21 research outputs found

    Personalized Learning Environment (PLE): Developing A Framework Using ADDIE Approach

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    Background: This paper is a review on Personalized Learning Environments (PLE) focusing on framework development. PLE are portable, ubiquitous learning spaces that allow students to learn to learn, connect with multidisciplinary viewpoints, engage in critical and creative practices, and nurture and develop their learning identity. Personalization is seen as the key approach to handle the plethora of information in today’s knowledge-based society. It is expected that personalized teaching and learning will address the needs of the learners more efficiently. Objective: The objective of this study is to develop learning framework based on the proposed model for students using PLE approach. Results: Additionally, the difference between PLE and traditional method is also presented for incorporating PLEs into a classroom. In this paper, a systematic research framework using ADDIE (Analyze, Design, Develop, Implement and Evaluate) approach is proposed for Personalized Learning Environment (PLE). Conclusion: Overall, this paper discuss the proposed of PLE framework to replace restrictive learning systems

    Personalized Learning Environment (PLE) Experience In The 21st Century: Review Of Literature

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    The needs and responsibilities of the student‟s role in the 21st century have changed dramatically in the era of technology and globalization. The education should welcome the new trends which would be the parts and parcels of it. For achieving the aims and objectives of education, the teachers and the students may work in collaboration. This paper aim to review out about Personalized Learning Environment (PLE), how to build a PLE, PLE framework, issues and challenges in PLE, roles of student in PLE, the implications of PLE and also the future of PLE. PLE enables learners to organize their learning, provides the freedom to choose content, and allows communication and collaboration with others easily. In addition, PLEs enable learners to continue learning after formal courses have ended, and make lifelong learning possible. Keywords-Personalized Learning, 21st century, Technology, Education, IC

    Exploring The Potential Technology In Personalized Learning Environment (PLE)

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    Background: This paper explores how technology in Personalized Learning Environment (PLE) has the significant potential to become the defining technology of the twenty-first century. PLE has recently come to the discussions as a potential instructional strategy to increase student success in the online environment, yet little research exists to confirm the effectiveness of personalized learning in an online environment. Objective: A study was conducted to examine personalized learning in the online environment to determine its effectiveness on online learning. Results: The paper also highlights technical environment in creating a PLE, how does PLE works and also the implications for teaching and learning. Conclusion: In conclusion, there is a need to focus the challenge of educators towards PLE adoption and integration of technology. Further research must be conducted for using technology to successfully accomplish personalization

    Mapping Of Personalized Learning Environment (PLE) Among Malaysian‟S Secondary School

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    Integrating informal and formal learning by using social media in education context of the pedagogical approach is called as Personalized Learning Environment or PLE. This paper reports on the implementation of Personalized Learning Environment (PLE) among Malaysian’s secondary school. The purpose of this paper is to highlight (a) Personalized Learning Environment (PLE), (b) Why use PLE, (c) Elements in PLE, (d) Framework in PLE and (e) Issues with PLE. Several surveys were developed to explore the learning needs and goals as well as to construct the vision of PLE implementation. PLE is using a variety of social media in teaching students to become effective self-regulated learners. Besides that, it may help the students acquire basic and complex personal knowledge, management skills such as for creating, managing, and sustaining

    Personalized Learning Environment (PLE) : Classification Of Dominant Learning Styles

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    Background: Generally, many people recognize that each person prefers different learning styles and techniques. Learning styles group common ways that people learn. Everyone processes and learns new information in different ways. Some people may find that they have a dominant style of learning, with far less use of the other styles. Objective:The aim of the study was to classify the dominant learning styles among Form 2 student of secondary school in Malacca,Malaysia. There are three types’ of dominant learning styles which is Visual, Auditory and Kinesthetic.Results: The results revealed the classification of dominant students’ learning styles. The study also can provide useful information for improving the quality of the teaching and learning experiences of students. Conclusion: Therefore,the students' learning style preference is important for a high quality, effective teaching and learning process

