34 research outputs found
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input
Pseudo-haptics techniques are interesting alternatives for generating haptic
perceptions, which entails the manipulation of haptic perception through the
appropriate alteration of primarily visual feedback in response to body
movements. However, the use of pseudo-haptics techniques with a motion-input
system can sometimes be limited. This paper investigates a novel approach for
extending the potential of pseudo-haptics techniques in virtual reality (VR).
The proposed approach utilizes a reaction force from force-input as a
substitution of haptic cue for the pseudo-haptic perception. The paper
introduced a manipulation method in which the vertical acceleration of the
virtual hand is controlled by the extent of push-in of a force sensor. Such a
force-input manipulation of a virtual body can not only present pseudo-haptics
with less physical spaces and be used by more various users including
physically handicapped people, but also can present the reaction force
proportional to the user's input to the user. We hypothesized that such a
haptic force cue would contribute to the pseudo-haptic perception. Therefore,
the paper endeavors to investigate the force-input pseudo-haptic perception in
a comparison with the motion-input pseudo-haptics. The paper compared
force-input and motion-input manipulation in a point of achievable range and
resolution of pseudo-haptic weight. The experimental results suggest that the
force-input manipulation successfully extends the range of perceptible
pseudo-weight by 80\% in comparison to the motion-input manipulation. On the
other hand, it is revealed that the motion-input manipulation has 1 step larger
number of distinguishable weight levels and is easier to operate than the
force-input manipulation.Comment: This paper is now under review for IEEE Transactions on Visualization
and Computer Graphic
Intranasal Chemosensory Lateralization Through the Multi-electrode Transcutaneous Electrical Nasal Bridge Stimulation
Numerous studies have been conducted on display techniques for intranasal
chemosensory perception. However, a limited number of studies have focused on
the presentation of sensory spatial information. To artificially produce
intranasal chemosensory spatial perception, we focused on a technique to induce
intranasal chemosensation by transcutaneous electrical stimulation between the
nasal bridge and the back of the neck. Whether this technique stimulates the
trigeminal nerve or the olfactory nerve remains debatable; if this method
stimulates the trigeminal nerve, the differences in the amount of stimulation
to the left and right trigeminal branches would evoke lateralization of
intranasal chemosensory perception. Therefore, we propose a novel method to
lateralize intranasal chemosensation by selectively stimulating the left or
right trigeminal nerve branches through the shifting of an electrode on the
nasal bridge to the left or right. Finite element simulations reveal that
electrical stimulation applied between the electrodes on the left/right nasal
bridge and the back of the neck results in the construction of a high current
density area on the left/right branch of the trigeminal nerve. The results of
two psychophysical experiments reveal that intranasal chemosensation can be
lateralized by using the proposed method. The results of our experiment also
suggest that lateralization is not the result of electrically induced tactile
sensation of the skin surface but rather due to the distribution of stimuli to
the trigeminal nerves. To the best of our knowledge, this study is the first
successful lateralization of intranasal chemosensation that utilizes an
easy-to-apply method without involving nostril blocking
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR
Pseudo-haptic techniques are used to modify haptic perception by
appropriately changing visual feedback to body movements. Based on the
knowledge that tendon vibration can affect our somatosensory perception, this
paper proposes a method for leveraging tendon vibration to enhance
pseudo-haptics during free arm motion. Three experiments were performed to
examine the impact of tendon vibration on the range and resolution of
pseudo-haptics. The first experiment investigated the effect of tendon
vibration on the detection threshold of the discrepancy between visual and
physical motion. The results indicated that vibrations applied to the inner
tendons of the wrist and elbow increased the threshold, suggesting that tendon
vibration can augment the applicable visual motion gain by approximately 13\%
without users detecting the visual/physical discrepancy. Furthermore, the
results demonstrate that tendon vibration acts as noise on haptic motion cues.
