π°ΡƒΡ‡Π½ΠΈ дисциплини, ΠΊΠ°ΠΊΠΎ Π²Π΅ΡˆΡ‚Π°Ρ‡ΠΊΠ° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ†ΠΈΡ˜Π°, Π½Π΅Π²Ρ€ΠΎΠ½Π°ΡƒΠΊΠΈ, ΠΏΡΠΈΡ…ΠΎΠ»ΠΎΠ³ΠΈΡ˜Π°, лингвистика ΠΈ Ρ„ΠΈΠ»ΠΎΠ·ΠΎΡ„ΠΈΡ˜Π°, ΠΊΠΎΠΈ ΠΈΠΌΠ°Π°Ρ‚ ΠΏΠΎΡ‚Π΅Π½Ρ†ΠΈΡ˜Π°Π» Π·Π° ΠΊΡ€Π΅ΠΈΡ€Π°ΡšΠ΅ Π½Π° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ‚Π½ΠΈ Π°Π½Ρ‚Ρ€ΠΎΠΏΠΎΠΌΠΎΡ€Ρ„Π½ΠΈ Π°Π³Π΅Π½Ρ‚ΠΈ ΠΈ ΠΈΠ½Ρ‚Π΅Ρ€Π°ΠΊΡ‚ΠΈΠ²Π½ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ. Π‘Π΅ Ρ€Π°Π·Π³Π»Π΅Π΄ΡƒΠ²Π°Π°Ρ‚ систСмитС ΠΎΠ΄ симболичка ΠΈ конСкционистичка Π²Π΅ΡˆΡ‚Π°Ρ‡ΠΊΠ° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ†ΠΈΡ˜Π° Π·Π° ΠΌΠΎΠ΄Π΅Π»ΠΈΡ€Π°ΡšΠ΅ Π½Π° Ρ‡ΠΎΠ²Π΅ΠΊΠΎΠ²ΠΈΡ‚Π΅ ΠΊΠΎΠ³Π½ΠΈΡ‚ΠΈΠ²Π½ΠΈ процСси, мислСњС, Π΄ΠΎΠ½Π΅ΡΡƒΠ²Π°ΡšΠ΅ ΠΎΠ΄Π»ΡƒΠΊΠΈ, ΠΌΠ΅ΠΌΠΎΡ€ΠΈΡ˜Π° ΠΈ ΡƒΡ‡Π΅ΡšΠ΅. Π‘Π΅ Π°Π½Π°Π»ΠΈΠ·ΠΈΡ€Π°Π°Ρ‚ ΠΌΠΎΠ΄Π΅Π»ΠΈΡ‚Π΅ Π²ΠΎ Π²Π΅ΡˆΡ‚Π°Ρ‡ΠΊΠ° ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ†ΠΈΡ˜Π° ΠΈ Ρ€ΠΎΠ±ΠΎΡ‚ΠΈΠΊΠ° ΠΊΠΎΠΈ користат Π΅ΠΌΠΎΡ†ΠΈΠΈ ΠΊΠ°ΠΊΠΎ ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·Π°ΠΌ Π·Π° ΠΊΠΎΠ½Ρ‚Ρ€ΠΎΠ»Π° Π½Π° ΠΎΡΡ‚Π²Π°Ρ€ΡƒΠ²Π°ΡšΠ΅ Π½Π° Ρ†Π΅Π»ΠΈΡ‚Π΅ Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚ΠΎΡ‚, ΠΊΠ°ΠΊΠΎ Ρ€Π΅Π°ΠΊΡ†ΠΈΡ˜Π° Π½Π° ΠΎΠ΄Ρ€Π΅Π΄Π΅Π½ΠΈ ситуации, Π·Π° ΠΎΠ΄Ρ€ΠΆΡƒΠ²Π°ΡšΠ΅ Π½Π° процСсот Π½Π° ΡΠΎΡ†ΠΈΡ˜Π°Π»Π½Π° ΠΈΠ½Ρ‚Π΅Ρ€Π°ΠΊΡ†ΠΈΡ˜Π° ΠΈ Π·Π° создавањС Π½Π° ΠΏΠΎΡƒΠ²Π΅Ρ€Π»ΠΈΠ²ΠΈ Π°Π½Ρ‚Ρ€ΠΎΠΏΠΎΡ€ΠΌΡ„Π½ΠΈ Π°Π³Π΅Π½Ρ‚ΠΈ. ΠŸΡ€Π΅Π·Π΅Π½Ρ‚ΠΈΡ€Π°Π½ΠΈΡ‚Π΅ интСрдисциплинарни ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚ΠΈ сС ΠΌΠΎΡ‚ΠΈΠ²Π°Ρ†ΠΈΡ˜Π° Π·Π° создавањС Π½Π° Π°Π½ΠΈΠΌΠΈΡ€Π°Π½ΠΈ Π°Π³Π΅Π½Ρ‚ΠΈ ΠΊΠΎΠΈ користат Π³ΠΎΠ²ΠΎΡ€, гСстови, ΠΈΠ½Ρ‚ΠΎΠ½Π°Ρ†ΠΈΡ˜Π° ΠΈ Π΄Ρ€ΡƒΠ³ΠΈ Π½Π΅Π²Π΅Ρ€Π±Π°Π»Π½ΠΈ ΠΌΠΎΠ΄Π°Π»ΠΈΡ‚Π΅Ρ‚ΠΈ ΠΏΡ€ΠΈ ΠΊΠΎΠ½Π²Π΅Ρ€Π·Π°Ρ†ΠΈΡ˜Π° со корисницитС Π²ΠΎ ΠΈΠ½Ρ‚Π΅Π»ΠΈΠ³Π΅Π½Ρ‚Π½ΠΈΡ‚Π΅ ΠΈΠ½Ρ‚Π΅Ρ€Ρ„Π΅Ρ˜ΡΠΈ

