83 research outputs found
Every shade is a light
KuÌnstler_innen stehen zwei grundlegenden Problemen gegenuÌber, wenn sie die
Tonwerte einer natuÌrlichen Szene in ein GemĂ€lde uÌbersetzen wollen. Zuerst muÌssen
sie mit dem PhÀnomen der Helligkeitskonstanz umgehen, also der Tatsache dass wir
Tonwerte nicht objektiv wahrnehmen, sondern diese von unserem visuellen System
interpretiert werden, und zweitens muÌssen sie die den hohen Tonwertumfang
komprimieren, sodass dieser auf der Leinwand, dargestellt werden kann.
Wenn KuÌnstler_innen eine natuÌrliche Szene abbilden wollen, muÌssen sie ein Bild
schaffen, das dem Bild der natuÌrlichen Szene auf der Netzhaut nahe kommt, damit
uns das Bild korrekt erscheint. In Bezug auf Helligkeiten muÌssen sie die Wirkung der
Helligkeitskonstanz unterbinden, entweder, indem sie auf fruÌhe Verarbeitungsstufen
des Perzepts zugreifen können, oder indem sie ihre eigenen
wahrnemungsgebundenen Fehler in einem zweiten Schritt zu korrigieren vermögen.
TatsĂ€chlich ist bekannt, dass KuÌnstler_innen bessere WahrnehmungsfĂ€higkeiten
haben, z.B. schnitten sie besser bei einem Formkonstanz-Test ab (Cohen & Jones,
2008). Wenn KuÌnstler_innen tatsĂ€chlich die Wirkung der Helligkeitskonstanz uÌber
Prozesse der Wahrnehmung abwenden können, so sollten sie besser darin sein,
Helligkeiten objektiv zu beurteilen. Um diese Annahme zu testen, nahmen
Testpersonen an einer Aufgabe teil, in welcher sie Helligkeiten beurteilen sollten. Sie
mussten entscheiden, welcher von zwei Stimuli einen gröĂeren Unterschied zeigte:
einer, der einen tatsÀchlichem Kontrast beinhaltete oder einer, welcher lediglich die
Illusion eines Kontrasts bot. Die Höhe der jeweiligen echten oder illusiorischen
Kontraste variierte. Nicht-KuÌnstler_innen (n=11) und KuÌnstler_innen (n=11) zeigten
keinen Unterschied in ihren FÀhigkeiten der Beurteilung von Helligkeiten. ZusÀtzlich
zeigte sich kein Zusammenhang zwischen der kuÌnstlerischen Erfahrung und der
FĂ€higkeit zur Helligkeitenbewertung. Die Ergebnisse weisen nicht daraufhin, dass
KuÌnstler_innen die Helligkeitenkonstanz durch spezielle Wahrnehmungsprozesse
uÌberwinden können.
In einer zweiten Studie prÀsentiere ich die Strategien zur Helligkeitenkomprimierung
einer Gruppe von Maler_innen (n=10). Alle diese Strategien fuĂen in der selben
natuÌrlichen Szene, welche unter den selben LichtverhĂ€ltnissen gemalt wurde.
Ich zeige ein Modell, welches die umfassenden Helligkeitskomprimierungs-
Strategien eines Malers oder einer Malerin veranschaulicht â der âartistâs look-up
tableâ (Graham, 2009). Dieser scheint grundlegende stilistische Komponenten
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erfassen zu können. Unterscheidliche âartistâs look-up tablesâ scheinen sich
systematisch uÌber verschiedene Techniken hinweg zu unterscheiden (z.B. Aquarell
oder Tusche). In dem MaĂe wie manche Maler_innen oder Gruppen von GemĂ€lden
durch eine gewisse Helligkeiten-Komprimierungs-Strategie beschreibbar sind, ist
der âartistâs look-up tableâ ein nuÌtzliches Werkzeug in der Stilforschung oder auch in
Autor_innenschaftsdebatten.Artists face two major problems when they render luminances from a natural
scene onto a painting. First, they have to overcome lightness constancy, i.e. the fact
that we donÂŽt perceive luminances objectively but rather âinterpretâ them, and
second, they must compress the high dynamic range luminances so that they fit on
the restricted range the canvas presents. When artists render a natural scene, they
must create an image, which is close to the retinal image of the scene in order to
appear correct to us. In terms of luminances, they must therefore undo lightness
constancy, either by accessing early visual processing stages, or by correcting their
own perceptual errors in a second step. Indeed we find evidence for better
perceptual abilities in artists, like better performance on a shape constancy task
(Cohen & Jones, 2008). If artists were able to overcome lightness constancy
perceptually, they should also be better at judging luminances objectively. To test
this assumption, subjects were involved in a luminance judgment test. They had to
choose whether real contrast stimuli or illusory contrast stimuli at varying contrast
levels showed greater luminance difference. Non-artists (n=11) and artists (n=11)
showed no difference in their luminance judgmental abilities; furthermore, artistic
expertise was not correlated to luminance judgmental abilities, suggesting that
artists when painting, cannot undo lightness constancy through more accurate
perceptual processes.
