66 research outputs found

    Mid-air haptic rendering of 2D geometric shapes with a dynamic tactile pointer

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    An important challenge that affects ultrasonic midair haptics, in contrast to physical touch, is that we lose certain exploratory procedures such as contour following. This makes the task of perceiving geometric properties and shape identification more difficult. Meanwhile, the growing interest in mid-air haptics and their application to various new areas requires an improved understanding of how we perceive specific haptic stimuli, such as icons and control dials in mid-air. We address this challenge by investigating static and dynamic methods of displaying 2D geometric shapes in mid-air. We display a circle, a square, and a triangle, in either a static or dynamic condition, using ultrasonic mid-air haptics. In the static condition, the shapes are presented as a full outline in mid-air, while in the dynamic condition, a tactile pointer is moved around the perimeter of the shapes. We measure participants’ accuracy and confidence of identifying shapes in two controlled experiments (n1 = 34, n2 = 25). Results reveal that in the dynamic condition people recognise shapes significantly more accurately, and with higher confidence. We also find that representing polygons as a set of individually drawn haptic strokes, with a short pause at the corners, drastically enhances shape recognition accuracy. Our research supports the design of mid-air haptic user interfaces in application scenarios such as in-car interactions or assistive technology in education

    I’m sensing in the rain: spatial incongruity in visual-tactile mid-air stimulation can elicit ownership in VR users

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    Major virtual reality (VR) companies are trying to enhance the sense of immersion in virtual environments by implementing haptic feedback in their systems (e.g., Oculus Touch). It is known that tactile stimulation adds realism to a virtual environment. In addition, when users are not limited by wearing any attachments (e.g., gloves), it is even possible to create more immersive experiences. Mid-air haptic technology provides contactless haptic feedback and offers the potential for creating such immersive VR experiences. However, one of the limitations of mid-air haptics resides in the need for freehand tracking systems (e.g., Leap Motion) to deliver tactile feedback to the user's hand. These tracking systems are not accurate, limiting designers capability of delivering spatially precise tactile stimulation. Here, we investigated an alternative way to convey incongruent visual-tactile stimulation that can be used to create the illusion of a congruent visual-tactile experience, while participants experience the phenomenon of the rubber hand illusion in VR

    I see where this is going: a psychophysical study of directional mid-air haptics and apparent tactile motion

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    Mid-air haptic technology can render a plethora of tactile sensations including points, lines, shapes, and textures. To do so, one requires increasingly complex haptic displays. Meanwhile, tactile illusions have had widespread success in the development of contact and wearable haptic displays. In this paper, we exploit the apparent tactile motion illusion to display mid-air haptic directional lines; a prerequisite for the rendering of shapes and icons. We present two pilot studies and a psychophysical study that contrasts a dynamic tactile pointer (DTP) to an apparent tactile pointer (ATP) in terms of direction recognition. To that end, we identify optimal duration and direction parameters for both DTP and ATP mid-air haptic lines and discuss the implications of our findings with respect to haptic feedback design, and device complexity

    I'm sensing in the rain: Spatial incongruity in visual-tactile mid-air stimulation can elicit ownership in VR users

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    Major virtual reality (VR) companies are trying to enhance the sense of immersion in virtual environments by implementing haptic feedback in their systems (e.g., Oculus Touch). It is known that tactile stimulation adds realism to a virtual environment. In addition, when users are not limited by wearing any attachments (e.g., gloves), it is even possible to create more immersive experiences. Mid-air haptic technology provides contactless haptic feedback and offers the potential for creating such immersive VR experiences. However, one of the limitations of mid-air haptics resides in the need for freehand tracking systems (e.g., Leap Motion) to deliver tactile feedback to the user's hand. These tracking systems are not accurate, limiting designers capability of delivering spatially precise tactile stimulation. Here, we investigated an alternative way to convey incongruent visual-tactile stimulation that can be used to create the illusion of a congruent visual-tactile experience, while participants experience the phenomenon of the rubber hand illusion in VR

    Creating an illusion of movement between the hands using mid-air touch

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    Apparent tactile motion (ATM) has been shown to occur across many contiguous parts of the body, such as fingers, forearms and the back. More recently, the illusion has also been elicited on non-contiguous part of the body, such as from one hand to the other when interconnected or not interconnected by an object in between the hands. Here we explore the reproducibility of the intermanual tactile illusion of movement between two free hands by employing mid-air tactile stimulation. We investigate the optimal parameters to generate a continuous and smooth motion using two arrays of ultrasound speakers, and two stimulation techniques (i.e. static vs. dynamic focal point). In the first experiment, we investigate the occurrence of the illusion when using a static focal point, and we define a perceptive model. In the second experiment, we examine the illusion using a dynamic focal point, defining a second perceptive model. Finally, we discuss the differences between the two techniques

    Adaptations des cyanobactéries marines du genre Synechococcus au gradient latitudinal de température

