This paper presents a practical solution for detecting data races in parallel
programs. The solution consists of a combination of execution replay (RecPlay)
with automatic on-the-fly data race detection. This combination enables us to
perform the data race detection on an unaltered execution (almost no probe
effect). Furthermore, the usage of multilevel bitmaps and snooped matrix clocks
limits the amount of memory used. As the record phase of RecPlay is highly
efficient, there is no need to switch it off, hereby eliminating the
possibility of Heisenbugs because tracing can be left on all the time.Comment: In M. Ducasse (ed), proceedings of the Fourth International Workshop
on Automated Debugging (AAdebug 2000), August 2000, Munich. cs.SE/001003