511 research outputs found

    Generating Artificial Data for Private Deep Learning

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    In this paper, we propose generating artificial data that retain statistical properties of real data as the means of providing privacy with respect to the original dataset. We use generative adversarial network to draw privacy-preserving artificial data samples and derive an empirical method to assess the risk of information disclosure in a differential-privacy-like way. Our experiments show that we are able to generate artificial data of high quality and successfully train and validate machine learning models on this data while limiting potential privacy loss.Comment: Privacy-Enhancing Artificial Intelligence and Language Technologies, AAAI Spring Symposium Series, 201

    Learning to cope with an open world

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    Science has developed detailed and well-founded theories for analyzing the behavior of artifacts. For example, Boeing was able to correctly verify an entirely new airplane, the Boeing 777, before any prototype was even built. However, there are few theories, and no computer systems, that would allow us to design structures with a similar degree of automatio

    Exploring case-Based building design—CADRE

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    Case-based design promises important advantages over rule-based design systems. However, the actual implementation of the paradigm poses many problems which put the advantages into question. In our work on CADRE, a case-based building design system, we have encountered seven fundamental problems which we think are common to most case-based design systems. We describe the problems and the ways we either solved or worked around them in the CADRE system. This leads us to conclusions about the general applicability of case-based reasoning to building desig

    Courtesy as a Means to Coordinate

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    We investigate the problem of multi-agent coordination under rationality constraints. Specifically, role allocation, task assignment, resource allocation, etc. Inspired by human behavior, we propose a framework (CA^3NONY) that enables fast convergence to efficient and fair allocations based on a simple convention of courtesy. We prove that following such convention induces a strategy which constitutes an ϵ\epsilon-subgame-perfect equilibrium of the repeated allocation game with discounting. Simulation results highlight the effectiveness of CA^3NONY as compared to state-of-the-art bandit algorithms, since it achieves more than two orders of magnitude faster convergence, higher efficiency, fairness, and average payoff.Comment: Accepted at AAMAS 2019 (International Conference on Autonomous Agents and Multiagent Systems

    Deep Bayesian Trust : A Dominant and Fair Incentive Mechanism for Crowd

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    An important class of game-theoretic incentive mechanisms for eliciting effort from a crowd are the peer based mechanisms, in which workers are paid by matching their answers with one another. The other classic mechanism is to have the workers solve some gold standard tasks and pay them according to their accuracy on gold tasks. This mechanism ensures stronger incentive compatibility than the peer based mechanisms but assigning gold tasks to all workers becomes inefficient at large scale. We propose a novel mechanism that assigns gold tasks to only a few workers and exploits transitivity to derive accuracy of the rest of the workers from their peers' accuracy. We show that the resulting mechanism ensures a dominant notion of incentive compatibility and fairness
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