Here practical aspects of conducting research via computer simulations are
discussed. The following issues are addressed: software engineering,
object-oriented software development, programming style, macros, make files,
scripts, libraries, random numbers, testing, debugging, data plotting, curve
fitting, finite-size scaling, information retrieval, and preparing
presentations.
Because of the limited space, usually only short introductions to the
specific areas are given and references to more extensive literature are cited.
All examples of code are in C/C++.Comment: 69 pages, with permission of Wiley-VCH, see http://www.wiley-vch.de
(some screenshots with poor quality due to arXiv size restrictions) A
comprehensively extended version will appear in spring 2009 as book at
Word-Scientific, see http://www.worldscibooks.com/physics/6988.htm