21 research outputs found

    Big Data Analytics National Educational System Monitoring and Decision Making

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    This paper reviews the applications of big data in supporting monitoring and decision making in the National Educational System. It describes different types of monitoring methodologies and explores the opportunities, challenges and benefits of incorporating big data applications in order to study the National Educational System. This approach allows to analyze schools as entities, which included in a local context with specific social, economic, and cultural development features. In addition, the paper attempts to identify the prerequisites that support the implementation of data analysis in the national educational system. This review reveals that there are several opportunities for using big data (structured and unstructured information) in the educational system, in order to improve strategic multidimensional knowledge for decision making and developing educational policies; however, there are still many issues and challenges that need to be addressed so as to achieve a better use of this technology

    Digital Storytelling, comics and new technologies in education: review, research and perspectives

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    This work reviews the current application of one of the most widely used techniques in education around the world: Digital Storytelling (DS), along with comic and animation tools, and presents a study about the Greek educational system as well as posing questions concerning the form of a new study, design, implementation and assessment of educational project across all educational levels. Nowadays, people and students at all educational levels in the developed world are surrounded by multiple electronic media and are familiar with a variety of pictures, video and information from early childhood. The educational process, as it proceeds in parallel with fast technological and societal evolution, tries to smoothly adjust new educational methods without abandoning traditional teaching and moving away from its main aim: the establishment of knowledge

    Towards a FrameNet Resource for the Legal Domain

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    In the AI&Law community, the importance of frame-based ontologies has been acknowledged since the early 90\u27s with the Van Kralingen\u27s proposal of a frame language for legal knowledge representation. This still appears to be a strongly felt need within the community. In this paper, we propose to face this need by developing a FrameNet resource for the legal domain based on Fillmore\u27s Frame Semantics, whose final outocme will include a frame-based lexical ontology and a legal corpus annotated with frame information. In particular, the paper focuses on methodological and design issues, ranging from the customization and extension of the general FrameNet for the legal domain to the linking of the developed resource with already existing Legal Ontologies

    De novo assembly of the olive fruit fly (Bactrocera oleae) genome with linked-reads and long-read technologies minimizes gaps and provides exceptional Y chromosome assembly

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    Background: The olive fruit fly, Bactrocera oleae, is the most important pest in the olive fruit agribusiness industry. This is because female flies lay their eggs in the unripe fruits and upon hatching the larvae feed on the fruits thus destroying them. The lack of a high-quality genome and other genomic and transcriptomic data has hindered progress in understanding the fly’s biology and proposing alternative control methods to pesticide use. Results: Genomic DNA was sequenced from male and female Demokritos strain flies, maintained in the laboratory for over 45 years. We used short-, mate-pair-, and long-read sequencing technologies to generate a combined male-female genome assembly (GenBank accession GCA_001188975.2). Genomic DNA sequencing from male insects using 10x Genomics linked-reads technology followed by mate-pair and long-read scaffolding and gap-closing generated a highly contiguous 489 Mb genome with a scaffold N50 of 4.69 Mb and L50 of 30 scaffolds (GenBank accession GCA_001188975.4). RNA-seq data generated from 12 tissues and/or developmental stages allowed for genome annotation. Short reads from both males and females and the chromosome quotient method enabled identification of Y-chromosome scaffolds which were extensively validated by PCR. Conclusions: The high-quality genome generated represents a critical tool in olive fruit fly research. We provide an extensive RNA-seq data set, and genome annotation, critical towards gaining an insight into the biology of the olive fruit fly. In addition, elucidation of Y-chromosome sequences will advance our understanding of the Y-chromosome’s organization, function and evolution and is poised to provide avenues for sterile insect technique approaches

    Proceedings of the Fifth Italian Conference on Computational Linguistics CLiC-it 2018

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    On behalf of the Program Committee, a very warm welcome to the Fifth Italian Conference on Computational Linguistics (CLiC-­‐it 2018). This edition of the conference is held in Torino. The conference is locally organised by the University of Torino and hosted into its prestigious main lecture hall “Cavallerizza Reale”. The CLiC-­‐it conference series is an initiative of the Italian Association for Computational Linguistics (AILC) which, after five years of activity, has clearly established itself as the premier national forum for research and development in the fields of Computational Linguistics and Natural Language Processing, where leading researchers and practitioners from academia and industry meet to share their research results, experiences, and challenges

