400 research outputs found

    Una introducción general a la Instrucción Dignitas connubii

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    El artículo presenta un resumen de la Instrucción "Dignitas connubii," hablando de su historia, naturaleza y, también, ofreciendo unas observaciones sobre la obra en general. La obra contiene varias instrucciones sobre los procesos matrimoniales y la posición de la Signatura Apostólica sobre la indisolubilidad del matrimonio. El texto indica que las reglas e instrucciones deben de ser observadas por los diocesanos e interdiocesanos por parte del Papa Juan Pablo II

    Democracy in Palestine? : an evaluation of the experience of the Legislative Council 1996-1998.

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    SIGLEAvailable from British Library Document Supply Centre-DSC:DXN039289 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    What is SCADA?

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    Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences

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    Emerging research has suggested that digital games can generate entertainment experiences beyond hedonic enjoyment towards eudaimonic experiences: Being emotionally moved, stimulated to reflect on one’s self or a sense of elevation. Studies in this area have mainly focused on individual game characteristics that elicit singular and static eudaimonic game moments. However, such a focus neglects the interplay of multiple game aspects as well as the dynamic nature of eudaimonic experiences. The current study takes a novel approach to eudaimonic game research by conducting a qualitative game analysis of three games (Assassin’s Creed Odyssey, Detroit: Become Human, and God of War) and taking systematic notes on game experiences shortly after playing. Results reveal that emotionally moving, reflective, and elevating eudaimonic experiences were elicited when gameplay notes suggested a strong involvement with the game’s narrative and characters (i.e., narrative engagement) and, in some cases, narrative-impacting choices. These key aspects, in turn, are enhanced by clean player interfaces, graphically realistic characters, close camera perspectives, tone-appropriate soundtrack scores, and both narrative-enhancing (e.g., God of War’s health mechanic) and choice-enhancing mechanics (e.g., Detroit: Become Human’s flowchart). Eudaimonic experiences were also found to evolve throughout the game, with more powerful experiences occurring near the end of the game and some narrative themes fueling the eudaimonic flow of experiences throughout the overall game narrative. This study adds to academic research studying digital games by suggesting an innovative methodological approach that provides a detailed, integrative, and dynamic perspective on eudaimonic game experiences

    adobes en arquitectura monumental analisis quimico fisicos arqueologia y reconstruccion 3d para determinar las tecnicas constructivas en los sitios de la joya mexico y arslantepe turquia

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    This paper aims to further the knowledge of the raw materials used in the elaboration processes of the earthen architecture in archaeological sites. Although earth as a building material has a wide distribution in the world, there is little information on the way raw materials were processed in antiquity. For this reason, we are proposing an "architectural" study comparing some of the buildings of two pluristratified sites: on the one hand Arslantepe (V millennium BC – VII century AD), in the Province of Malatya, Turkey, and on the other hand La Joya (I millennium AD), in the State of Veracruz, Mexico. The methodology used to achieve the objectives is based on: a) the chemical, physical and mechanical analysis of building material samples – mud-bricks, mud-plasters and fills; b) the architectural analysis of wall bonding and construction systems; and c) the 3D virtual reconstruction of the major buildings, supported by archaeological evidence. The combination of these different lines of evidenc
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