333 research outputs found

    Building an Application-specific Memory Hierarchy on FPGA

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    The high potential performance of FPGAs cannot be exploited if a design suffers a memory bottleneck. Therefore, a memory hierarchy is needed to reuse data in on-chip memories and minimize the number of accesses to off-chip memory

    Design thinking support: information systems versus reasoning

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    Numerous attempts have been made to conceive and implement appropriate information systems to support architectural designers in their creative design thinking processes. These information systems aim at providing support in very diverse ways: enabling designers to make diverse kinds of visual representations of a design, enabling them to make complex calculations and simulations which take into account numerous relevant parameters in the design context, providing them with loads of information and knowledge from all over the world, and so forth. Notwithstanding the continued efforts to develop these information systems, they still fail to provide essential support in the core creative activities of architectural designers. In order to understand why an appropriately effective support from information systems is so hard to realize, we started to look into the nature of design thinking and on how reasoning processes are at play in this design thinking. This investigation suggests that creative designing rests on a cyclic combination of abductive, deductive and inductive reasoning processes. Because traditional information systems typically target only one of these reasoning processes at a time, this could explain the limited applicability and usefulness of these systems. As research in information technology is increasingly targeting the combination of these reasoning modes, improvements may be within reach for design thinking support by information systems

    Visualisation of semantic architectural information within a game engine environment

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    Because of the importance of graphics and information within the domain of architecture, engineering and construction (AEC), an appropriate combination of visualisation technology and information management technology is of utter importance in the development of appropriately supporting design and construction applications. We therefore started an investigation of two of the newest developments in these domains, namely game engine technology and semantic web technology. This paper documents part of this research, containing a review and comparison of the most prominent game engines and documenting our architectural semantic web. A short test-case illustrates how both can be combined to enhance information visualisation for architectural design and construction

    Extending the design process into the knowledge of the world

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    Research initiatives throughout history have shown how a designer typically makes associations and references to a vast amount of knowledge based on experiences to make decisions. With the increasing usage of information systems in our everyday lives, one might imagine an information system that provides designers access to the ‘architectural memories’ of other architectural designers during the design process, in addition to their own physical architectural memory. In this paper, we discuss how the increased adoption of semantic web technologies might advance this idea. We briefly discuss how such a semantic web of building information can be set up, and how this can be linked to a wealth of information freely available in the Linked Open Data (LOD) cloud

    Architectural Information Modelling in Construction History

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    The past few years show a significant increase in the usage of three-dimensional modelling and semantic description techniques for architectural research purposes. Where this increase has already shaped today’s design and construction industry, research in architectural and construction history can still improve its work methods and results through these techniques. Therefore, we propose a new conceptual approach for Architectural Information Modelling (AIM), which aims at describing historical information in construction and architecture directly related to design information and design practice. This paper will give an introduction into existing 3D modelling techniques and semantic description techniques, continuing with how these techniques are applied in the AIM approach. This investigation of 3D modelling and semantic technology shows promising results. However, in order to integrate these techniques into an AIM framework, more work is needed. Future work in this research project will therefore explore in further detail the semantic description scheme proposed below and the implementation of a proof-of-concept

    Increasing information feed in the process of structural steel design

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    Research initiatives throughout history have shown how a designer typically makes associations and references to a vast amount of knowledge based on experiences to make decisions. With the increasing usage of information systems in our everyday lives, one might imagine an information system that provides designers access to the ‘architectural memories’ of other architectural designers during the design process, in addition to their own physical architectural memory. In this paper, we discuss how the increased adoption of semantic web technologies might advance this idea. We investigate to what extent information can be described with these technologies in the context of structural steel design. This investigation indicates significant possibilities regarding information reuse in the process of structural steel design and, by extent, in other design contexts as well. However, important obstacles and question remarks can still be outlined as well

    An exploration of synchronization solutions for parallel short-range optical interconnect in mesochronous systems

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    As a result of the increasing complexity of electronic chips, the bandwidths required for inter- and intra-chip communication are rapidly increasing. As optoelectronics provides high=bandwidth and high-density interconnection it is considered as a candidate for short-range interconnection. For such interconnections, situated at a low level in the systems hierarchy, the interconnect latency is extremely critical for the systems performance. This paper describes some methods for mesochronous synchronization, needed for such interconnections. It will be shown that it can be beneficial to use an additional optical link to transfer a synchronization signal. Such a reference signal can be used efficiently for phase detection, provided that the data skew is sufficiently small, and result in a decrease of the cost-per-link
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