16 research outputs found
Active learning in an apparel production management course: Student perceptions, instructor training, and learning outcomes
Active learning environment was introduced to an apparel production management course. Class format was perceived as a good learning environment. Students were engaged in class material and able to understand its application to the apparel industry while gaining an increased depth of knowledge for the course content. Peer-to-peer interaction improved their learning experience in class as they shared knowledge when completing the assignment. Instructor training in active learning did have an impact on students\u27 perceptions of active learning so additional training may increase student perceptions. Learning outcomes did not increase but maintained a mean scores of 88
Understanding Design Preferences and Expectations on Wearable Monitoring Systems for Diabetes
The purpose of this research was to understand preferences and expectations on wearable e-nose system designs to develop a wearable monitoring system integrated into clothing to measure breath and skin gases from wearers for real-time health monitoring. The results of this research are expected to be beneficial for apparel designers and engineers when developing these wearable monitoring systems
Amblyomma imitator Ticks as Vectors of Rickettsia rickettsii, Mexico
Real-time PCR of Amblyomma imitator tick egg masses obtained in Nuevo Leon State, Mexico, identified a Rickettsia species. Sequence analyses of 17-kD common antigen and outer membrane protein A and B gene fragments showed to it to be R. rickettsii, which suggested a potential new vector for this bacterium
Active learning in an apparel production management course: Student perceptions, instructor training, and learning outcomes
Active learning environment was introduced to an apparel production management course. Class format was perceived as a good learning environment. Students were engaged in class material and able to understand its application to the apparel industry while gaining an increased depth of knowledge for the course content. Peer-to-peer interaction improved their learning experience in class as they shared knowledge when completing the assignment. Instructor training in active learning did have an impact on students' perceptions of active learning so additional training may increase student perceptions. Learning outcomes did not increase but maintained a mean scores of 88.</p
Perceptions of an Electronic Dress as Fashion, Art, and Costume
Recently, electronic dresses have been displayed as museum art objects for aesthetic evaluation. This cultural phenomenon was explored by determining museum visitors’ aesthetic experiences in viewing a dress with and without added electronics. Using a qualitative grounded-theory approach, the authors interviewed forty-four millennial participants during different viewings of the dress. Interview data results support that participants viewed apparel without digital music or colored LED lights as fashion, apparel with digital music as art, and apparel with colored LED lights as costume. This research is helpful for diverse fields such as apparel marketing and design, performing arts, and art museums
Beholding: the Neuroaesthetic Experience of a Synesthetic Dress
Presently, there is a cultural phenomenon whereby technology-enabled dresses are displayed for aesthetic appraisal in museum contexts. The purpose of this study was to conduct an exploratory investigation of the impact that beholding technology-enabled dress sensory cues (i.e. dress, digital music, and coloured LED lights) had on museum vistors’ neuroaesthetic experiences. This study investigated how 44 millennial participants responded to a technology-enabled dress while using eye-tracking physiological technology during four different dress viewings (i.e. dress-only, music-only, lights-only, and music-lights). The results indicated that the dress with both music and lights had the most intensified and sustaining fixations for the participants. Therefore, it was concluded that diverse multisensory cues (i.e. music with coloured lights) provided a more enhanced aesthetic experience. This research is applicable to inform such fields as apparel, performing arts, and museum research
Active learning spaces: Student perceptions of engagement, space, and instructor involvement in an apparel production and merchandising course.
Active learning, engagement, pedagogy</p
Application of Children's Figural Scale to Compare Actual, Perceived, and Desired Self Images
Children’s Figural Scales (CFS) (Simmons & Ulrich, 2014) for girls and boys were developed as a new research tool to measure accuracy of body size and shape self-perception, and body satisfaction in terms of size and shape. The research objective was to investigate self-perception accuracy of pre- and early pubertal children’s body image and possible differences between actual, perceived, and desired physical selves.</p