60 research outputs found
Computational Complexity of Approximate Nash Equilibrium in Large Games
We prove that finding an epsilon-Nash equilibrium in a succinctly
representable game with many players is PPAD-hard for constant epsilon. Our
proof uses succinct games, i.e. games whose payoff function is represented by a
circuit. Our techniques build on a recent query complexity lower bound by
Babichenko.Comment: New version includes an addendum about subsequent work on the open
problems propose
Honest signaling in zero-sum games is hard, and lying is even harder
We prove that, assuming the exponential time hypothesis, finding an
\epsilon-approximately optimal symmetric signaling scheme in a two-player
zero-sum game requires quasi-polynomial time. This is tight by [Cheng et al.,
FOCS'15] and resolves an open question of [Dughmi, FOCS'14]. We also prove that
finding a multiplicative approximation is NP-hard.
We also introduce a new model where a dishonest signaler may publicly commit
to use one scheme, but post signals according to a different scheme. For this
model, we prove that even finding a (1-2^{-n})-approximately optimal scheme is
NP-hard
Constant-factor approximation of near-linear edit distance in near-linear time
We show that the edit distance between two strings of length can be
computed within a factor of in time as long as
the edit distance is at least for some .Comment: 40 pages, 4 figure
Simple Mechanisms for a Subadditive Buyer and Applications to Revenue Monotonicity
We study the revenue maximization problem of a seller with n heterogeneous
items for sale to a single buyer whose valuation function for sets of items is
unknown and drawn from some distribution D. We show that if D is a distribution
over subadditive valuations with independent items, then the better of pricing
each item separately or pricing only the grand bundle achieves a
constant-factor approximation to the revenue of the optimal mechanism. This
includes buyers who are k-demand, additive up to a matroid constraint, or
additive up to constraints of any downwards-closed set system (and whose values
for the individual items are sampled independently), as well as buyers who are
fractionally subadditive with item multipliers drawn independently. Our proof
makes use of the core-tail decomposition framework developed in prior work
showing similar results for the significantly simpler class of additive buyers
[LY13, BILW14].
In the second part of the paper, we develop a connection between
approximately optimal simple mechanisms and approximate revenue monotonicity
with respect to buyers' valuations. Revenue non-monotonicity is the phenomenon
that sometimes strictly increasing buyers' values for every set can strictly
decrease the revenue of the optimal mechanism [HR12]. Using our main result, we
derive a bound on how bad this degradation can be (and dub such a bound a proof
of approximate revenue monotonicity); we further show that better bounds on
approximate monotonicity imply a better analysis of our simple mechanisms.Comment: Updated title and body to version included in TEAC. Adapted Theorem
5.2 to accommodate \eta-BIC auctions (versus exactly BIC
Detecting communities is Hard (And Counting Them is Even Harder)
We consider the algorithmic problem of community detection in networks. Given an undirected friendship graph G, a subset
S of vertices is an (a,b)-community if: * Every member of the community is friends with an (a)-fraction of the community; and
* every non-member is friends with at most a (b)-fraction of the
community.
[Arora, Ge, Sachdeva, Schoenebeck 2012] gave a quasi-polynomial
time algorithm for enumerating all the (a,b)-communities
for any constants a>b.
Here, we prove that, assuming the Exponential Time Hypothesis (ETH),
quasi-polynomial time is in fact necessary - and even for a much weaker
approximation desideratum. Namely, distinguishing between:
* G contains an (1,o(1))-community; and
* G does not contain a (b,b+o(1))-community
for any b.
We also prove that counting the number of (1,o(1))-communities
requires quasi-polynomial time assuming the weaker #ETH
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