311 research outputs found
Self organization in a minority game: the role of memory and a probabilistic approach
A minority game whose strategies are given by probabilities p, is replaced by
a 'simplified' version that makes no use of memories at all. Numerical results
show that the corresponding distribution functions are indistinguishable. A
related approach, using a random walk formulation, allows us to identify the
origin of correlations and self organization in the model, and to understand
their disappearence for a different strategy's update rule, as pointed out in a
previous workComment: 9 pages and 4 figure
Thermal treatment of the minority game
We study a cost function for the aggregate behavior of all the agents
involved in the Minority Game (MG) or the Bar Attendance Model (BAM). The cost
function allows to define a deterministic, synchronous dynamics that yields
results that have the main relevant features than those of the probabilistic,
sequential dynamics used for the MG or the BAM. We define a temperature through
a Langevin approach in terms of the fluctuations of the average attendance. We
prove that the cost function is an extensive quantity that can play the role of
an internal energy of the many agent system while the temperature so defined is
an intensive parameter. We compare the results of the thermal perturbation to
the deterministic dynamics and prove that they agree with those obtained with
the MG or BAM in the limit of very low temperature.Comment: 9 pages in PRE format, 6 figure
Order and disorder in the Local Evolutionary Minority Game
We study a modification of the Evolutionary Minority Game (EMG) in which
agents are placed in the nodes of a regular or a random graph. A neighborhood
for each agent can thus be defined and a modification of the usual relaxation
dynamics can be made in which each agent updates her decision scheme depending
upon the options made in her immediate neighborhood. We name this model the
Local Evolutionary Minority Game (LEMG). We report numerical results for the
topologies of a ring, a torus and a random graph changing the size of the
neighborhood. We focus our discussion in a one dimensional system and perform a
detailed comparison of the results obtained from the random relaxation dynamics
of the LEMG and from a linear chain of interacting spin-like variables at a
finite temperature. We provide a physical interpretation of the surprising
result that in the LEMG a better coordination (a lower frustration) is achieved
if agents base their actions on local information. We show how the LEMG can be
regarded as a model that gradually interpolates between a fully ordered,
antiferromagnetic system and a fully disordered system that can be assimilated
to a spin glass.Comment: 12 pages, 8 figures, RevTex; omission of a relevant reference
correcte
Criticality and finite size effects in a simple realistic model of stock market
We discuss a simple model based on the Minority Game which reproduces the
main stylized facts of anomalous fluctuations in finance. We present the
analytic solution of the model in the thermodynamic limit and show that
stylized facts arise only close to a line of critical points with non-trivial
properties. By a simple argument, we show that, in Minority Games, the
emergence of critical fluctuations close to the phase transition is governed by
the interplay between the signal to noise ratio and the system size. These
results provide a clear and consistent picture of financial markets as critical
systems.Comment: 4 pages, 4 figure
Quenching and Annealing in the Minority Game
We report the occurrence of quenching and annealing in a version of the
Minority Game (MG) in which the winning option is to join a given fraction of
the population that is a free, external parameter. We compare this to the
different dynamics of the Bar Attendance Model (BAM) where the updating of the
attendance strategy makes use of all available information about the system and
quenching does not occur. We provide an annealing schedule by which the
quenched configuration of the MG reaches equilibrium and coincides with the one
obtained with the BAMComment: 8 pages, 4 figure
Strategy updating rules and strategy distributions in dynamical multiagent systems
In the evolutionary version of the minority game, agents update their
strategies (gene-value ) in order to improve their performance. Motivated by
recent intriguing results obtained for prize-to-fine ratios which are smaller
than unity, we explore the system's dynamics with a strategy updating rule of
the form (). We find that the strategy
distribution depends strongly on the values of the prize-to-fine ratio , the
length scale , and the type of boundary condition used. We show that
these parameters determine the amplitude and frequency of the the temporal
oscillations observed in the gene space. These regular oscillations are shown
to be the main factor which determines the strategy distribution of the
population. In addition, we find that agents characterized by
(a coin-tossing strategy) have the best chances of survival at asymptotically
long times, regardless of the value of and the boundary conditions
used.Comment: 4 pages, 7 figure
Temporal oscillations and phase transitions in the evolutionary minority game
The study of societies of adaptive agents seeking minority status is an
active area of research. Recently, it has been demonstrated that such systems
display an intriguing phase-transition: agents tend to {\it self-segregate} or
to {\it cluster} according to the value of the prize-to-fine ratio, . We
show that such systems do {\it not} establish a true stationary distribution.
The winning-probabilities of the agents display temporal oscillations. The
amplitude and frequency of the oscillations depend on the value of . The
temporal oscillations which characterize the system explain the transition in
the global behavior from self-segregation to clustering in the case.Comment: 5 pages, 5 figure
Self-Segregation vs. Clustering in the Evolutionary Minority Game
Complex adaptive systems have been the subject of much recent attention. It
is by now well-established that members (`agents') tend to self-segregate into
opposing groups characterized by extreme behavior. However, while different
social and biological systems manifest different payoffs, the study of such
adaptive systems has mostly been restricted to simple situations in which the
prize-to-fine ratio, , equals unity. In this Letter we explore the dynamics
of evolving populations with various different values of the ratio , and
demonstrate that extreme behavior is in fact {\it not} a generic feature of
adaptive systems. In particular, we show that ``confusion'' and
``indecisiveness'' take over in times of depression, in which case cautious
agents perform better than extreme ones.Comment: 4 pages, 4 figure
Dynamical quenching and annealing in self-organization multiagent models
We study the dynamics of a generalized Minority Game (GMG) and of the Bar
Attendance Model (BAM) in which a number of agents self-organize to match an
attendance that is fixed externally as a control parameter. We compare the
usual dynamics used for the Minority Game with one for the BAM that makes a
better use of the available information. We study the asymptotic states reached
in both frameworks. We show that states that can be assimilated to either
thermodynamic equilibrium or quenched configurations can appear in both models,
but with different settings. We discuss the relevance of the parameter that
measures the value of the prize for winning in units of the fine for losing. We
also provide an annealing protocol by which the quenched configurations of the
GMG can progressively be modified to reach an asymptotic equlibrium state that
coincides with the one obtained with the BAM.Comment: around 20 pages, 10 figure
Theory of Phase Transition in the Evolutionary Minority Game
We discover the mechanism for the transition from self-segregation (into
opposing groups) to clustering (towards cautious behaviors) in the evolutionary
minority game (EMG). The mechanism is illustrated with a statistical mechanics
analysis of a simplified EMG involving three groups of agents: two groups of
opposing agents and one group of cautious agents. Two key factors affect the
population distribution of the agents. One is the market impact (the
self-interaction), which has been identified previously. The other is the
market inefficiency due to the short-time imbalance in the number of agents
using opposite strategies. Large market impact favors "extreme" players who
choose fixed strategies, while large market inefficiency favors cautious
players. The phase transition depends on the number of agents (), the
reward-to-fine ratio (), as well as the wealth reduction threshold () for
switching strategy. When the rate for switching strategy is large, there is
strong clustering of cautious agents. On the other hand, when is small, the
market impact becomes large, and the extreme behavior is favored.Comment: 5 pages and 3 figure
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