The second experiment assessed the impact of tendon vibration on the resolution
of pseudo-haptics by determining the just noticeable difference in
pseudo-weight perception. The results suggested that the tendon vibration does
not largely compromise the resolution of pseudo-haptics. The third experiment
evaluated the equivalence between the weight perception triggered by tendon
vibration and that by visual motion gain, that is, the point of subjective
equality. The results revealed that vibration amplifies the weight perception
and its effect was equivalent to that obtained using a gain of 0.64 without
vibration, implying that the tendon vibration also functions as an additional
haptic cue. Our results provide design guidelines and future work for enhancing
pseudo-haptics with tendon vibration.Comment: This paper has been accepted by IEEE TVC
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback
Walking-in-place (WIP) is a locomotion technique that enables users to walk
infinitely through vast virtual environments using walking-like gestures within
a limited physical space. This paper investigates alternative interaction
schemes for WIP, addressing successively the control, input, and output of WIP.
First, we introduce a novel height-based control to increase advance speed.
Second, we introduce a novel input system for WIP based on elastic and passive
strips. Third, we introduce the use of pseudo-haptic feedback as a novel output
for WIP meant to alter walking sensations. The results of a series of user
studies show that height and frequency based control of WIP can facilitate
higher virtual speed with greater efficacy and ease than in frequency-based
WIP. Second, using an upward elastic input system can result in a stable
virtual speed control, although excessively strong elastic forces may impact
the usability and user experience. Finally, using a pseudo-haptic approach can
improve the perceived realism of virtual slopes. Taken together, our results
promote the investigation and use of alternative interaction WIP schemes in
future virtual reality applications.Comment: This paper has been submitted to IEEE TVC
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback
International audienc
The relationship between the body and the environment in the virtual world: The interpupillary distance affects the body size perception.
Previous research suggests that the size of one's body is used as a metric to scale the external world. On the other hand, the influence of information from the external world on the perception of body size is unclear. It has been suggested that increased inter-pupillary distance (IPD) leads people to perceive the external world as smaller than it actually is. The present study investigated the effect of the IPD on body size perception, and the relationship between the perceived scale of the body and the external world when the IPD is manipulated. To this end, in a virtual environment, we manipulated the IPD as well as the size and presence of participants' hands, while participant's eye height was increased vertically. Results showed that, when participants' eye height was increased and their hands were enlarged, people with a fixed IPD perceived the size of their body to be large (like a giant) while the external world was perceived to be changed minimally. Alternatively, people with increased IPD perceived that the external world as having shrank, whereas their perception of their body size changed little. However, when a viewers' virtual hands were not shown, the IPD did not affect the individual's percept of body size, although the IPD did affect one's perception of the external world. These results suggest that, when the ratio of the size between one's body and the external world are explicit, the perceived size of one's body is affected by the IPD or perceived scale of the external world that is affected by the IPD
Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR
International audienceThe Pseudo-haptic technique is used to modify haptic perception by appropriately changing visual feedback to body movements. Because tendon vibration can affect our somatosensory perception, we propose a method for leveraging tendon vibration to extend pseudo-haptics. To evaluate the proposed method, we conducted three experiments that investigate the effect of tendon vibration on the range and resolution of pseudo-haptic sensation. The first experiment evaluated the effect of tendon vibration on the detection threshold (DT) of visual/physical motion discrepancy. The results show that vibrations on the inner tendons of the wrist and elbow increased the DT. This indicates that tendon vibration can increase applicable visual motion gain without being noticed by users. The second experiment investigated the effect of tendon vibration on the resolution, that is, the just noticeable difference (JND) of pseudo-weight sensation. The results indicate that both with-and without-vibration conditions had a similar JND of pseudo-weight sensation and thus, both conditions can be considered to have a similar resolution of sense of weight. The third experiment investigated the equivalence between the weight sensation induced by tendon vibration and visual motion gain, that is, the point of subjective equality (PSE). The results show that vibration increases the sense of weight, and its effect was the same as that using a gain of 0.64 without vibration. Taken together, our results suggest that using tendon vibration can enable a significantly wider (nearly double) range of pseudo-haptic sensation, without impairing its resolution