57 research outputs found

    Non-intrusive on-the-fly data race detection using execution replay

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    This paper presents a practical solution for detecting data races in parallel programs. The solution consists of a combination of execution replay (RecPlay) with automatic on-the-fly data race detection. This combination enables us to perform the data race detection on an unaltered execution (almost no probe effect). Furthermore, the usage of multilevel bitmaps and snooped matrix clocks limits the amount of memory used. As the record phase of RecPlay is highly efficient, there is no need to switch it off, hereby eliminating the possibility of Heisenbugs because tracing can be left on all the time.Comment: In M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AAdebug 2000), August 2000, Munich. cs.SE/001003

    Execution replay and debugging

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    As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.Comment: In M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AADebug 2000), August 2000, Munich. cs.SE/001003

    Software instrumentation using dynamic techniques

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    Abstract — In this paper, we describe DIOTA, a dynamic instrumentation technique. The technique correctly deals with programs that contain traditionally hard to instrument features such as data in code and code in data. The technique does not require reverse engineering, program understanding tools or heuristics about the compiler or linker used. The basic idea is that instrumented code is generated on the fly, while the original process is used for data accesses. DIOTA comes with a number of useful backends to check programs for faulty memory accesses, data races, deadlocks,... and perform basic tracing operations, e.g. tracing all memory accesses, all code being executed, to perform coverage analysis,... DIOTA has been completely implemented for the IA32 architecture. I
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