944,804 research outputs found

    Computer Simulations of Cosmic Reionization

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    The cosmic reionization of hydrogen was the last major phase transition in the evolution of the universe, which drastically changed the ionization and thermal conditions in the cosmic gas. To the best of our knowledge today, this process was driven by the ultra-violet radiation from young, star-forming galaxies and from first quasars. We review the current observational constraints on cosmic reionization, as well as the dominant physical effects that control the ionization of intergalactic gas. We then focus on numerical modeling of this process with computer simulations. Over the past decade, significant progress has been made in solving the radiative transfer of ionizing photons from many sources through the highly inhomogeneous distribution of cosmic gas in the expanding universe. With modern simulations, we have finally converged on a general picture for the reionization process, but many unsolved problems still remain in this young and exciting field of numerical cosmology.Comment: Invited Review to appear on Advanced Science Letters (ASL), Special Issue on Computational Astrophysics, edited by Lucio Maye

    Computer Simulations of Quantum Chains

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    We report recent progress in computer simulations of quantum systems described in the path-integral formulation. For the example of the ϕ4\phi^4 quantum chain we show that the accuracy of the simulation may greatly be enhanced by a combination of multigrid update techniques with a refined discretization scheme. This allows us to assess the accuracy of a variational approximation.Comment: 5 pages, LaTeX + 2 postscript figures. Talk presented by TS at "Path Integrals from meV to MeV: Dubna '96". See also http://www.cond-mat.physik.uni-mainz.de/~janke/doc/home_janke.htm

    Evolutionary Games and Computer Simulations

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    The prisoner's dilemma has long been considered the paradigm for studying the emergence of cooperation among selfish individuals. Because of its importance, it has been studied through computer experiments as well as in the laboratory and by analytical means. However, there are important differences between the way a system composed of many interacting elements is simulated by a digital machine and the manner in which it behaves when studied in real experiments. In some instances, these disparities can be marked enough so as to cast doubt on the implications of cellular automata type simulations for the study of cooperation in social systems. In particular, if such a simulation imposes space-time granularity, then its ability to describe the real world may be compromised. Indeed, we show that the results of digital simulations regarding territoriality and cooperation differ greatly when time is discrete as opposed to continuous.Comment: 8 pages. Also available through anonymous ftp from parcftp.xerox.com in the directory /pub/dynamics as pdilemma.p

    Computer‐simulated experiments and computer games: A method of design analysis

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    This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler. The key features which enhance science content and process skills are identified The simulations are designed to be as realistic as possible, and are built using three‐dimensional computer‐aided design, rendering and animation tools, with the intention of creating an interactive virtual laboratory on the computer screen. A number of computer games are also categorized against the computer simulations and the same taxonomy for comparison. The paper then describes how designers of computer simulations can add to their own learning by retrospectively analysing their own simulations

    A practical guide to computer simulations

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    Here practical aspects of conducting research via computer simulations are discussed. The following issues are addressed: software engineering, object-oriented software development, programming style, macros, make files, scripts, libraries, random numbers, testing, debugging, data plotting, curve fitting, finite-size scaling, information retrieval, and preparing presentations. Because of the limited space, usually only short introductions to the specific areas are given and references to more extensive literature are cited. All examples of code are in C/C++.Comment: 69 pages, with permission of Wiley-VCH, see http://www.wiley-vch.de (some screenshots with poor quality due to arXiv size restrictions) A comprehensively extended version will appear in spring 2009 as book at Word-Scientific, see http://www.worldscibooks.com/physics/6988.htm

    Quantum Simulations on a Quantum Computer

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    We present a general scheme for performing a simulation of the dynamics of one quantum system using another. This scheme is used to experimentally simulate the dynamics of truncated quantum harmonic and anharmonic oscillators using nuclear magnetic resonance. We believe this to be the first explicit physical realization of such a simulation.Comment: 4 pages, 2 figures (\documentstyle[prl,aps,epsfig,amscd]{revtex}); to appear in Phys. Rev. Let
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