37 research outputs found

    The Simple Virtual Environment Library: Verson 2.0 Users Guide

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    The Simple Virtual Environments (SVE) C library provides a framework for the development of virtual environment (VE) applications. The library provides the default components of simple VE applications (such as fly-throughs), allowing these applications to be quickly implemented, and allows applications to selectively alter, enhance, or replace components such as user interactions, animations, rendering, and input device polling. The library also allows the hardware and software configuration (devices used and placement in the workspace, location of remote servers, directories, etc.) to be given at run-time using an initialization file. Therefore, SVE provides support for rapid prototyping as well as complete implementation of simple and complex VE applications

    Digitization and search: A non-traditional use of HPC

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    We describe our efforts in developing an open source cyberinfrastructure to provide a form of automated search of handwritten content within large digitized document archives. Such collections are a treasure trove of data ranging from decades ago to as far as the present. The information contained in these collections is also very relevant to both researchers who might extract numerical or statistical data from such sources as well as the general public. With the push to digitize our paper archives we are, how-ever, faced with the fact that though these digital versions are easier to share, they are not trivially searchable as the digitiza-tion process produces image data and not text. This inability to find and/or identify contents within these collections makes this data largely unusable without a lengthy and costly manual transcription process carried out by human beings

    The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space

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    In this paper, we describe an augmented reality (AR) system that acts as continuously available interface to a spatialized information space based on the World Wide Web. We present the assumptions we make about the characteristics of such a system, and discuss the implications of those assumptions for an AR interface. In particular, we focus on the implications of continuous use, context-awareness, and distributed publishing

    COOLVR: Implementing audio in a virtual environments toolkit

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    Presented at the 4th International Conference on Auditory Display (ICAD), Palo Alto, California, November 2-5, 1997.COOLVR (Complete Object Oriented Library for Virtual Reality) is a toolkit currently being developed at the Graphics, Visualization, and Usability Center (GVU) at Georgia Tech. The toolkit is written to allow programmers to easily create virtual environments (VE's) which will compile cross platform. Unlike most VE toolkits which focus effort primarily on the visual senses, COOLVR aims to equally engage both the sense of sight and the sense of hearing. One of the main design goals of the COOLVR toolkit is to give the programmer an intuitive method to enrich the virtual world with auditory cues. COOLVR uses a set of cross platform audio rendering modules to conduct real time sound processing. By providing potential designers with the capability of easily integrating spatial audio in a virtual world, a heightened level of immersivity or presence can be achieved in COOLVR environments

    COOLVR: Implementing Audio in a Virtual Environment Toolkit

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    COOLVR (Complete Object Oriented Library for Virtual Reality) is a toolkit currently being developed at the Graphics, Visualization, and Usability Center (GVU) at Georgia Tech. The toolkit is written to allow programmers to easily create virtual environments (VE's) which will compile cross platform. Unlike most VE toolkits which focus effort primarily on the visual senses, COOLVR aims to equally engage both the sense of sight and the sense of hearing. One of the main design goals of the COOLVR toolkit is to give the programmer an intuitive method to enrich the virtual world with auditory cues. COOLVR uses a set of cross platform audio rendering modules to conduct real time sound processing. By providing potential designers with the capability of easily integrating spatial audio in a virtual world, a heightened level of immersivity or presence can be achieved in COOLVR environments. (This short paper was presented at the 1997 International Conference on Auditory Display at Xerox PARC
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