In a second study I present a group of painterÂŽs (n=10) luminance compression
strategies, all originating in the same natural scene, which was painted under the
same lighting conditions. I show a model that visualizes a given artistÂŽs global
luminance compression strategy â the âartistâs look-up tableâ â which seems to
reflect fundamental stylistic components (Graham, 2009). The different âArtistâs
look-up tablesâ appear to vary systematically across different techniques (such as
aquarelle or ink painting). To the degree that certain luminance compression
strategies are also a fundamental property of a given painter or grouping of
paintings, the âArtistâs look-up tableâ can be a helpful tool in authorship debates
and in stylometry
"Eistee oder Cola?" Partizipationsmöglichkeiten in Wiener Jugendzentren und Jugendtreffs
Diese Arbeit befasst sich mit dem Thema âPartizipation und Jugendlicheâ und geht der Frage nach, wie Jugendliche ihre Partizipationsmöglichkeiten in Jugendzentren und Jugendtreffs selbst wahrnehmen, wie sie diese nutzen und beurteilen. Dabei wird erlĂ€utert was Jugendliche dazu motiviert, sich an (Partizipations)angeboten zu beteiligen, welche Bedingungen sie diesbezĂŒglich als förderlich wahrnehmen und inwiefern sie das GefĂŒhl haben, Dinge selbst in die Hand nehmen und bestimmen beziehungsweise mitentscheiden zu können.
Neben einer Vorstellung des Handlungsfeldes der Offenen Jugendarbeit erlĂ€utert diese Arbeit inwiefern Partizipation in die Arbeitsmethoden der Jugendarbeit einflieĂt und diese in der Praxis, im Jugendzentrum umgesetzt werden. Die Sicht der Jugendlichen steht dabei als ExpertInnenwissen im Zentrum meines Interessens.This paperwork deals with the topic âparticipation and youthâ and adresses the question, how adolescents experience their opportunies of participation provided in youth centres. It shows in what ways adolescents use and how they assess this opportunities. It also illustrates how they evaluate different approaches to participation, under which terms and conditions participation is attractive to them and how young people assess their options of participation. Furthermore it shows to what extent adolescents have the feeling to be able to take part in decision - making processes.
Besides a presentation of the field of open youth work this paper presents in what ways and to what extent participation influences the pedagogic approaches and methods of child and youth work and how participation is implemented in practice, in particular in youth centres. Young people are getting a voice â their perceptions and their expertise are thereby the main focus of my interest
Proceedings of the EAA Spatial Audio Signal Processing symposium: SASP 2019
International audienc
Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument
International audienceRecent technological advances, such as increased CPU/GPU processing speed, along with the miniaturization of devices and sensors, have created new possibilities for integrating immersive technologies in music and performance art. Virtual and Augmented Reality (VR/AR) have become increasingly interesting as mobile device platforms, such as up-to-date smartphones, with necessary CPU resources entered the consumer market. In combination with recent web technologies, any mobile device can simply connect with a browser to a local server to access the latest technology. The web platform also eases the integration of collabora-tive situated media in participatory artwork. In this paper , we present the interactive music improvisation piece 'Border,' premiered in 2018 at the Beyond Festival at the Center for Art and Media Karlsruhe (ZKM). This piece explores the interaction between a performer and the audience using web-based applications-including AR, real-time 3D audio/video streaming, advanced web audio, and gesture-controlled virtual instruments-on smart mobile devices
How do medical students value health on the EQ-5D? Evaluation of hypothetical health states compared to the general population
<p>Abstract</p> <p>Background</p> <p>Medical students gain a particular perspective on health problems during their medical education. This article describes how medical students value 10 hypothetical health states using the EQ-5D compared to the general population.</p> <p>Methods</p> <p>Based on a sample of 161 medical students (male: 41%) we compared valuations of 10 hypothetical EQ-5D health states collected in face to face interviews with the valuations of the general population. Self-reported health on the EQ-5D was also collected.</p> <p>Results</p> <p>Every third health state was valuated higher by the medical students compared to data of the general population. The differences were independent of the severity of the hypothetical health state. Concerning the self-reported health, the majority of the students (66%) reported no problems in the five EQ-5D domains (EQ-5D VAS M = 87.3 ± 9.6 SD). However, when compared to an age-matched sample the medical students show significantly more problems in the area of pain/discomfort and anxiety/depression.</p> <p>Conclusion</p> <p>Medical students have a tendency to value health states higher than the general public. Medical professionals should be continuously aware that their assessment of the patients health state can differ from the valuations of the general population.</p