    Rayleigh quotient with bolzano booster for faster convergence of dominant eigenvalues

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    Computation ranking algorithms are widely used in several informatics fields. One of them is the PageRank algorithm, recognized as the most popular search engine globally. Many researchers have improvised the ranking algorithm in order to get better results. Recent research using Rayleigh Quotient to speed up PageRank can guarantee the convergence of the dominant eigenvalues as a key value for stopping computation. Bolzano's method has a convergence character on a linear function by dividing an interval into two intervals for better convergence. This research aims to implant the Bolzano algorithm into Rayleigh for faster computation. This research produces an algorithm that has been tested and validated by mathematicians, which shows an optimization speed of a maximum 7.08% compared to the sole Rayleigh approach. Analysis of computation results using statistics software shows that the degree of the curve of the new algorithm, which is Rayleigh with Bolzano booster (RB), is positive and more significant than the original method. In other words, the linear function will always be faster in the subsequent computation than the previous method

    Designing a Mobile Application to Assist Micro-Entrepreneurs in Understanding the Food Business Legality Process

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    Micro-entrepreneurs are considered crucial by the government and stakeholders in economic development. However, the coaching and development opportunities for microenterprises have been limited, leading to a lack of technological advancements and self-competence among business actors. This research aims to address this gap by presenting the design and development of a mobile-based learning application called the Food Business System App (FBS App). The FBS App serves as a valuable resource for micro-entrepreneurs to acquire business knowledge related to government policies and enhance the value of their products. Developed using the Smart Apps Creator app on the Mobile App digital platform, the FBS App includes a collection of papers and videos covering various aspects of business and product legality. The learning content is divided into five parts: licensing, product branding, product manufacturing examples, and feedback. The FBS App is designed to minimize internet data usage, provide user-friendly experience, ensure fast technology access, and offer reliable technology performance for users with limited technological proficiency. The User-Centred System Design (UCSD) approach was employed in the application's design process, and the System Usability Scale (SUS) method was used for testing, resulting in a score of 77.2. It is anticipated that the FBS App will serve as a valuable reference tool for micro-entrepreneurs, enabling them to enhance the quality and competitiveness of their products

    THE 3D DYSCALCULIA ASSESSMENT GAME FRAMEWORK FOR DYSCALCULIA IDENTIFICATION

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    Dyscalculia is a hidden disability and may happen to ordinary people whether they are normal or highly intelligent students. This makes dyscalculia is challenging to identify. One method to identify dyscalculia students could be through playing games. Games concept could make the students do not feel of being tested when they are doing the test. Developing the game to fulfill the assessment purposes needs a framework that is designed for assessing. Design Play Experience (DPE) is an existing framework that supports the creation of a serious game or game-based learning. The framework contains several layers, such as learning, storytelling, gameplay, user experience. The purpose of the framework is to give a player experience in improving their skills. In this study, the DPE framework is adapted and enhanced to provide a serious game framework for assessing, identifying and monitoring dyscalculia students. The assessment result will be used to identify whether or not the student has a learning difficulty in mathematics. The enhanced framework is called 3D Dyscalculia Assessment Game (3DAG). Games that are applied with the 3DAG framework will notify where the students misconception are, so that the teacher can monitor and improve their mathematics accordingly

    Developing A Hybrid Visual Perception Game Using The ADDIE Approach For Autism

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    Vision problem are frequently associated with autism. Currently, a systematic diagnosed has been developed to assessing visual perception problem for autism children. However, the method for diagnosed is still by using manual and hands on technique. A systematic research framework is important in order to obtain better understanding of development a prototype. In this paper, we present a systematic research framework for hybrid diagnose and assessing visual perception problems for autism children by using serious digital game as a guide and reference to build a prototype. This research framework will be a technological solution to address visual perception problems and may benefit from intervention to improve perceptual skills among autism children. This research and invention can be used for educational area and medical fiel
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