44,186 research outputs found

    Axion-like-particle decay in strong electromagnetic backgrounds

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    The decay of a massive pseudoscalar, scalar and U(1) boson into an electron-positron pair in the presence of strong electromagnetic backgrounds is calculated. Of particular interest is the constant-crossed-field limit, relevant for experiments that aim to measure high-energy axion-like-particle conversion into electron-positron pairs in a magnetic field. The total probability depends on the quantum nonlinearity parameter - a product of field and lightfront momentum invariants. Depending on the seed particle mass, different decay regimes are identified. In the below-threshold case, we find the probability depends on a non-perturbative tunnelling exponent depending on the quantum parameter and the particle mass. In the above-threshold case, we find that when the quantum parameter is varied linearly, the probability oscillates nonlinearly around the spontaneous decay probability. A strong-field limit is identified in which the threshold is found to disappear. In modelling the fall-off of a quasi-constant-crossed magnetic field, we calculate probabilities beyond the constant limit and investigate when the decay probability can be regarded as locally constant.Comment: 22 pages, 7 figure

    Saturated laser fluorescence in turbulent sooting flames at high pressure

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    The primary objective was to develop a quantitative, single pulse, laser-saturated fluorescence (LSF) technique for measurement of radical species concentrations in practical flames. The species of immediate interest was the hydroxyl radical. Measurements were made in both turbulent premixed diffusion flames at pressures between 1 and 20 atm. Interferences from Mie scattering were assessed by doping with particles or by controlling soot loading through variation of equivalence ratio and fuel type. The efficacy of the LSF method at high pressure was addressed by comparing fluorescence and adsorption measurements in a premixed, laminar flat flame at 1-20 atm. Signal-averaging over many laser shots is sufficient to determine the local concentration of radical species in laminar flames. However, for turbulent flames, single pulse measurements are more appropriate since a statistically significant number of laser pulses is needed to determine the probability function (PDF). PDFs can be analyzed to give true average properties and true local kinetics in turbulent, chemically reactive flows

    Hopf algebras and characters of classical groups

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    Schur functions provide an integral basis of the ring of symmetric functions. It is shown that this ring has a natural Hopf algebra structure by identifying the appropriate product, coproduct, unit, counit and antipode, and their properties. Characters of covariant tensor irreducible representations of the classical groups GL(n), O(n) and Sp(n) are then expressed in terms of Schur functions, and the Hopf algebra is exploited in the determination of group-subgroup branching rules and the decomposition of tensor products. The analysis is carried out in terms of n-independent universal characters. The corresponding rings, CharGL, CharO and CharSp, of universal characters each have their own natural Hopf algebra structure. The appropriate product, coproduct, unit, counit and antipode are identified in each case.Comment: 9 pages. Uses jpconf.cls and jpconf11.clo. Presented by RCK at SSPCM'07, Myczkowce, Poland, Sept 200

    Maximization of capacity and p-norms for some product channels

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    It is conjectured that the Holevo capacity of a product channel \Omega \otimes \Phi is achieved when product states are used as input. Amosov, Holevo and Werner have also conjectured that the maximal p-norm of a product channel is achieved with product input states. In this paper we establish both of these conjectures in the case that \Omega is arbitrary and \Phi is a CQ or QC channel (as defined by Holevo). We also establish the Amosov, Holevo and Werner conjecture when \Omega is arbitrary and either \Phi is a qubit channel and p=2, or \Phi is a unital qubit channel and p is integer. Our proofs involve a new conjecture for the norm of an output state of the half-noisy channel I \otimes \Phi, when \Phi is a qubit channel. We show that this conjecture in some cases also implies additivity of the Holevo capacity

    Constraining Mass Spectra with Sterile Neutrinos from Neutrinoless Double Beta Decay, Tritium Beta Decay and Cosmology

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    We analyze the constraints on neutrino mass spectra with extra sterile neutrinos as implied by the LSND experiment. The various mass related observables in neutrinoless double beta decay, tritium beta decay and cosmology are discussed. Both neutrino oscillation results as well as recent cosmological neutrino mass bounds are taken into account. We find that some of the allowed mass patterns are severely restricted by the current constraints, in particular by the cosmological constraints on the total sum of neutrino masses and by the non-maximality of the solar neutrino mixing angle. Furthermore, we estimate the form of the four neutrino mass matrices and also comment on the situation in scenarios with two additional sterile neutrinos.Comment: 40 pages, 9 figures. Minor changes, matches version in PR

    A utilitarian antagonist: the zombie in popular video games

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    This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of conventions and thematic metaphors in the way that the zombie text has been read in film and television scholarship, and more as a utilisation of the zombie as a utilitarian antagonist that facilitates and permits the pleasures of violence and fantasy in video game play. Beginning with the Resident Evil and Left 4 Dead series of games I examine the way that games necessarily update the notion zombie as mass antagonist via the need to vary gameplay activity through different styles of adversary for players. At the same time I will demonstrate that, far from simply being the province of the survival horror genre, the zombie appears across an array of game forms, game cultures and game productions. The zombie highlights the participatory nature of game culture in the array of zombie 'mods' that users create to transform existing games into zombie based games, in particular in relation to titles such as the Call of Duty series. At the other end of the production spectrum the zombie features heavily in the little studied area of online flash games where the zombie can be found in a variety of game genres and forms. The zombie here often operates as a pastiche of popular zombie narratives in survival games (The Last Stand), parodic engagements with zombie conventions (Jetpacks and Zombies) or play with the notion of zombie pandemics (the Infectionator games). Here I situate the zombie game as a aesthetic genre that works to provide an easily understandable context for such interactive genres as survival horror, text adventures, shooting games, physics games and driving games, with the popularity of these enough to drive numerous dedicated hosting and link sites such as zombiegames.net. The pastiche element of these games extends into gamers social engagement with games. Online debates over the the appropriate actions or preparation for a zombie holocaust are commonplace on the internet in such spaces as Zombieresearch.net. Whilst many of these sites feature decidedly tongue in cheek engagement with the notion of the zombie apocalypse, the users of fora for games like Left 4 Dead and Dead Island tend to debate this directly in the terms of the games themselves, discussing their relative merits or realism. Some of these games also highlight the specific pleasures of identifying the zombie as protagonist of sorts. In discussing this I will return to online gaming and the Left 4 Dead games in which players may compete online as part of the zombie horde. Such games raise major questions for the issues of identification and immersion that are said to be at the centre of the game experience. I will also explore the parodic pleasures of many flash games that situate the player in the role of spreading zombie infections. Throughout this article I aim to demonstrate that the zombie in game culture is less a cultural metaphor than a combination of utilitarian antagonist and a persistent aesthetic; a means of providing style or pleasure to many games that relies on the intertextual and flexible nature of the zombie as popular cultural phenomenon

    Takeaways From the First Workshop on Modeling and Optimization for Active Devices [Young Professionals]

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    The first IEEE Young Professional Workshop on Modeling and Optimization for Active Devices took place on 25 October 2022, as a virtual event on Zoom

    A Day in My Law Library Life, Circa 1997

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    Contributors describe their lives as law librarians by recounting what they did during a single day at their jobs. Given the wide range of positions and libraries represented by the authors, the pieces collectively represent a snapshot - and a historical record - of the law library profession in 1997
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