    Generating socially appropriate tutorial dialog

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    Analysis of student-tutor coaching dialogs suggest that good human tutors attend to and attempt to influence the motivational state of learners. Moreover, they are sensitive to the social face of the learner, and seek to mitigate the potential face threat of their comments. This paper describes a dialog generator for pedagogical agents that takes motivation and face threat factors into account. This enables the agent to interact with learners in a socially appropriate fashion, and foster intrinsic motivation on the part of the learner, which in turn may lead to more positive learner affective states

    On MAS Scalability

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    In open dynamic multi-agent environments the number of agents can vary significantly within very short periods of time. Very few (if any) current multi-agent systems have, however, been designed to cope with large-scale distributed applications. Scalability requires increasing numbers of new agents and resources to have no noticeable effect on performance nor to increase administrative complexity. In this paper a number of implications for techniques and management are discussed. Current research on agent middleware is briefly described.

    The Contribution of Society to the Construction of Individual Intelligence

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    It is argued that society is a crucial factor in the construction of individual intelligence. In other words that it is important that intelligence is socially situated in an analogous way to the physical situation of robots. Evidence that this may be the case is taken from developmental linguistics, the social intelligence hypothesis, the complexity of society, the need for self-reflection and autism. The consequences for the development of artificial social agents is briefly considered. Finally some challenges for research into socially situated intelligence are highlighted

    Modelling Adaptation through Social Allostasis: Modulating the Effects of Social Touch with Oxytocin in Embodied Agents

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    Social allostasis is a mechanism of adaptation that permits individuals to dynamically adapt their physiology to changing physical and social conditions. Oxytocin (OT) is widely considered to be one of the hormones that drives and adapts social behaviours. While its precise effects remain unclear, two areas where OT may promote adaptation are by affecting social salience, and affecting internal responses of performing social behaviours. Working towards a model of dynamic adaptation through social allostasis in simulated embodied agents, and extending our previous work studying OT-inspired modulation of social salience, we present a model and experiments that investigate the effects and adaptive value of allostatic processes based on hormonal (OT) modulation of affective elements of a social behaviour. In particular, we investigate and test the effects and adaptive value of modulating the degree of satisfaction of tactile contact in a social motivation context in a small simulated agent society across different environmental challenges (related to availability of food) and effects of OT modulation of social salience as a motivational incentive. Our results show that the effects of these modulatory mechanisms have different (positive or negative) adaptive value across different groups and under different environmental circumstance in a way that supports the context-dependent nature of OT, put forward by the interactionist approach to OT modulation in biological agents. In terms of simulation models, this means that OT modulation of the mechanisms that we have described should be context-dependent in order to maximise viability of our socially adaptive agents, illustrating the relevance of social allostasis mechanisms.Peer reviewedFinal Published versio

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

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    Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users
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