    Cinema art and technique through virtual learning environments: machinima case in the greek educational system

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    Digital content production for educational purposes is a trend to be applied in the educational system of many countries, nowadays. Cinema, digital storytelling, comics, animations, serious games, virtual and augmented reality techniques, and STEM/STEAM are techniques (or arts, some of them) already used in education. Many of these arts/techniques, as components and/or complementary elements, are completed in the machinima technique, a hybrid form which is a popular case of creating and consuming educational content at the research level in recent years, adjusted to the requirements of the new generation of students of the digital age, according to the main directions of the Pedagogical Institute and the Ministry of Education. With extensive bibliographic references, the correlations of cinema and film education with modern education were sought. A major research was carried out in the context of this paper with a focus on machinima and its introduction into the Greek educational system, more specifically, in primary education. The young students came in contact with the capabilities of a virtual environment and were trained in techniques related to film education. Then, along with educators and external observers, they took part in a survey, along with interviews and observations, forming a valuation framework with quantitative and qualitative methods. Research data derived from the experimental application of the machinima hybrid film technique to pupils of a typical Greek elementary school can be set as the starting point for discussing the application of machinima in the school curriculum in various educational subjects.Η παραγωγή ψηφιακού περιεχομένου για εκπαιδευτικούς σκοπούς αποτελεί μια τάση που βρίσκει εφαρμογές στο εκπαιδευτικό σύστημα πολλών χωρών στις μέρες μας. Ο κινηματογράφος, η ψηφιακή αφήγηση, τα κόμικς, οι κινούμενες εικόνες, τα σοβαρά παιχνίδια, οι τεχνικές της εικονικής και επαυξημένης πραγματικότητας αλλά και τα STEM/STEΑM, αποτελούν τεχνικές (ή τέχνες, ορισμένα) που ήδη χρησιμοποιούνται στην εκπαίδευση. Πολλές από αυτές τις τέχνες/τεχνικές, ως συστατικά ή/και συμπληρωματικά στοιχεία, ολοκληρώνονται στην τεχνική του machinima, μια υβριδική μορφή η οποία αποτελεί μια δημοφιλή περίπτωση δημιουργίας και κατανάλωσης εκπαιδευτικού περιεχομένου σε ερευνητικό επίπεδο τα τελευταία χρόνια, προσαρμοσμένης στις απαιτήσεις της νέας γενιάς μαθητών της ψηφιακής εποχής, σύμφωνα με τις βασικές κατευθύνσεις του Παιδαγωγικού Ινστιτούτου και του Υπουργείου Παιδείας. Με εκτενή βιβλιογραφική ανάλυση, αναζητήθηκαν οι συσχετισμοί του κινηματογράφου και της κινηματογραφικής παιδείας με τη σύγχρονη εκπαίδευση. Μια μεγάλη έρευνα υλοποιήθηκε στο πλαίσιο της εργασίας με κεντρικό άξονα το machinima και την εισαγωγή του στο ελληνικό εκπαιδευτικό σύστημα. Οι μικροί μαθητές ήρθαν σε επαφή με τις δυνατότητες ενός εικονικού περιβάλλοντος και εκπαιδεύτηκαν σε τεχνικές σχετικές με την κινηματογραφική παιδεία. Στη συνέχεια, μαζί με εκπαιδευτικούς και εξωτερικούς παρατηρητές, έλαβαν μέρος σε μια δημοσκοπική έρευνα, παράλληλα με συνεντεύξεις και παρατηρήσεις, διαμορφώνοντας ένα αξιολογικό πλαίσιο με ποσοτικές και ποιοτικές μεθόδους. Τα ερευνητικά δεδομένα που προέκυψαν από την πειραματική εφαρμογή της υβριδικής κινηματογραφικής τεχνικής του machinima σε μαθητές/τριες ενός τυπικού ελληνικού δημοτικού σχολείου, μπορούν να αποτελέσουν το έναυσμα για συζήτηση γύρω από την εφαρμογή του machinima στο σχολικό πρόγραμμα, σε διάφορα εκπαιδευτικά αντικείμενα
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