2 research outputs found
A General Framework for Digital Game-Based Training Systems
This dissertation introduces a general framework for developing digital game-based training systems. The framework addresses all aspects of education. In that sense, it involves both teacher and student as game players. A visual review log supports teacher-student-communication. Based on the general framework, a novel digital game-based training system for crime scene investigation training called OpenCrimeScene has been developed and implemented.Diese Dissertation führt ein allgemeines Architekturmodell für die Entwicklung von computerspielbasierten Trainingssystemen ein. Das Architekturmodell spricht alle Aspekte der Ausbildung an. In diesem Sinne bezieht es Lehrer und Schüler als Spieler ein. Ein grafisches Bewertungsprotokoll unterstützt die
Lehrer-Schüler-Kommunikation. Basierend auf dem allgemeinen Architekturmodell wurde ein neues computerspielbasiertes Trainingssystem zur Tatortsicherung entwickelt und implementiert
vSLRcam – taking pictures in virtual environments
Our work presents a virtual single lens reflection camera (vSLRcam) application which is employed in a virtual training environment
for crime scene investigation. vSLRcam’s back-end is a GPU based simulation of a realistic camera model taking into
account SLR camera properties like apperture, shutter speed, lens, etc., as well as their interdependencies. Thus, we can obtain
realistic lens effects like motion blur or depth of field in real-time. The application user interface allows for parameterizing the
inidividual camera attributes to achieve those effects and, as a result, to take realistic pictures of the scene. The resulting images
come very close to real world photographs with equal parameter values. Our main contributions are a common framework for
the SLR camera attributes and the simulation of their interdependecies in a single application which is capable of rendering
photographic lens effects in real-time