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    Marine picocyanobacteria are the most abundant photosynthetic organisms on Earth. Among them, Synechococcus displays a wide latitudinal distribution, ranging from the equator to polar circles, suggesting that they have evolved efficient adaptive strategies to cope with the latitudinal temperature gradient. The first part of this PhD work aimed at studying the thermophysiology of different lineages of the marine Synechococcus radiation. The combination of thermal acclimation and stress experiments with a phyloecology study allowed unveiling the existence of lineages physiologically specialized in distinct thermal niches, i.e. thermotypes. This work furthermore pointed out the importance of the capacities to optimize the photosynthetic apparatus efficiency for successful temperature acclimation. The thermostability of photosystem II, a key complex to the regulation of light energy utilisation, was compared within several marine Synechococcus strains. The results revealed that the photosynthetic antenna and its components have distinct thermostabilities, which are related to the strain isolation latitude. Structural homology models of phycobiliproteins thus revealed sites of molecular adaptation of the antenna to temperature. The function of the photosynthetic complexes is dependent on the fluidity of the membranes in which they are embedded, a physical factor regulated by temperature. The results a first lipidomic study suggested that the regulation of the composition in acyl chains plays an important role in temperature acclimation in marine Synechococcus. Furthermore, genomic comparative analyses revealed notably that marine Synechococcus have distinct sets of desaturase enzymes which have likely played a role in the colonization of different thermal niches. The results of this PhD thesis, which are discussed in the context of the Synechococcus adaptive evolution to the latitudinal gradient of temperature, raise new hypotheses for some future exciting work.Les picocyanobactĂ©ries marines sont les organismes photosynthĂ©tiques les plus abondants de la planĂšte. Parmi celles-ci, les Synechococcus marins sont dĂ©tectĂ©s de l’équateur aux cercles polaires, suggĂ©rant qu’ils ont Ă©voluĂ© des stratĂ©gies adaptatives trĂšs efficaces Ă  la tempĂ©rature. La premiĂšre partie de ce travail de thĂšse a visĂ© Ă  Ă©tudier la thermophysiologie de diffĂ©rentes lignĂ©es de la radiation des Synechococcus marins. Les rĂ©sultats d’expĂ©riences de variations thermiques Ă  court et long terme associĂ©es Ă  une Ă©tude de phyloĂ©cologie ont dĂ©montrĂ© l’existence de clades physiologiquement spĂ©cialisĂ©es dans des niches thermiques distinctes, i.e des thermotypes. Ces travaux ont de plus mis en Ă©vidence l’importance de l’optimisation de l’efficacitĂ© de l’appareil photosynthĂ©tique dans l’acclimatation Ă  la tempĂ©rature. Ainsi, la thermostabilitĂ© du photosystĂšme II, complexe clĂ© de la rĂ©gulation de l’énergie, a Ă©tĂ© comparĂ©e chez diffĂ©rentes souches de Synechococcus marins. Ces travaux ont rĂ©vĂ©lĂ© de grandes diffĂ©rences de thermostabilitĂ© de l’antenne photosynthĂ©tique et de ses constituants, qui sont corrĂ©lĂ©es Ă  la latitude d’isolement des souches. L’étude de modĂšles d’homologie de structure de phycobiliprotĂ©ines a permis de rĂ©vĂ©ler certaines des adaptations molĂ©culaires de ce complexe Ă  la tempĂ©rature. La fonctionnalitĂ© des complexes photosynthĂ©tiques est directement dĂ©pendante de la fluiditĂ© des membranes au sein desquelles ils sont insĂ©rĂ©s, un facteur physique trĂšs influencĂ© par la tempĂ©rature. Le troisiĂšme volet de cette thĂšse a permis de mieux comprendre les mĂ©canismes de rĂ©gulation des lipides membranaires chez les Synechococcus marins. Les rĂ©sultats montrent que la composition en acides gras joue un rĂŽle important durant l’acclimatation Ă  diffĂ©rentes tempĂ©ratures. De plus, par une approche de gĂ©nomique comparative, ce travail de thĂšse montre que les Synechococcus marins prĂ©sentent des Ă©quipements diffĂ©rents en enzymes dĂ©saturases, qui ont trĂšs probablement jouĂ© un rĂŽle dans la colonisation de diffĂ©rentes niches thermiques. Les rĂ©sultats de ce travail de thĂšse, discutĂ©s dans un contexte d’évolution de l’adaptation au gradient latitudinal de tempĂ©rature chez les picocyanobactĂ©ries marines, soulĂšvent de nouvelles hypothĂšses exaltantes pour les travaux futurs

    Haptic rules! augmenting the gaming experience in traditional games: the case of Foosball

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    Haptic sensations are a crucial aspect of everyday interaction. We touch, lift, move, and probe objects in our everyday activities. However, whilst the importance of haptic feedback has often been emphasized in gaming, haptics has been rarely used to enhance the experience in traditional (non-digital) games. In the last 50 years, technological advancement has allowed an easier access to haptic feedback. Digital games have exploited such access mainly (1) to enhance visual and acoustic feedback, and (2) to reproduce realistic feedbacks in augmented and virtual environments. Here, we re-think haptic feedback by focusing on game augmentation to enrich the gaming experience and gameplay in non-technological games. We describe the design process that led us to define the concept of “haptic rules” as haptic-based enhancement in interference play, where haptic feedback is delivered by users to users within the game as a further mode of interaction. We apply the idea of haptic rules to the game of foosball, evaluating the effect on the gameplay and user experience
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