A 3D real time rendering engine for binaural sound reproduction
Proceedings of the 9th International Conference on Auditory Display (ICAD), Boston, MA, July 7-9, 2003.A method of computationally efficient 3D sound reproduction via headphones is presented using a virtual Ambisonic approach. Previous studies have shown that incorporating head tracking as well as room simulation is important to improve sound source localization capabilities. The simulation of virtual acoustic space requires to filter the stimuli with head related transfer functions (HRTFs). In time-varying systems this yields the problem of high quality interpolation between different HRTFs. The proposed model states that encoding signals into Ambisonic domain results in time-invariant HRTF filters. The proposed system is implemented on a usual notebook using Pure Data (PD), a graphically based open source real time computer music software
The Past Has Ears (PHE): XR Explorations of Acoustic Spaces as Cultural Heritage
Hearing is one of our most pervasive senses. There is no
equivalent to closing our eyes, or averting our gaze, for the ears. When
we think about great architectural achievements in European history,
such as ancient amphitheatres or Gothic cathedrals, their importance
is strongly tied to their acoustic environment. The acoustics of a heritage
site is an intangible consequence of the space's tangible construction
and furnishings. Inspired by the project's namesake (Phe, for the
constellation Phoenix), and the relatively recent res at Cathedrale de
Notre Dame de Paris and Teatro La Fenice opera hall, the PHE project
focuses on virtual reconstruction of heritage sites, bringing them back
from the ashes. In addressing the intangible acoustic heritage of architectural
sites, three main objectives have been identied for this research
project: Documentation, Modelling, and Presentation. In parallel, three
heritage sites are participating as case studies: Tindari Theatre (IT),
Notre-Dame de Paris Cathedral (FR), and The Houses of Parliament
(UK). The acoustics of a space is immersive, spatial, and due to the nature
of auditory perception egocentric, in contrast to visual perception
of an object, which can be observed from outside". Consequently, presentation
methods for communicating acoustic heritage must represent
the spatially immersive and listener-centric nature of acoustics. PHE will
lead development of a museum grade hardware/software prototype for
the presentation of immersive audio experiences adaptable to multiple
platforms, from on-site immersive speaker installations, to mobile XR
via smartphone applications
Transmitter and receiver processing specification for a unified ULE security extension
The Unidirectional Lightweight Encapsulation (ULE) protocol has been defined for efficient transport of IPv4/6 and other protocols over the MPEG-2 Transport Stream (TS). The proliferation of this technology on the mass market may benefit from a security solution protecting against potential threats such as eavesdropping, as well as masquerading, modification of messages, and replay attacks, similar to 802.11 security. A unified ULE security extension header format has been proposed previously by the authors. This paper discusses in detail the processing required for transmitters and receivers supporting this security extension for ULE
Structural and Electrochemical Properties of Physisorbed and Chemisorbed Water Layers on the Ceramic Oxides Y2O3, YSZ, and ZrO2
A combination of operando Fourier transform infrared spectroscopy, operando electrochemical-impedance spectroscopy, and moisture-sorption measurements has been exploited to study the adsorption and conduction behavior of H2O and D2O on the technologically important ceramic oxides YSZ (8 mol % Y2O3), ZrO2, and Y2O3. Because the characterization of the chemisorbed and physisorbed water layers is imperative to a full understanding of (electro-)catalytically active doped oxide surfaces and their application in technology, the presented data provide the specific reactivity of these oxides toward water over a pressure-and-temperature parameter range extending up to, e.g., solid-oxide fuel cell (SOFC)-relevant conditions. The characteristic changes of the related infrared bands could directly be linked to the associated conductivity and moisture-sorption data. For YSZ, a sequential dissociative water (âice-likeâ layer) and polymeric chained water (âliquid-likeâ) water-adsorption model for isothermal and isobaric conditions over a pressure range of 10-5 to 24 mbar and a temperature range from room temperature up to 1173 K could be experimentally verified. On pure monoclinic ZrO2, in contrast to highly hydroxylated YSZ and Y2O3, a high surface concentration of OH groups from water chemisorption is absent at any temperature and pressure. Thus, the ice-like and following molecular water layers exhibit no measurable protonic conduction. We show that the water layers, even under these rather extreme experimental conditions, play a key role in understanding the function of these materials. Furthermore, the reported data are supposed to provide an extended basis for the further investigation of close-to-real gas adsorption or catalyzed heterogeneous reactions.(VLID)1371561Accepted versio
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