198 research outputs found
Learner course recommendation in e-learning based on swarm intelligence
Se dan unas recomendaciones en la enseñanza asistida por ordenador (e-learning) basada en la inteligencia colectiva.This paper analyses aspects about the recommendation process in distributedinformation systems. It extracts similarities and differences between recommendations in estores and the recommendations applied to an e-learning environment. It also explains the phenomena of self-organization and cooperative emergence in complex systems coupled with bio-inspired algorithms to improve knowledge discovery and association rules. Finally, the present recommendation is applied to e-learning by proposing recommendation by emergence in a multi.agent system architecture
From trivium to smart education
[EN] Rethinking the classics for thinking the future. This could be the compendium of the present article, in which we propose a revision of the immediate future of education based on the classic project of the Trivium. We will analyze, first, the transformation of education in the perspective of smart education, determined by the impact of technology and by the reflection on the competences of the 21st century; secondly,
we will review the strategic and methodological proposals in accordance with this transformation, based on the theory of generative learning; thirdly, from the point of view of contents, we will analyse the impor-
tance of core digital skills as programming and computational thinking.
On this basis, the paper offers a proposal from a dual perspective. Firstly, by rethinking the main issues of education in the light of the history of the Trivium and the epistemological principles that shaped it.
Secondly, by proposing the recovery of the Trivium disciplines (Grammar, Rhetoric and Logic) having in mind the debate on the competences of the 21st century, as the best instrument to enrich the current educational systems, especially in view of the challenges of digitalization
Usabilidad Web
[ES]La usabilidad es el grado en que un producto puede ser utilizado por los usuarios para lograr sus propósitos con efectividad, eficiencia y satisfacción en un determinado contexto de uso (ISO 9241-11). Se trata de conseguir productos que sean más fáciles de usar y que satisfagan mejor las necesidades reales de los clientes. Un diseño no es en sí mismo usable, lo es para usuarios específicos en contextos de uso específicos. Son varias las razones que nos llevan a realizar esfuerzos encaminados a cuidar los aspectos de usabilidad. No cabe duda de que un sitio Web con una buena usabilidad mejora su posición frente a sus competidores. En cualquier tipo de producto es deseable la facilidad de uso pero esto es especialmente importante en la Web, en la que un usuario que no se sienta cómodo o que encuentre dificultades para desenvolverse tiene una gran facilidad para buscar otro sitio que responda mejor a sus expectativas (recuérdese el tópico: “en la Web la competencia está a un clic de distancia”). En este capítulo se presentan bases sobre las que se asienta esta tecnología.[EN]Usability is the degree to which a product can be used by users to achieve their purposes with effectiveness, efficiency and satisfaction in a given context of use (ISO 9241-11). The aim is to achieve products that are easier to use and that better meet the real needs of customers. A design is not in itself usable, it is usable for specific users in specific contexts of use. There are several reasons that lead us to make efforts to take care of usability aspects. There is no doubt that a website with good usability improves its position in front of its competitors. Ease of use is desirable in any type of product, but this is especially important in the Web, where a user who does not feel comfortable or who finds it difficult to navigate has a great facility to find another site that better meets their expectations (remem-ber the topic: "on the Web the competition is a click away"). In this chapter we present the bases on which this technology is based
Técnicas de generación de contenido
[ES]HTML es una aplicación muy sencilla de las recomendaciones contenidas en el metalen-guaje SGML. A lo largo de este capítulo se presentará cómo surge en la evolución de los lenguajes de marcado el HTML y estudiaremos su sintaxis para realizar sencillas páginas web. Además se mostrarán los diferentes formatos con los que se trabaja y con los que se gestionan las hojas de estilo o CSS. HTML, XHTML y las hojas de estilo en cascada (CSS). Estos elementos son muy importantes para la creación de cualquier página web.[EN]HTML is a very simple application of the recommendations contained in the SGML meta-language. Throughout this chapter it will be presented how HTML emerges in the evolution of markup languages and we will study its syntax to make simple web pages. It will also show the different formats with which you work and with which you manage style sheets or CSS. HTML, XHTML and Cascading Style Sheets (CSS). These elements are very important for the creation of any web page
A Multi-agent System that Searches for Learning Objects in Heterogeneous Repositories
This paper presents the BRENHET application, which introduces a new concept in searching for educational resources by using a learning object paradigm that describes these resources. The application is composed of a complete agent-based architecture that implements the concept of federated search. It can search different repositories in parallel, and is based on abstraction layers between the repositories and the search clients
Plataforma social para el fomento de la empleabilidad y el emprendimiento en la Facultad de Ciencias
Memoria ID-0016. Ayudas de la Universidad de Salamanca para la innovación docente, curso 2017-2018
Adaptación a la docencia de materiales de feedback como soporte a la adquisición de competencias en el ámbito de las bases de datos
Memoria ID-0237. Ayudas de la Universidad de Salamanca para la innovación docente, curso 2014-2015
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