787 research outputs found
Group-centered framework towards a positive design of digital collaboration in global settings
Globally distributed groups require collaborative systems to support their
work. Besides being able to support the teamwork, these systems also should
promote well-being and maximize the human potential that leads to an engaging
system and joyful experience. Designing such system is a significant challenge
and requires a thorough understanding of group work. We used the field theory
as a lens to view the essential aspects of group motivation and then utilized
collaboration personas to analyze the elements of group work. We integrated
well-being determinants as engagement factors to develop a group-centered
framework for digital collaboration in a global setting. Based on the outcomes,
we proposed a conceptual framework to design an engaging collaborative system
and recommend system values that can be used to evaluate the system furtherComment: 6 Pages, 3 Figures, Positive computing, International Conference on
Industrial Enterprise and System Engineerin
Cosmic Call Tech â A hands-on space radio workshop for students in secondary education
The DLR_School_Lab Braunschweig, Germany, organized an amateur radio contact with an astronaut on board the International Space Station (ISS) for students from five different schools for the third time. While the contact itself was always an exciting event for the participating students our goal was to increase the sustainability in learning with a deeper understanding of the technology used for the radio contact. As a result, we present our concept for engaging with the students and preparing them for the actual radio contact with an inexpensive hands-on space radio workshop that was conducted remotely via video conferencing and thus is independent in regard to distance between the lecturer and the group. During the workshop the students built their own ground station to receive amateur radio satellites and the ISS. Due to the COVID-19 pandemic the workshop could not be conducted fully as an in-person learning experience. To overcome this obstacle, we chose a hybrid approach. Each session started with a short introductory lecture using a video conferencing software. After the introduction the students worked in groups following a written guide which we provided. During the rest of the session we assisted online in case of any questions or technical difficulties. We also supplied the schools with a Raspberry Pi single board computer, an inexpensive software defined radio and some coaxial cables for building antennas. The tasks necessary building the ground station included setting up the hardware, configuring the software and building antennas. The written guide gave detailed information on how to complete the individual steps. It also provided some optional more in-depth information on propagation of electromagnetic fields, antenna theory and orbital mechanics to accommodate the range of participating school forms with different levels of proficiency and wide range of age of the students participating. The students were very motivated to take part in this workshop, even as an extracurricular activity during their spare time. The students as well as the teachers involved also highlighted the interesting and useful lectures and the professional support via video conferencing software. This kind of hybrid approach was a new and innovative learning experience for the schools. Our workshop offered the students an introduction to radio technology and space which would be otherwise beyond most teachersâ knowledge and capabilities. We demonstrated that such a workshop can be realized over distance besides pandemic conditions broadening the field of schools that can be involve
Why Should the Q-Method be Integrated into the Design Science Research? A Systematic Mapping Study
The Q-method has been utilized over time in various areas, including information systems. In this study, we used a systematic mapping to illustrate how the Q-method was applied within Information Systems (IS) community and proposing towards integration of Q-method into the Design Sciences Research (DSR) process as a tool for future research DSR-based IS studies. In this mapping study, we collected peer-reviewed journals from Basket-of-Eight journals and the digital library of the Association for Information Systems (AIS). Then we grouped the publications according to the process of DSR, and different variables for preparing Q-method from IS publications. We found that the potential of the Q-methodology can be used to support each main research stage of DSR processes and can serve as the useful tool to evaluate a system in the IS topic of system analysis and design
Towards a Wellbeing-driven System Design for Intergenerational Collaborative Innovation: A Literature Review
Researchers have previously utilized the advantages of a design driven by well-being and intergenerational collaboration (IGC) for successful innovation. Unfortunately, scant information exists regarding barrier dimensions and correlated design solutions in the information systems (IS) domain, which can serve as a starting point for a design oriented toward well-being in an IGC system. Therefore, in this study, we applied the positive computing approach to guide our analysis in a systematic literature review and developed a framework oriented toward well-being for a system with a multi-generational team. Our study contributes to the IS community by providing five dimensions of barriers to IGC and the corresponding well-being determinants for positive system design. In addition, we propose further research directions to close the research gap based on the review outcomes
Introduction to this Special Issue on âHuman-Machine Interaction and Cooperation in Safety-Critical Systemsâ
Mission- and safety-critical domains are more and more characterized by interactive and multimedia systems varying from large-scale technologies (e. g. airplanes) to wearable devices (e. g. smartglasses) operated by professional staff or volunteering laypeople. While technical availability, reliability and security of computer-based systems are of utmost importance, outcomes and performances increasingly depend on sufficient human-machine interaction or even cooperation to a large extent. While this i-com Special Issue on âHuman-Machine Interaction and Cooperation in Safety-Critical Systemsâ presents recent research results from specific application domains like aviation, automotive, crisis management and healthcare, this introductory paper outlines the diversity of users, technologies and interaction or cooperation models involved
Familienangehörige spielerisch zusammenfĂŒhren â Systemkonzept
Immer mehr Ă€ltere Menschen leben von ihren Angehörigen getrennt und können ĂŒber Kommunikationsmedien wie Telefon und Skype nur eingeschrĂ€nkt gemeinsame Erlebnisse erzeugen. In diesem Paper wird die technische Umsetzung eines Konzeptes vorgestellt, das es Familienmitgliedern ermöglicht ĂŒber das Internet gemeinsam âMensch-Ă€rgere-dich-nichtâ zu spielen. Durch Videotelefonie und eine besondere Anordnung der Hardware werden die Spieler trotz rĂ€umlicher Trennung virtuell an einen Tisch gebracht und dadurch ein gemeinsames Erlebnis erzeugt. Die Clientanwendung wird dabei als plattformunabhĂ€ngiger Webservice und die Videotelefonie mittels verschiedener Standards und Server realisiert
Positive Computing as Paradigm to Overcome Barriers to Global Co-authoring of Open Educational Resources
The adoption of Open Educational Resources (OER) can support collaboration and knowledge sharing. One of the main areas of the usage OER is the internationalization, i.e., the use in a global context. However, the globally distributed co-creation of digital materials is still low. Therefore, we identify essential barriers, in particular for co-authoring of OER in global environments. We use a design science research method to introduce a barrier framework for co-authoring OER in global settings and propose a wellbeing-based system design constructed from the barrier framework for OER co-authoring tool. We describe how positive computing concepts can be used to overcome barriers, emphasizing design that promotes the authorâs sense of competence, relatedness, and autonomy
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