944,804 research outputs found
Computer Simulations of Cosmic Reionization
The cosmic reionization of hydrogen was the last major phase transition in
the evolution of the universe, which drastically changed the ionization and
thermal conditions in the cosmic gas. To the best of our knowledge today, this
process was driven by the ultra-violet radiation from young, star-forming
galaxies and from first quasars. We review the current observational
constraints on cosmic reionization, as well as the dominant physical effects
that control the ionization of intergalactic gas. We then focus on numerical
modeling of this process with computer simulations. Over the past decade,
significant progress has been made in solving the radiative transfer of
ionizing photons from many sources through the highly inhomogeneous
distribution of cosmic gas in the expanding universe. With modern simulations,
we have finally converged on a general picture for the reionization process,
but many unsolved problems still remain in this young and exciting field of
numerical cosmology.Comment: Invited Review to appear on Advanced Science Letters (ASL), Special
Issue on Computational Astrophysics, edited by Lucio Maye
Computer Simulations of Quantum Chains
We report recent progress in computer simulations of quantum systems
described in the path-integral formulation. For the example of the
quantum chain we show that the accuracy of the simulation may greatly be
enhanced by a combination of multigrid update techniques with a refined
discretization scheme. This allows us to assess the accuracy of a variational
approximation.Comment: 5 pages, LaTeX + 2 postscript figures. Talk presented by TS at "Path
Integrals from meV to MeV: Dubna '96". See also
http://www.cond-mat.physik.uni-mainz.de/~janke/doc/home_janke.htm
Evolutionary Games and Computer Simulations
The prisoner's dilemma has long been considered the paradigm for studying the
emergence of cooperation among selfish individuals. Because of its importance,
it has been studied through computer experiments as well as in the laboratory
and by analytical means. However, there are important differences between the
way a system composed of many interacting elements is simulated by a digital
machine and the manner in which it behaves when studied in real experiments. In
some instances, these disparities can be marked enough so as to cast doubt on
the implications of cellular automata type simulations for the study of
cooperation in social systems. In particular, if such a simulation imposes
space-time granularity, then its ability to describe the real world may be
compromised. Indeed, we show that the results of digital simulations regarding
territoriality and cooperation differ greatly when time is discrete as opposed
to continuous.Comment: 8 pages. Also available through anonymous ftp from parcftp.xerox.com
in the directory /pub/dynamics as pdilemma.p
Computer‐simulated experiments and computer games: A method of design analysis
This paper describes a new research programme to design computer‐simulated experiments in the field of fuels and combustion, and describes a method of categorization based on a taxonomy proposed by Gredler. The key features which enhance science content and process skills are identified The simulations are designed to be as realistic as possible, and are built using three‐dimensional computer‐aided design, rendering and animation tools, with the intention of creating an interactive virtual laboratory on the computer screen. A number of computer games are also categorized against the computer simulations and the same taxonomy for comparison. The paper then describes how designers of computer simulations can add to their own learning by retrospectively analysing their own simulations
A practical guide to computer simulations
Here practical aspects of conducting research via computer simulations are
discussed. The following issues are addressed: software engineering,
object-oriented software development, programming style, macros, make files,
scripts, libraries, random numbers, testing, debugging, data plotting, curve
fitting, finite-size scaling, information retrieval, and preparing
presentations.
Because of the limited space, usually only short introductions to the
specific areas are given and references to more extensive literature are cited.
All examples of code are in C/C++.Comment: 69 pages, with permission of Wiley-VCH, see http://www.wiley-vch.de
(some screenshots with poor quality due to arXiv size restrictions) A
comprehensively extended version will appear in spring 2009 as book at
Word-Scientific, see http://www.worldscibooks.com/physics/6988.htm
Quantum Simulations on a Quantum Computer
We present a general scheme for performing a simulation of the dynamics of
one quantum system using another. This scheme is used to experimentally
simulate the dynamics of truncated quantum harmonic and anharmonic oscillators
using nuclear magnetic resonance. We believe this to be the first explicit
physical realization of such a simulation.Comment: 4 pages, 2 figures (\documentstyle[prl,aps,epsfig,amscd]{revtex}); to
appear in Phys. Rev. Let
- …
