5,838 research outputs found

    Capacity and coverage enhancements of MIMO WLANs in realistic environments

    Get PDF

    A Robust Zero-Calibration RF-based Localization System for Realistic Environments

    Full text link
    Due to the noisy indoor radio propagation channel, Radio Frequency (RF)-based location determination systems usually require a tedious calibration phase to construct an RF fingerprint of the area of interest. This fingerprint varies with the used mobile device, changes of the transmit power of smart access points (APs), and dynamic changes in the environment; requiring re-calibration of the area of interest; which reduces the technology ease of use. In this paper, we present IncVoronoi: a novel system that can provide zero-calibration accurate RF-based indoor localization that works in realistic environments. The basic idea is that the relative relation between the received signal strength from two APs at a certain location reflects the relative distance from this location to the respective APs. Building on this, IncVoronoi incrementally reduces the user ambiguity region based on refining the Voronoi tessellation of the area of interest. IncVoronoi also includes a number of modules to efficiently run in realtime as well as to handle practical deployment issues including the noisy wireless environment, obstacles in the environment, heterogeneous devices hardware, and smart APs. We have deployed IncVoronoi on different Android phones using the iBeacons technology in a university campus. Evaluation of IncVoronoi with a side-by-side comparison with traditional fingerprinting techniques shows that it can achieve a consistent median accuracy of 2.8m under different scenarios with a low beacon density of one beacon every 44m2. Compared to fingerprinting techniques, whose accuracy degrades by at least 156%, this accuracy comes with no training overhead and is robust to the different user devices, different transmit powers, and over temporal changes in the environment. This highlights the promise of IncVoronoi as a next generation indoor localization system.Comment: 9 pages, 13 figures, published in SECON 201

    Self-organized UAV Traffic in Realistic Environments

    Get PDF
    We investigated different dense multirotor UAV traffic simulation scenarios in open 2D and 3D space, under realistic environments with the presence of sensor noise, communication delay, limited communication range, limited sensor update rate and finite inertia.We implemented two fundamental self-organized algorithms: one with constant direction and one with constant velocity preference to reach a desired target. We performed evolutionary optimization on both algorithms in five basic traffic scenarios and tested the optimized algorithms under different vehicle densities. We provide optimal algorithm and parameter selection criteria and compare the maximal flux and collision risk of each solution and situation. We found that i) different scenarios and densities require different algorithmic approaches, i.e., UAVs have to behave differently in sparse and dense environments or when they have common or different targets; ii) a slower-is-faster effect is implicitly present in our models, i.e., the maximal flux is achieved at densities where the average speed is far from maximal; iii) communication delay is the most severe destabilizing environmental condition that has a fundamental effect on performance and needs to be taken into account when designing algorithms to be used in real lif

    Near end listening enhancement in realistic environments

    Get PDF
    Speech playback is harder to understand in noise. Near End Listening Enhancement algorithms try to overcomethe problem by enhancing the speech signal before it is played by a device. Different strategies have beentried, achieving variable degrees of success in specific noise conditions. Such technologies, however, are oftentested in artificial settings - with controlled noise sources and no reverberation. The purpose of this study isto compare a set of state-of-the-art algorithms based on different approaches (adaptive vs non-adaptive, withor without a compensation for reverberation) in simulated real- life scenarios. Binaural noise recordings andimpulse responses of real environments have been used to create two representative scenarios in which speechplayback may occur, namely a domestic and a public space. A preliminary study with N=24 subjects revealedthe need for higher SNRs in the realistic settings (in comparison to controlled noise conditions) in order to obtainthe same levels of intelligibility for plain speech. The goal of the main study is to assess the impact of noiseadaptivity and reverberation awareness in realistic scenarios, in order to better understand how to make speechplayback more robust to noise in real-life situations

    Parallel Evolutionary Peer-to-Peer Networking in Realistic Environments

    Get PDF
    In the present paper we first conduct simulations of the parallel evolutionary peer-to-peer (P2P) networking technique (referred to as P-EP2P) that we previously proposed using models of realistic environments to examine if P-EP2P is practical. Environments are here represented by what users have and want in the network, and P-EP2P adapts the P2P network topologies to the present environment in an evolutionary manner. The simulation results show that P-EP2P is hard to adapt the network topologies to some realistic environments. Then, based on the discussions of the results, we propose a strategy for better adaptability of P-EP2P to the realistic environments. The strategy first judges if evolutionary adaptation of the network topologies is likely to occur in the present environment, and if it judges so, it actually tries to achieve evolutionary adaptation of the network topologies. Otherwise, it brings random change to the network topologies. The simulation results indicate that P-EP2P with the proposed strategy can better adapt the network topologies to the realistic environments. The main contribution of the study is to present such a promising way to realize an evolvable network in which the evolution direction is given by users

    Assessment of personal exposure to radio frequency radiation in realistic environments

    Get PDF
    • 

    corecore